Search found 101 matches

by TDG
Mon Apr 25, 2022 12:32 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651762

Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update

Heh some interesting thoughts that even I, one of the main writers did not even consider myself ;)

Very tempted to spoil things but then Vostyok would want my head on a platter.
by TDG
Mon Jan 24, 2022 3:03 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651762

Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

If you think New Vegas had a lot of cut content you should see how much content that Tactics cut out for the dumbest of reasons Some of that stuff included important lore What did get cut from Fallout Tactics, and do you know where I could read up on it. I would like especially to know about the ...
by TDG
Sun Jan 23, 2022 2:40 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651762

Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

I may also have sneaked some Fallout references in Ashes as Fallout is one of my favourite game series. Well it used to be anyway. I'm guessing off a hunch here, but did 76 ruin it for you? Nope, for me it already started with Fallout 3. I still strongly feel that Bethesda should never have bought ...
by TDG
Sat Jan 22, 2022 2:08 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651762

Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

I may also have sneaked some Fallout references in Ashes as Fallout is one of my favorite game series.
Well it used to be anyway.
by TDG
Mon Nov 08, 2021 4:25 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651762

Re: (V1.05 Page50) Ashes Afterglow TC

Evil Space Tomato wrote:
Spoiler:
Spoiler:
by TDG
Mon Nov 08, 2021 9:25 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651762

Re: (V1.05 Page50) Ashes Afterglow TC

Is this switch supposed to be unusable? There's nothing else down this end of the tunnels. Screenshot_Doom_20211108_140810 - Copy (Small).jpg The nearby room that contains the bug dogs is normally closed. If the bandits catch you they flip the switch, releasing the bug dogs. But if you shoot the ...
by TDG
Sat Oct 30, 2021 5:23 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651762

Re: (Release 1.02) Ashes Afterglow TC

Miguelvillamizar94 wrote:Someone can tell me in the badlands theres a gate that opens with 5 numbers that is locatee in the bunker, so just to be sure , is the password inside that bunker or i have to look in other place?
Do you have a radio? * hint hint *
by TDG
Sat Oct 30, 2021 5:23 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651762

Re: (Release 1.02) Ashes Afterglow TC

Been playing 1.02 and now in Prosperity, but kinda stuck: I cleared the tunnel and talked to the leader of Roamers (about the infection). For now it seems I can only go to the Dome, but I can't get the hazmat suit from Silver. Any leads? Silver during his conversation mentions that he and his crew ...
by TDG
Fri Sep 10, 2021 4:43 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651762

Re: (WIP) Ashes Afterglow- DEFCON 2

I had an idea, just a small one. What if there could be an item called a 'scavkit', essentially a refillable field medkit? It would have 2 abilities, one would obviously be to heal the player, but the second one would be when it's the selected item in your inventory and you're near a healing item ...
by TDG
Sun Aug 22, 2021 8:49 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651762

Re: (WIP) Ashes Afterglow- DEFCON 4

Filling in for Vostyok for the moment (not trying to steal your position Vos), there is still some work to be done before actual playtesting can begin.

Best thing to do is join the discord channel and wait for the announcement that team is looking for people to test the mod.
by TDG
Mon May 10, 2021 7:30 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651762

Re: Re: (WIP) Ashes Afterglow- Progress update pg17

atarumoroboshi18 wrote:Just got one question...
The team is working towards the final release so most likely there will not be any more screenshots in between so not to spoil things.
by TDG
Mon Apr 12, 2021 6:08 am
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3217
Views: 705753

Re: [Blade of Agony] Preview in "Score" + Release Trailer |

Oh cool.

I really hope my new PC can run this when I have it build.
I don't want to spoil episode 3 like I did with episode 2 by looking it up on Youtube.
by TDG
Sun Apr 26, 2020 6:57 pm
Forum: Off-Topic
Topic: Wolfenstein Games
Replies: 4
Views: 1121

Re: Wolfenstein Games

Hi Dynamo Okay everybody has their own preferred version of the franchise. I did try to get back into the older Wolfenstein games but like with Doom 1 and 2 it just can not hold my attention. For me FPS games became interesting with Half Life, that is why RTCW and Wolfenstein 2009 worked so well ...
by TDG
Sun Apr 12, 2020 6:24 pm
Forum: Off-Topic
Topic: Wolfenstein Games
Replies: 4
Views: 1121

Wolfenstein Games

A topic for Wolfenstein games in general inspired by the discussion some people have been having in the Wolfendoom Blade of Agony topic. One of the topics we have been discussing is the element of the supernatural in Wolfenstein games and if it really belongs or works. Personally I rather like the ...
by TDG
Sun Mar 22, 2020 8:55 pm
Forum: TCs, Full Games, and Other Projects
Topic: Project Osiris - Alien Breed 3D for GZDoom (1.0.3)
Replies: 227
Views: 101724

Re: Project Osiris - Alien Breed 3D for GZDoom (0.9 BETA)

Alien Breed did continue in other forms, but I didn't work on it again. I did put forward some ideas, one of which was basically a cross between Alien: Isolation and Darkest Dungeon: trying to escape a facility while managing your team's fear levels (Do you give the swivel-eyed one a gun to make ...

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