Search found 604 matches

by ZikShadow
Mon Jul 14, 2025 8:20 pm
Forum: Gameplay Mods
Topic: [HDest] The ZikShadow's HDest Addons Section
Replies: 119
Views: 114074

Re: [HDest] The ZikShadow's HDest Addons Section

[Perfect Dark] https://imgur.com/D1I0lGc DESCRIPTION : These addons replaces weapon sprites, item sprites, and sounds in the "Hideous Destructor" mod with ones that are themed after Perfect Dark. Also comes with a separate player skin addon, complete with mugshot and player sprites. Same rules as ...
by ZikShadow
Fri Jun 27, 2025 6:36 am
Forum: Levels
Topic: Warmup
Replies: 13
Views: 1442

Re: Warmup



Went and recorded a run, for folks still curious what the mapset's all about.
by ZikShadow
Thu Jun 26, 2025 3:44 am
Forum: Levels
Topic: Warmup
Replies: 13
Views: 1442

Re: Warmup

Yeahhh. IRL always comes first. Unfortunate, but understandable. Like I said, I'm still thankful that I could play what's available. The stuff here's way past cool. I didn't understand what a lot of the sound clips say, but they definitely added to just how odd everything feels. Especially once the ...
by ZikShadow
Sun Jun 15, 2025 9:40 am
Forum: Levels
Topic: Warmup
Replies: 13
Views: 1442

Re: Warmup

Took me a while to play the mapset myself, mainly 'cause I had to sort out a HDD crash among other IRL finagles, but wow . It's hard to say exactly why I quite like the mapset, 'cause half of it feels like spoiling what happens as the player goes further in the set. It gets a bit funny , I'll say. I ...
by ZikShadow
Fri Jun 13, 2025 11:51 am
Forum: Gameplay Mods
Topic: [HDest] The ZikShadow's HDest Addons Section
Replies: 119
Views: 114074

Re: [HDest] The ZikShadow's HDest Addons Section

Been planning this one for a good while, only got the motivation to do it recently. [Snarks] https://imgur.com/Fp972c7 DESCRIPTION : The UAC's habit of scoping the vast reaches of space for more real estate sometimes fruit more than the expected horror stories of demonic interference and corporate ...
by ZikShadow
Mon May 05, 2025 12:20 pm
Forum: Levels
Topic: Warmup
Replies: 13
Views: 1442

Re: Warmup

Seems like it only works with older versions of HDest. 4.11.3d appears to launch the map, atleast. Anything higher like 4.14.1a won't.
https://codeberg.org/mc776/HideousDestr ... g/v4.11.3d
by ZikShadow
Fri Feb 21, 2025 4:14 am
Forum: Gameplay Mods
Topic: [Reds Over World] ROWAn - A Reds Over World Addon
Replies: 48
Views: 10718

Re: [Reds Over World] ROWAn - A Reds Over World Addon

Not at all. I realize that it's a tricky dilemma if you want a particular mood for a map, but then found out that it hinders folks from doing videos in a public platform. If you don't replace it on your end, then the YTbers'll most likely do it themselves. Either by muting the music entirely or ...
by ZikShadow
Fri Feb 21, 2025 3:36 am
Forum: Gameplay Mods
Topic: [Reds Over World] ROWAn - A Reds Over World Addon
Replies: 48
Views: 10718

Re: [Reds Over World] ROWAn - A Reds Over World Addon

I mean, if you don't want to replace it, then don't. All up to you if you want to cobble up an addon to your own mod. This entire addon is meant to be a deviant, so I have no trouble doing it on my end.
by ZikShadow
Fri Feb 21, 2025 2:47 am
Forum: Gameplay Mods
Topic: [Reds Over World] ROWAn - A Reds Over World Addon
Replies: 48
Views: 10718

Re: [Reds Over World] ROWAn - A Reds Over World Addon

You might be surprised on what YT gets on a strop with. Not too long ago I found out that the main menu track was apparently enough to set it off, you can kinda see bits of Icarus' stream that had it muted on YT unlike the Twitch version that kept them intact. Had it replaced on my end as well.
by ZikShadow
Fri Feb 14, 2025 7:09 pm
Forum: Abandoned/Dead Projects
Topic: [1.3d] Dwelling Sin - RE-Styled Gameplay Mod for Doom
Replies: 83
Views: 36931

Re: [1.3d] Dwelling Sin - RE-Styled Gameplay Mod for Doom

Free aim mechanics are possible to do, an easy example being Doomshock, but I don't think that's what Dwelling Sin is aiming for.
by ZikShadow
Mon Feb 10, 2025 12:05 pm
Forum: TCs, Full Games, and Other Projects
Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Replies: 283
Views: 94676

Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!

If it looks like:


That's because you're using the statusbar. ROW uses the fullscreen HUD by the default. Hit the + and - key to adjust HUD modes.
by ZikShadow
Sun Feb 02, 2025 10:54 pm
Forum: TCs, Full Games, and Other Projects
Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Replies: 283
Views: 94676

Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!

You're using the statusbar. ROW uses the fullscreen HUD by the default. Hit the + and - key to adjust HUD modes.
by ZikShadow
Thu Jan 30, 2025 2:06 am
Forum: Gameplay Mods
Topic: [Reds Over World] ROWAn - A Reds Over World Addon
Replies: 48
Views: 10718

Re: [Reds Over World] ROWAn - A Reds Over World Addon

https://imgur.com/vI0l0F7 Updated ROWAn again to the following changelog: 1. Replaced the old TORPEDAL track in this addon, a slowed down version of "Action" from Hitman 2 SA with "Tense Orchestra (Prototype)" from OFF. Was getting tired of listening to that after the (current) 4th replay. Tempted ...
by ZikShadow
Wed Jan 29, 2025 9:24 pm
Forum: TCs, Full Games, and Other Projects
Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Replies: 283
Views: 94676

Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!

Speaking of bugs, some reports after running through more maps. https://imgur.com/STBsoTC - The humanzee's radius appears to be significantly lower than their sprites are. Changing the shooting height made trying to shoot these guys absolutely harder, forcing me to shoot at their legs everytime I ...
by ZikShadow
Sun Jan 26, 2025 12:10 pm
Forum: Gameplay Mods
Topic: [Reds Over World] ROWAn - A Reds Over World Addon
Replies: 48
Views: 10718

Re: [Reds Over World] ROWAn - A Reds Over World Addon

Too much of this mod relies on ROW itself for me to make it standalone. Some of the weapons still straight up use ROW's actors for both ammunition and projectiles fired, for instance.

Go to advanced search