Search found 375 matches

by Talon1024
Mon Jan 27, 2025 2:59 am
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 244
Views: 195015

Re: Dusted's Pandemonia (v2.5.4) (+ Monsters-only) (Anarchy and Insurrection addons!)

There are GZDoom 4.14-compatible versions of the base mod and Anarchy monster pack available on the Google Drive folder now. They are in the "Other" subfolder.

The other addons, Anarchy weapons and Insurrection, do not need to be updated for GZDoom 4.14 AFAIK.
by Talon1024
Tue Aug 13, 2024 3:13 pm
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 244
Views: 195015

Re: Dusted's Pandemonia (v2.5) (+ Monsters-only) (Anarchy and Insurrection addons!)

I've been having a total blast with this "mega-mod" so far. Currently played through Doom Negative One and Memento Mori, both with the Insurrection addon, and I have some comments, particularly about the arcane weapons. So I got a little tired of waiting, and I decided to implement the features I ...
by Talon1024
Fri Mar 22, 2024 2:41 pm
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 244
Views: 195015

Re: Dusted's Pandemonia (v2.5) (+ Monsters-only) (Anarchy and Insurrection addons!)

I've been having a total blast with this "mega-mod" so far. Currently played through Doom Negative One and Memento Mori, both with the Insurrection addon, and I have some comments, particularly about the arcane weapons. The Raiden Electron Shotgun quickly became my favourite weapon in the mod, for ...
by Talon1024
Tue Jan 23, 2024 2:53 am
Forum: Off-Topic
Topic: Alternatives to Adobe Reader?
Replies: 10
Views: 3866

Re: Alternatives to Adobe Reader?

I can't speak for dpJudas, but I think Evince is a decent alternative to Adobe Reader.
by Talon1024
Fri Jan 12, 2024 7:59 pm
Forum: Technical Issues
Topic: No sound when using vcpkg for building Raze from source
Replies: 4
Views: 1572

Re: No sound when using vcpkg for building Raze from source

Have you tried setting LD_LIBRARY_PATH to the folder where vcpkg installs the .so files? $ LD_LIBRARY_PATH=<path_to_vcpkg_so_files> ./raze On the other hand, I'm using the distro-provided libraries for SDL2, WebP, etc. on Ubuntu 22.04, and I've had no problems compiling or playing GZDoom or Raze so ...
by Talon1024
Sun Dec 17, 2023 12:38 pm
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2577
Views: 531968

Re: Custom Texture Thread.

Hey Enjay and abbuw, may I please submit my edit of this texture to Freedoom?
by Talon1024
Wed Nov 01, 2023 6:43 am
Forum: General
Topic: Difference between Vulkan, GLES, and OpenGL?
Replies: 9
Views: 6113

Re: Difference between Vulkan, GLES, and OpenGL?

There's more information about OpenGL vs. Vulkan on the Blender developer blog.
by Talon1024
Wed Sep 13, 2023 4:52 pm
Forum: Off-Topic
Topic: Github forces 2FA: what if I just not?
Replies: 23
Views: 5065

Re: Github forces 2FA: what if I just not?

I'm not sure if 2FA is actually any more secure than good old 1FA. Someone may be able to "hack your mind" and fool you into logging into one of your accounts, whilst doing nefarious things like stealing your credentials and data on their end. However, if they have data that proves 2FA is ...
by Talon1024
Thu Jun 22, 2023 5:04 am
Forum: TCs, Full Games, and Other Projects
Topic: DOOM CE: PSX TC & D64 Retribution, overhauled
Replies: 28
Views: 17774

Re: DOOM CE: PSX TC & D64 Retribution, overhauled

And a few more bug reports: - Difficulty filters on MAP04 ("Holding Area") are broken - One sector on MAP15 ("Dark Entries") here is missing a gradient - Only one of these faces on MAP21 ("Pitfalls") is supposed to be animated . The only face that should be animated is: The one which opens the ...
by Talon1024
Sat Jun 17, 2023 2:07 pm
Forum: TCs, Full Games, and Other Projects
Topic: DOOM CE: PSX TC & D64 Retribution, overhauled
Replies: 28
Views: 17774

Re: DOOM CE: PSX TC & D64 Retribution, overhauled

I already posted this on the Doom 64 Discord server, but for everyone else: Sometimes when I'm playing The Doomsday Levels in Doom 64 CE, GZDoom crashes to desktop with "Invalid instruction: cmp". I think the cause of that issue is on line 400 of weaponlaser.zsc: else if (invoker.mode = MODE ...
by Talon1024
Sat May 20, 2023 7:41 pm
Forum: TCs, Full Games, and Other Projects
Topic: DOOM CE: PSX TC & D64 Retribution, overhauled
Replies: 28
Views: 17774

Re: DOOM CE: PSX TC & D64 Retribution, overhauled

Yes, it's in Features->Special Effects Features->Blood Options->Blood Type and Gib Type.
by Talon1024
Wed Mar 22, 2023 3:56 am
Forum: Assets (and other stuff)
Topic: Shaded renderstyle with sprites
Replies: 1
Views: 770

Re: Shaded renderstyle with sprites

I had a similar issue with the briefing screen/"Old video for textures" shader in Wolfenstein: Blade of Agony. The pixels would either be fully black or fully opaque. Apparently, it was because the texture's alpha channel for each pixel was either fully transparent or fully opaque. Does the issue ...
by Talon1024
Sat Feb 18, 2023 10:28 am
Forum: TCs, Full Games, and Other Projects
Topic: DOOM CE: PSX TC & D64 Retribution, overhauled
Replies: 28
Views: 17774

Re: DOOM CE: PSX TC & D64 Retribution, overhauled

Doom 64 sector light effects have been replaced with Thinkers that essentially function like the originals instead of hacking the Doom ones (please report new bugs that may appear because of this). Near the end of the first level, the stairs aren't affected by the light pulsing sequence ...
by Talon1024
Sun Dec 04, 2022 7:55 am
Forum: Graphic/Audio Patches
Topic: Hexen - Rebirth of Cronos - Teaser (High Quality 3D mod for GZDOOM) RELEASED!
Replies: 7
Views: 3078

Re: Hexen - Rebirth of Cronos - Teaser (High Quality 3D mod for GZDOOM) RELEASED!

I have some bugs to report: This wall texture is too shiny compared to the other walls around it: https://www.ciinet.org/kevin/myimages2/doom/bugs/rebirthofcronos1.png These crate textures are stretched: https://www.ciinet.org/kevin/myimages2/doom/bugs/rebirthofcronos2.png Another stretched texture ...
by Talon1024
Fri Sep 09, 2022 9:28 pm
Forum: Closed Bugs [GZDoom]
Topic: GC randomly collects objects still in use
Replies: 12
Views: 1753

Re: GC randomly collects objects still in use

Could this issue be what is causing this issue with Raze? According to the ASan report, it does look like an object being collected by the GC which isn't supposed to be.

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