Search found 4 matches

by slipcase
Tue Apr 21, 2020 6:02 pm
Forum: Levels
Topic: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Replies: 102
Views: 95039

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

great job so far! definitely going to keep an eye on this
by slipcase
Sat Jan 04, 2020 3:23 pm
Forum: Gameplay Mods
Topic: Highway Acceleroid Booster v1 - Life in the Fast Lane
Replies: 119
Views: 57672

Re: Highway Acceleroid Booster v1 - Life in the Fast Lane

- Speaking of Clutch Buster... I think the firing sound effect is less clean and powerful hearing. Either the casing bounce sound too, really. It's just boring plastic tic, instead of satisfying brass clink as we know to this day. I guess this is all about OC canon thing? I dunno. Anyway Mac ...
by slipcase
Sat Mar 10, 2018 6:09 pm
Forum: Gameplay Mods
Topic: High Noon Drifter v1.2c - Slightly OverPowered Edition v0.7
Replies: 34
Views: 11293

Re: High Noon Drifter v1.2c - Slightly OverPowered Edition

Sgt. Shivers wrote:
vova123 wrote:Sgt. Shivers
So, are You not mad at me and don`t mind, if this thread continue to exist?
If term doesn't have a problem with it I don't see any reason why you can't keep working on this.
I think he was talking about the stuff from Final Doomer+ in his mod.
by slipcase
Sat Mar 10, 2018 12:44 pm
Forum: Gameplay Mods
Topic: High Noon Drifter v1.2c - Slightly OverPowered Edition v0.7
Replies: 34
Views: 11293

Re: High Noon Drifter v1.2c - Slightly OverPowered Edition

is there a reason revolver spin and grenade throw have to be bound to the same key?

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