Search found 30 matches
- Sun Jan 22, 2017 3:30 am
- Forum: Gameplay Mods
- Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
- Replies: 708
- Views: 207488
Re: [TEST BUILD] Doom Delta - A delicious mix of Alpha and B
Is there a DOOM DELTA Discord where we could send feedback, or do we only do it in this thread?
- Mon Jan 16, 2017 5:12 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38053
- Views: 4679225
Re: [SPRITES] Spriting Carnival!!
Hey, am I allowed to use those monsters? I will credit you.ThrashfanBert1994 wrote:here are some new flavors for flying imp
- Mon Jan 16, 2017 4:54 am
- Forum: Gameplay Mods
- Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
- Replies: 708
- Views: 207488
Re: [TEST BUILD] Doom Delta - A delicious mix of Alpha and B
Great Job, Dr. Pyspy!
EDIT: You should remove NIGHTMARE! mode, because it wasn't a skill level until 1.2.
EDIT: You should remove NIGHTMARE! mode, because it wasn't a skill level until 1.2.
- Sun Jan 15, 2017 7:01 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 166102
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
The tree on the left as well, please.
- Sun Jan 15, 2017 6:45 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 166102
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
I mean the one I showed and then MaxED 'left'.
- Sun Jan 15, 2017 6:27 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 166102
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Thanks so much. Are we gonna bring back the old interface?
- Sun Jan 08, 2017 6:42 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Z-Kart Community Project - Sprite slots now open.
- Replies: 294
- Views: 47501
Re: Z-Kart Community Project - Sprite slots now open.
Sorry if this is already answered, but will there be a Final Doom-themed expansion? Like the Plutonia Cup, Evilution Cup, Master Levels Cup, and Ultimate Doom Cup?
- Sat Jan 07, 2017 10:15 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 593092
Re: GZDoom Builder 2.3

This interface is horrible. Is there any way to return it back to it's original style, because I don't want to use an outdated version just for layouts.
- Thu Sep 29, 2016 8:05 pm
- Forum: Levels
- Topic: [ECWolf] ArEyeP's WOLFENDOOM - Conversion to ECWolf
- Replies: 22
- Views: 6861
Re: [ECWolf] ArEyeP's WOLFENDOOM - Conversion to ECWolf
Finally! I loved this, but hated it to run it through DoSBOX. thanks!
- Wed Sep 28, 2016 3:41 am
- Forum: Resources
- Topic: [WIP] Wolfenstein 3D HQ Sprites
- Replies: 498
- Views: 103150
Re: [WIP] Wolfenstein 3D HQ Sprites
Nice update to the OP! It looks nicer.
- Fri Aug 26, 2016 5:14 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2155026
Re: The WIP Thread
Christ, even the lazy way of doing shadows is going to take alot of effort. About 58 subtractive dynamic lights, alot more if I wanna do this for the entire map, plus it doesn't look that great. Perhaps I should look into baked lighting. Looks like a mix between GTA 3, City 17, and Deus Ex. When ...
- Fri Aug 26, 2016 4:38 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38053
- Views: 4679225
Re: [SPRITES] Spriting Carnival!!

Looks good so far.
- Sun Jul 17, 2016 3:13 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38053
- Views: 4679225
Re: [SPRITES] Spriting Carnival!!
If it was recoloured to Blue/Green, that could probably fit into FreeDoom.torridgristle wrote:
Doom 4 Full Armor
- Sun Jul 17, 2016 1:53 am
- Forum: Resources
- Topic: Custom Texture Thread.
- Replies: 2577
- Views: 536165
Re: Custom Texture Thread.
Wow NiGHTMARE, nice textures.
- Sun Jul 17, 2016 1:52 am
- Forum: Requests
- Topic: [REQUEST] Bundles of Paper Money
- Replies: 12
- Views: 1783
Re: [REQUEST] Bundles of Paper Money
Where did you get that ROTT development image from?
