If you've tried to play Dusted's Pandemonia in UZDoom, you've probably noticed some messages are missing. I found out what was causing it, and came up with a fix for that.
Here you go. Load after the base mod. (Pandemonia-v2.6.3.3.pk3)
Enjoy DusPan in UZDoom!
Search found 376 matches
- Fri Jan 23, 2026 4:00 pm
- Forum: Gameplay Mods
- Topic: Dusted's Pandemonia (v2.6.6) (+ Monsters-only) (Anarchy and Insurrection addons!)
- Replies: 260
- Views: 212458
- Mon Jan 27, 2025 2:59 am
- Forum: Gameplay Mods
- Topic: Dusted's Pandemonia (v2.6.6) (+ Monsters-only) (Anarchy and Insurrection addons!)
- Replies: 260
- Views: 212458
Re: Dusted's Pandemonia (v2.5.4) (+ Monsters-only) (Anarchy and Insurrection addons!)
There are GZDoom 4.14-compatible versions of the base mod and Anarchy monster pack available on the Google Drive folder now. They are in the "Other" subfolder.
The other addons, Anarchy weapons and Insurrection, do not need to be updated for GZDoom 4.14 AFAIK.
The other addons, Anarchy weapons and Insurrection, do not need to be updated for GZDoom 4.14 AFAIK.
- Tue Aug 13, 2024 3:13 pm
- Forum: Gameplay Mods
- Topic: Dusted's Pandemonia (v2.6.6) (+ Monsters-only) (Anarchy and Insurrection addons!)
- Replies: 260
- Views: 212458
Re: Dusted's Pandemonia (v2.5) (+ Monsters-only) (Anarchy and Insurrection addons!)
I've been having a total blast with this "mega-mod" so far. Currently played through Doom Negative One and Memento Mori, both with the Insurrection addon, and I have some comments, particularly about the arcane weapons.
So I got a little tired of waiting, and I decided to implement the features ...
- Fri Mar 22, 2024 2:41 pm
- Forum: Gameplay Mods
- Topic: Dusted's Pandemonia (v2.6.6) (+ Monsters-only) (Anarchy and Insurrection addons!)
- Replies: 260
- Views: 212458
Re: Dusted's Pandemonia (v2.5) (+ Monsters-only) (Anarchy and Insurrection addons!)
I've been having a total blast with this "mega-mod" so far. Currently played through Doom Negative One and Memento Mori, both with the Insurrection addon, and I have some comments, particularly about the arcane weapons.
The Raiden Electron Shotgun quickly became my favourite weapon in the mod ...
The Raiden Electron Shotgun quickly became my favourite weapon in the mod ...
- Tue Jan 23, 2024 2:53 am
- Forum: Off-Topic
- Topic: Alternatives to Adobe Reader?
- Replies: 10
- Views: 4308
Re: Alternatives to Adobe Reader?
I can't speak for dpJudas, but I think Evince is a decent alternative to Adobe Reader.
- Fri Jan 12, 2024 7:59 pm
- Forum: Technical Issues
- Topic: No sound when using vcpkg for building Raze from source
- Replies: 4
- Views: 1608
Re: No sound when using vcpkg for building Raze from source
Have you tried setting LD_LIBRARY_PATH to the folder where vcpkg installs the .so files?
$ LD_LIBRARY_PATH=<path_to_vcpkg_so_files> ./raze
On the other hand, I'm using the distro-provided libraries for SDL2, WebP, etc. on Ubuntu 22.04, and I've had no problems compiling or playing GZDoom or Raze ...
$ LD_LIBRARY_PATH=<path_to_vcpkg_so_files> ./raze
On the other hand, I'm using the distro-provided libraries for SDL2, WebP, etc. on Ubuntu 22.04, and I've had no problems compiling or playing GZDoom or Raze ...
- Sun Dec 17, 2023 12:38 pm
- Forum: Resources
- Topic: Custom Texture Thread.
- Replies: 2578
- Views: 539977
Re: Custom Texture Thread.
Hey Enjay and abbuw, may I please submit my edit of this texture to Freedoom?
- Wed Nov 01, 2023 6:43 am
- Forum: General
- Topic: Difference between Vulkan, GLES, and OpenGL?
- Replies: 9
- Views: 7818
Re: Difference between Vulkan, GLES, and OpenGL?
There's more information about OpenGL vs. Vulkan on the Blender developer blog.
