Search found 616 matches
- Wed May 20, 2026 7:14 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3234
- Views: 713051
Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Now, now. I think there can be some nuance here. I'm sure it's just there for the hahahihis, but if the pictures themselves were done with AI, I feel like it would hurt the point. It's kinda like a game joking about how bad sewer levels are, and then doing one themselves immediately unironically, y ...
- Sat Apr 11, 2026 2:56 pm
- Forum: Gameplay Mods
- Topic: [v0.8.2] Typist.pk3: Type to shoot
- Replies: 51
- Views: 18761
Re: [v0.8.1-beta] Typist.pk3: Type to shoot
Hmm, I tried checking out the devbuild, but it says "page not found". Does it require a login or something?
- Fri Apr 10, 2026 4:03 pm
- Forum: Gameplay Mods
- Topic: [v0.8.2] Typist.pk3: Type to shoot
- Replies: 51
- Views: 18761
Re: [v0.8.1-beta] Typist.pk3: Type to shoot
Way past cool, thanks! I run slaughterwads with Typist sometimes, so 1000 words can get repeating fast.
- Thu Apr 09, 2026 11:10 am
- Forum: Gameplay Mods
- Topic: [v0.8.2] Typist.pk3: Type to shoot
- Replies: 51
- Views: 18761
Re: [v0.8.1-beta] Typist.pk3: Type to shoot
Sorry for taking so long to check the new update out. Running through the Backlog's Gauntlet exhausts me. Anyways, seems like all the other lessons other than English, random text, and arithmetics are gone. Is it intended for an addon release or some sort? Projectiles shot from the player also seem ...
- Fri Mar 27, 2026 2:54 am
- Forum: Levels
- Topic: Hideous Destructor Bootcamp
- Replies: 17
- Views: 23488
Re: Hideous Destructor Bootcamp
There's already monster and weapon spawners in the Arena, technically. Leon's currently away and I'm not a mapper, more of the dialogue writer, so I'm afraid we can't add item respawners for the moment. Would probably recommend something like Kinsie's Test Map for that.
- Thu Mar 26, 2026 4:26 pm
- Forum: Levels
- Topic: Hideous Destructor Bootcamp
- Replies: 17
- Views: 23488
Re: Hideous Destructor Bootcamp
Oh, the Bootcamp is made with id's IWAD in mind, less so FreeDoom/Lotan's Tomb's. I should probably look into making the entries universal. Thanks for the spot, in any case.
- Sat Feb 28, 2026 11:20 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3234
- Views: 713051
Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)
I'm seeing commits in the Git, so I presume they're still working on it. That being said, I did try the latest bleeding edge release on UZD, and it seemed to freeze every now and then (particularly fast in Geheimnistrager, about 2 minutes-ish before it locks up my game), so it probably still needs ...
- Fri Feb 20, 2026 9:56 pm
- Forum: Gameplay Mods
- Topic: [HDest] The ZikShadow's HDest Addons Section
- Replies: 120
- Views: 120615
Re: [HDest] The ZikShadow's HDest Addons Section
Similar to the snarks, this one's a long time coming. This BFG-type weapon is technically inspired mainly by the Excalibur from Tomb Raider: Legend, but I just couldn't for the life of me find a good enough fancy sword set. Did not wanna reuse Hexen or Heretic or any of the usual stuff. Ended up ...
- Wed Feb 11, 2026 7:44 am
- Forum: Gameplay Mods
- Topic: [Blade of Agony] Personal Addon & Confiscated Weapons!
- Replies: 28
- Views: 21963
Re: [Blade of Agony] Personal Addon & Confiscated Weapons!
That's curious. Granted, I'm not too knowledgeable on how MAPINFO works, but I was under the impression that the defaults set in the main pk3 would apply to the new one as well. Wanted to avoid the original release's hiccup where I pretty much just copied the entire MAPINFO willy nilly for a small ...
- Fri Oct 17, 2025 1:55 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [1.3d] Dwelling Sin - RE-Styled Gameplay Mod for Doom
- Replies: 89
- Views: 42724
Re: [1.3d] Dwelling Sin - RE-Styled Gameplay Mod for Doom
It's no biggie, man. I'm thankful for you doing this mod in the first place! Sorting out IRL rigmaroles will always be more important than everything else. Take all the time you need. I've had tons of fun playing Dwelling Sin then and I will continue enjoying it now, so don't worry about it. Thanks ...
- Wed Aug 27, 2025 11:35 pm
- Forum: Gameplay Mods
- Topic: [v0.8.2] Typist.pk3: Type to shoot
- Replies: 51
- Views: 18761
Re: [WIP][0.7.3] Typist.pk3: Type to shoot
Thanks for the quick fix, in any case.
- Wed Aug 27, 2025 5:34 am
- Forum: Gameplay Mods
- Topic: [v0.8.2] Typist.pk3: Type to shoot
- Replies: 51
- Views: 18761
Re: [WIP][0.7.2] Typist.pk3: Type to shoot
Code: Select all
GScript error, "typist-v0.7.2.pk3:zscript/clematis/clematis_tt.zs" line 68:
GCannot convert to name
- Mon Jul 14, 2025 8:20 pm
- Forum: Gameplay Mods
- Topic: [HDest] The ZikShadow's HDest Addons Section
- Replies: 120
- Views: 120615
Re: [HDest] The ZikShadow's HDest Addons Section
[Perfect Dark] https://imgur.com/D1I0lGc DESCRIPTION : These addons replaces weapon sprites, item sprites, and sounds in the "Hideous Destructor" mod with ones that are themed after Perfect Dark. Also comes with a separate player skin addon, complete with mugshot and player sprites. Same rules as ...
Re: Warmup
Went and recorded a run, for folks still curious what the mapset's all about.
Re: Warmup
Yeahhh. IRL always comes first. Unfortunate, but understandable. Like I said, I'm still thankful that I could play what's available. The stuff here's way past cool. I didn't understand what a lot of the sound clips say, but they definitely added to just how odd everything feels. Especially once the ...