Search found 4 matches
- Tue Apr 21, 2020 6:02 pm
- Forum: Levels
- Topic: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
- Replies: 102
- Views: 95039
Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
great job so far! definitely going to keep an eye on this
- Sat Jan 04, 2020 3:23 pm
- Forum: Gameplay Mods
- Topic: Highway Acceleroid Booster v1 - Life in the Fast Lane
- Replies: 119
- Views: 57672
Re: Highway Acceleroid Booster v1 - Life in the Fast Lane
- Speaking of Clutch Buster... I think the firing sound effect is less clean and powerful hearing. Either the casing bounce sound too, really. It's just boring plastic tic, instead of satisfying brass clink as we know to this day. I guess this is all about OC canon thing? I dunno. Anyway Mac ...
- Sat Mar 10, 2018 6:09 pm
- Forum: Gameplay Mods
- Topic: High Noon Drifter v1.2c - Slightly OverPowered Edition v0.7
- Replies: 34
- Views: 11293
Re: High Noon Drifter v1.2c - Slightly OverPowered Edition
I think he was talking about the stuff from Final Doomer+ in his mod.Sgt. Shivers wrote:If term doesn't have a problem with it I don't see any reason why you can't keep working on this.vova123 wrote:Sgt. Shivers
So, are You not mad at me and don`t mind, if this thread continue to exist?
- Sat Mar 10, 2018 12:44 pm
- Forum: Gameplay Mods
- Topic: High Noon Drifter v1.2c - Slightly OverPowered Edition v0.7
- Replies: 34
- Views: 11293
Re: High Noon Drifter v1.2c - Slightly OverPowered Edition
is there a reason revolver spin and grenade throw have to be bound to the same key?