Found out last night the update dropped, and ended staying up WAY too late. But the update is solid, love just about every small detail that was added. Ya did good Yholl, very good job
Spoiler:
ps thx 4 Nano-TriStar / cerberus synergy. am too strong now
Same, but easy way to get around that is to either use the 'map' or 'changemap' in console. Whatever spawns that causes the crash sometimes doesn't spawn at all, therefore loading the level correctly.
All of a sudden I feel paranoid about my survival chances because of food and thirst. Which is great, as with the whole Scarcity system. 3rd map on Plutonia, so far the system seems 'balanced'. Not too much, not too few per say. The sling is awesome, you're awesome. It's been bugging me about not ...
I got the latest git last night, I grab the latest-latest and try once more in a bit EDIT: Went and tried multiple maps on Doom2/TNT/Plut. Would spawn just 1 archie. All times were a crash. EDIT2: I did a test and summoned just about every monster as allies to see if the game would crash, but I got ...
Something still wonky going on with Archies. I spawn at least one friendly one on just about any map, and it's always crashed. I have no clue when, as the time it takes to crash differs.
The 'Power coming out of you' thing has usually crashed my game when it happens. A CTD. I don't really know how or what triggers the crash itself, it just seems random.
Not really either, the whole engine freezes and windows asks to end GZ. 1st time for Vile rez, it was an imp. Other time was a couple of zombieman/shottys. EDIT: Summoned a Friend-Vile to roam E1M5, didn't crash for a good bit but did after a bit. Ammo box turns upside-down, but when I goto open it ...
I'm diggin' the braced pivot movement, makes rounding corners in a ready position so easy. Encountered a crash with Friendly-Vile resing monsters (multiple times). And are ammo boxes filled with multiple traps? I've disarmed a few boxes at least 3 times with no payout.