Search found 462 matches
- Wed Sep 28, 2016 11:17 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 704656
Re: [WolfenDoom] Blade of Agony (new shots p103)
1.JimpArgon, is your account tied to a Domain or is the system tied into a Domain that utilizes Active Directory or adjacent to such services? 2. Also, are you trying to use the compiler via UNC or generally - remotely? 1. Not that I am aware of.... I mean, I don't even really know what that means ...
- Wed Sep 28, 2016 11:08 pm
- Forum: Gameplay Mods
- Topic: Magitek Doom [1.1 Update]
- Replies: 47
- Views: 18473
Re: [WIP] Magitek Doom
This looks really cool man! I cant wait to be able to play this and see what you have done. The screenshots look really nice. Good luck on this project.
- Wed Sep 28, 2016 4:49 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4980
- Views: 1231919
Re: Mod Download Broken? Request Reuploads Here
You rock! When I get home I'll get a chance to try this out.
- Wed Sep 28, 2016 1:39 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4980
- Views: 1231919
Re: Mod Download Broken? Request Reuploads Here
I was going to edit this one in when I saw a reply, Thanks a lot Vitsm. But does anyone have this version of GMOTA? "GMOTA 0.9.5" I would like to play with the addons from this thread. http://forum.zdoom.org/viewtopic.php?p=790894#p790894 (Note that I DO have the addons, I am just looking for the 0 ...
- Wed Sep 28, 2016 12:51 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1525648
Re: The New What Did You Last Do Thread
OK, so I am doing my playthrough of Quake Seal Of Nehahra and I am stuck. I have tried searching up walkthroughs of this mod and I have not been able to find anything other the some youtube videos of the first couple of levels....
Does anyone know where I can find a walkthrough of this mod?
Does anyone know where I can find a walkthrough of this mod?
- Wed Sep 28, 2016 12:35 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4980
- Views: 1231919
Re: Mod Download Broken? Request Reuploads Here
Anyone have these? (Yes.... I'm digging.)
Caronte 2015
http://forum.zdoom.org/viewtopic.php?p=787162#p787162
Hell Palace
http://forum.zdoom.org/viewtopic.php?p=788441#p788441
Caronte 2015
http://forum.zdoom.org/viewtopic.php?p=787162#p787162
Hell Palace
http://forum.zdoom.org/viewtopic.php?p=788441#p788441
- Wed Sep 28, 2016 10:16 am
- Forum: General
- Topic: Cool mods people might have missed.
- Replies: 645
- Views: 333778
Re: Cool mods people might have missed.
Have you ever wanted to play Invasion IN GZDoom, on ANY MAP? (Even Deathmatch Maps?) I know I have, and have been asking/searching for a mod that would allow you to do so. Now you can! Its called Invasion Simulator. http://static.allfearthesentinel.net/wads/ Look for the file "invasionsimulator ...
- Tue Sep 27, 2016 11:20 pm
- Forum: Levels
- Topic: KinsMaps v1 - Diamonds from the DUMP
- Replies: 19
- Views: 3106
Re: KinsMaps v1 - Diamonds from the DUMP
I'd like to point out most Boom-compat megawads (that's 32 levels) take from anywhere between half a year to several years to get done. Complaining about a UDMF set of over 80 maps not being done yet is reaaaaaally impatient. In any case, I hope to see a Kins collection of maps in the future, cause ...
- Tue Sep 27, 2016 12:07 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1525648
Re: The New What Did You Last Do Thread
Just checked the mail. Look what came in!





- Tue Sep 27, 2016 12:05 am
- Forum: Gameplay Mods
- Topic: [3DGE] Doom-Belmondo
- Replies: 34
- Views: 7368
Re: [3DGE] Doom-Belmondo
Chronoteeth, would you mind giving us some details on what 1.1 has been updated with? I'm just curious if there are any new weapons or gameplay changes we should know about.
- Tue Sep 27, 2016 12:00 am
- Forum: Gameplay Mods
- Topic: [3DGE] Doom-Belmondo
- Replies: 34
- Views: 7368
Re: [3DGE] Doom-Belmondo
mutator wrote:Is there no way this could work with gzdoom?
chronoteeth wrote:[Will not be making a zdoom version of this modification. Dont ask. Please]
- Mon Sep 26, 2016 11:01 pm
- Forum: Gameplay Mods
- Topic: [3DGE] Doom-Belmondo
- Replies: 34
- Views: 7368
Re: [3DGE] Doom-Belmondo
Awwww ya!
- Mon Sep 26, 2016 4:38 pm
- Forum: Gameplay Mods
- Topic: Gross Deutschland weapon pack v2.0 [WIP][FPStrategy]
- Replies: 46
- Views: 12445
Re: Gross Deutschland weapon pack v2.0 [WIP]
LOL this was interesting. 

- Mon Sep 26, 2016 11:04 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 704656
Re: [WolfenDoom] Blade of Agony (new shots p103)
As I have clearly mentioned before, yes. I HAVE 7zip..... And as I have previously mentioned, the issue last time was that I had a Bluetooth adaptor plugged in. I have not tried since my last post here, because I have been at Universal Studios Halloween Horror Nights. But I will see if the issue ...
- Sun Sep 25, 2016 5:30 pm
- Forum: Gameplay Mods
- Topic: Phobos867's Add-ons for D4D [v2.1] BUGFIXES
- Replies: 115
- Views: 40903
Re: Unofficial Add-ons for D4D
This looks pretty cool man.