Search found 195 matches

by ShockwaveS08
Sat Aug 10, 2024 10:48 pm
Forum: Feature Suggestions [GZDoom]
Topic: Allow switching between MIDI and MP3/OGG if both are present in a WAD
Replies: 1
Views: 2144

Allow switching between MIDI and MP3/OGG if both are present in a WAD

Given how the Nightdive remaster can swap between MIDI and Remix music at will, is it possible to add a similar feature to GZDoom, in a similar manner to the CD Audio option from Raze? The only snag would be both MID/MUS and MP3/OGG needing to share the same song filename as a precaution. Would ...
by ShockwaveS08
Fri Aug 09, 2024 9:47 am
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 283807

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Would it be possible to include Andrew Hulshult's music as an install option, since both IDKFA and his new Doom II remixes are present in the Nightdive remaster, as well as add support for 2024's merged Master Levels WAD?
by ShockwaveS08
Tue Jan 23, 2024 1:05 am
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 283807

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

I wonder if it's possible with ZScript to split the episode menu into three: a "Choose game" that would have Doom and Doom II, then a "choose episode" which would have a list for Doom (the regular four episodes and the two Sigils) and a different list for Doom II (Doom II itself, Master Levels ...
by ShockwaveS08
Thu Apr 06, 2023 1:41 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Edge of Time - TPC (Beta 1.9r1 "Contra")
Replies: 112
Views: 49855

Re: The Edge of Time - TPC (Beta 1.9r1 "Contra")

Good to have you back, FireSeraphim! Will there be fixups for some of the music tracks so they don't sound like a shrill, garbled mess when played back in GZDoom (Episode 1 end intermission screen is a prime example)?
by ShockwaveS08
Fri Dec 16, 2022 1:08 pm
Forum: Gameplay Mods
Topic: Intelligent Supplies
Replies: 91
Views: 36015

Re: Intelligent Supplies 1.6

From what I've played with Intelligent Supplies so far, this happens with... Wolfenstein: Blade of Agony - https://github.com/Realm667/WolfenDoom (happens with 9mm ammo pickups, possibly others too) Project Brutality v3.0 - https://github.com/pa1nki113r/Project_Brutality/tree/JMBranch_Staging ...
by ShockwaveS08
Fri Dec 16, 2022 12:16 pm
Forum: Gameplay Mods
Topic: Intelligent Supplies
Replies: 91
Views: 36015

Re: Intelligent Supplies 1.6

I noticed that certain "small" ammo pickups (their sprites namely) swell to an abnormal size if they're carrying two or more ammo types inside them. Is this normal for Intelligent Supplies? And if so, would it be possible to add a CVAR that disables these enlarged visuals?
by ShockwaveS08
Thu Dec 15, 2022 2:31 pm
Forum: Gameplay Mods
Topic: Intelligent Supplies
Replies: 91
Views: 36015

Re: Intelligent Supplies 1.6

I have a small bug to report: When playing with Brutal Doom Platinum, any loose Shotgun lying around will dole out constant +10 Clip2 rounds if the player's own Shell reserves are topped off, unless you have one shell less than maximum, at which point said Shotgun can be picked up normally, with no ...
by ShockwaveS08
Sat Dec 10, 2022 9:45 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 283807

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

Done and done! Slot the attached .txt file into your Doom Complete PK3's Mapinfo folder, and it should be good to go! JPL, you are free to use this for a mini-patch to WADSmoosh.
plutonia_levels.txt
Revised Plutonia MAPINFO, giving proper credit to the Dasali brothers on a per-map basis.
(7.05 KiB) Downloaded 343 times
by ShockwaveS08
Sat Dec 10, 2022 9:32 pm
Forum: Creation, Conversion, and Editing
Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
Replies: 868
Views: 283807

Re: WadSmoosh - merge all official id releases into one PK3 IWAD

I used search and didn't find anyone else suggesting this. But since Dario Casali posted his full playthrough of Plutonia last year. He always mentioned while playing the maps whether the map was made by him or Milo. Currently when changing levels in WadSmoosh it says Dario & Milo Casali on every ...
by ShockwaveS08
Wed Aug 31, 2022 5:20 pm
Forum: Graphic/Audio Patches
Topic: Simple HUD Add-ons [Updated March 27, 2025]
Replies: 265
Views: 262680

Re: Simple HUD Add-ons [Updated May 18, 2022]

Is it possible to add a module, for a directional-damage indicator (red arrow style) that's centered close to the reticle? Tons of other shooters already have this feature by default, and the only real directional-damage indicator I've come across is Gerodium's module, which is a fair bit out-of ...
by ShockwaveS08
Sat Aug 13, 2022 11:58 pm
Forum: Gameplay Mods
Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Replies: 248
Views: 124758

Re: [minimod][v0.7.2] Gearbox - weapon/inventory handling

One thing I would like to see from Gearbox is the following input method: 1) Quick-tap of inventory wheel button: use currently-selected item 2) If held for longer than a specified (configurable) duration, bring up the wheel without using an item This sort of thing would greatly benefit not just ...
by ShockwaveS08
Sat Jun 18, 2022 3:36 am
Forum: Graphic/Audio Patches
Topic: [WIP] HXRTC HUD Platinum v0.60
Replies: 66
Views: 34821

Re: [WIP] HXRTC HUD Platinum v0.30

I've got a suggestion for future support: Faspons Doom viewtopic.php?f=43&t=48985 You'll be able to repurpose the HXRTC Gold "rage meter" to track the player's Adrenaline. The more you kill, and the more violent the killing (bigger weapons, gibbing, etc.), the higher it will rise; once maxed out ...
by ShockwaveS08
Sat May 28, 2022 6:10 pm
Forum: Graphic/Audio Patches
Topic: [WIP] HXRTC HUD Platinum v0.60
Replies: 66
Views: 34821

Re: [WIP] HXRTC HUD Platinum v0.20

Not yet, but support is planned in the future; we're currently taking a break after extensively implementing support for Brutal Doom Platinum.
by ShockwaveS08
Fri May 06, 2022 12:17 pm
Forum: Graphic/Audio Patches
Topic: [WIP] HXRTC HUD Platinum v0.60
Replies: 66
Views: 34821

Re: [WIP] HXRTC HUD Platinum v0.01

Tested with Smooth Doom's latest stable version, and the Pistol and Zombieman Rifle are the only weapons in the mod with a proper icon. The actor ID's for the other weapons are as follows: Brass Knuckles: PerkFist Chainsaw: Z86Chainsaw Shotgun: PerkShotgun Super Shotgun: PerkSuperShotgun Chaingun ...

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