- Wed Sep 13, 2023 4:52 pm
- Forum: Off-Topic
- Topic: Github forces 2FA: what if I just not?
- Replies: 23
- Views: 5192
Re: Github forces 2FA: what if I just not?
I'm not sure if 2FA is actually any more secure than good old 1FA. Someone may be able to "hack your mind" and fool you into logging into one of your accounts, whilst doing nefarious things like stealing your credentials and data on their end. However, if they have data that proves 2FA is ...
- Thu Jun 22, 2023 5:04 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM CE: PSX TC & D64 Retribution, overhauled
- Replies: 28
- Views: 19696
Re: DOOM CE: PSX TC & D64 Retribution, overhauled
And a few more bug reports:
- Difficulty filters on MAP04 ("Holding Area") are broken
- One sector on MAP15 ("Dark Entries") here is missing a gradient
- Only one of these faces on MAP21 ("Pitfalls") is supposed to be animated . The only face that should be animated is: The one which opens the ...
- Difficulty filters on MAP04 ("Holding Area") are broken
- One sector on MAP15 ("Dark Entries") here is missing a gradient
- Only one of these faces on MAP21 ("Pitfalls") is supposed to be animated . The only face that should be animated is: The one which opens the ...
- Sat Jun 17, 2023 2:07 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM CE: PSX TC & D64 Retribution, overhauled
- Replies: 28
- Views: 19696
Re: DOOM CE: PSX TC & D64 Retribution, overhauled
I already posted this on the Doom 64 Discord server, but for everyone else:
Sometimes when I'm playing The Doomsday Levels in Doom 64 CE, GZDoom crashes to desktop with "Invalid instruction: cmp".
I think the cause of that issue is on line 400 of weaponlaser.zsc:
else if (invoker.mode = MODE ...
Sometimes when I'm playing The Doomsday Levels in Doom 64 CE, GZDoom crashes to desktop with "Invalid instruction: cmp".
I think the cause of that issue is on line 400 of weaponlaser.zsc:
else if (invoker.mode = MODE ...
- Sat May 20, 2023 7:41 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM CE: PSX TC & D64 Retribution, overhauled
- Replies: 28
- Views: 19696
Re: DOOM CE: PSX TC & D64 Retribution, overhauled
Yes, it's in Features->Special Effects Features->Blood Options->Blood Type and Gib Type.
- Wed Mar 22, 2023 3:56 am
- Forum: Assets (and other stuff)
- Topic: Shaded renderstyle with sprites
- Replies: 1
- Views: 885
Re: Shaded renderstyle with sprites
I had a similar issue with the briefing screen/"Old video for textures" shader in Wolfenstein: Blade of Agony. The pixels would either be fully black or fully opaque. Apparently, it was because the texture's alpha channel for each pixel was either fully transparent or fully opaque.
Does the issue ...
Does the issue ...
- Sat Feb 18, 2023 10:28 am
- Forum: TCs, Full Games, and Other Projects
- Topic: DOOM CE: PSX TC & D64 Retribution, overhauled
- Replies: 28
- Views: 19696
Re: DOOM CE: PSX TC & D64 Retribution, overhauled
Doom 64 sector light effects have been replaced with Thinkers that essentially function like the originals instead of hacking the Doom ones (please report new bugs that may appear because of this).
Near the end of the first level, the stairs aren't affected by the light pulsing sequence ...
Near the end of the first level, the stairs aren't affected by the light pulsing sequence ...
- Sun Dec 04, 2022 7:55 am
- Forum: Graphic/Audio Patches
- Topic: Hexen - Rebirth of Cronos - Teaser (High Quality 3D mod for GZDOOM) RELEASED!
- Replies: 7
- Views: 3420
Re: Hexen - Rebirth of Cronos - Teaser (High Quality 3D mod for GZDOOM) RELEASED!
I have some bugs to report:
This wall texture is too shiny compared to the other walls around it:
https://www.ciinet.org/kevin/myimages2/doom/bugs/rebirthofcronos1.png
These crate textures are stretched:
https://www.ciinet.org/kevin/myimages2/doom/bugs/rebirthofcronos2.png
Another stretched ...
This wall texture is too shiny compared to the other walls around it:
https://www.ciinet.org/kevin/myimages2/doom/bugs/rebirthofcronos1.png
These crate textures are stretched:
https://www.ciinet.org/kevin/myimages2/doom/bugs/rebirthofcronos2.png
Another stretched ...