Search found 19 matches

by SeventhSentinel
Wed Apr 15, 2026 3:24 pm
Forum: Graphic/Audio Patches
Topic: CBLOOD Ultimate Edition! [2025 Update for GZDoom 4.14.1]
Replies: 36
Views: 37836

Re: CBLOOD Ultimate Edition! [2025 Update for GZDoom 4.14.1]

I saw a thread with a bunch of CBlood patches for certain mapsets and thought, "Damn, I bet you could do all those replacements in just one mod." So I went ahead and did that: https://github.com/SeventhSentinel/cblood-dynamic
Supports vanilla Doom, Chex Quest, Heretic, Hexen, Ancient Aliens, BTSX ...
by SeventhSentinel
Sat Dec 06, 2025 8:01 pm
Forum: Gameplay Mods
Topic: Mario Kart style Mirror Mode
Replies: 8
Views: 4137

Re: Mario Kart style Mirror Mode

I still boot this up from time to time. I just found out you can add alsoft.ini to your UZDoom directory, and if you put this in it, the sounds will reverse:

[game_compat]
reverse-x = true

I ended up making a copy of my UZDoom folder which has this file and autoloads mirror mode.

Thanks ...
by SeventhSentinel
Wed Nov 12, 2025 11:20 pm
Forum: Graphic/Audio Patches
Topic: SevHUD (v3 Update Nov. 13 '25)
Replies: 13
Views: 8079

Re: SevHUD (v3 Update Nov. 13 '25)

Turns out I couldn't leave well enough alone. Welcome to SevHUD v3, now a fork of NashBar. See first post.
by SeventhSentinel
Thu Oct 23, 2025 10:32 pm
Forum: Graphic/Audio Patches
Topic: Doom skyboxes for GZDoom
Replies: 22
Views: 17442

Re: Doom skyboxes for GZDoom

I've been using these skyboxes for years, but some things about them have been bugging me the whole time, so I made my own edit. https://github.com/SeventhSentinel/sevbox/releases

In particular, I resized the 512x512 skybox textures down to 256x256 to match the others and get rid of the mixeling ...
by SeventhSentinel
Tue Oct 21, 2025 1:24 pm
Forum: Graphic/Audio Patches
Topic: SevHUD (v3 Update Nov. 13 '25)
Replies: 13
Views: 8079

Re: Transparent Vanilla HUD (v2 Update Oct. 20 '25)

Been uploading a bunch of ninja hotfixes, particularly to fix issues I found with the Square HUD. Seems my testing for that was inadequate. Looks much better now.
by SeventhSentinel
Mon Oct 20, 2025 7:39 am
Forum: Graphic/Audio Patches
Topic: SevHUD (v3 Update Nov. 13 '25)
Replies: 13
Views: 8079

Re: Transparent Vanilla HUD (v2 Update Oct. 20 '25)

Shame indeed. Well, looks like I only have access to [imgur] and not [ img ], so imgur links they'll stay for the time being.
by SeventhSentinel
Mon Oct 20, 2025 7:00 am
Forum: Graphic/Audio Patches
Topic: SevHUD (v3 Update Nov. 13 '25)
Replies: 13
Views: 8079

Re: Transparent Vanilla HUD (v2 Update Oct. 20 '25)

As the first post states, please set it up using the built-in menu. It requires your HUD options to be a certain way to work; the menu should help with that. It's a little janky that way; I'm open to suggestions to make it less jank.
Also ninja reupload to fix a graphical error when playing with ...
by SeventhSentinel
Mon Oct 20, 2025 4:05 am
Forum: Graphic/Audio Patches
Topic: SevHUD (v3 Update Nov. 13 '25)
Replies: 13
Views: 8079

Re: Transparent Vanilla HUD (v2 Update Oct. 20 '25)

Seven years later, I've returned with a big update. See first post.
by SeventhSentinel
Mon Oct 09, 2023 7:01 am
Forum: TCs, Full Games, and Other Projects
Topic: Snap the Sentinel (v2.4) ~ EPISODE 1
Replies: 47
Views: 45972

Re: Snap the Sentinel (v2.4) ~ EPISODE 1

We are releasing a new demo build on our Steam page today at 10am PST which features the new combo system and revamped secrets system. Not all of the Episode 1 maps are in it, but there is one brand new map included.

https://imgur.com/MIwI4qL

We hope everyone enjoys the new build, and adds Snap ...
by SeventhSentinel
Wed Mar 02, 2022 9:20 am
Forum: Feature Suggestions [GZDoom]
Topic: Polyobject Flat Rendering
Replies: 17
Views: 6350

Re: Polyobject Flat Rendering

The SRB2 devs simply accepted that limitation. They (and modders) only use polyobjects such that they never leave the sector they spawn in. (I'm pretty sure the primary reason for this was that they couldn't figure out how to render polyobjects correctly in software mode once they left the sector. I ...
by SeventhSentinel
Sat Jan 15, 2022 12:31 pm
Forum: Creation, Conversion, and Editing
Topic: A script to build custom shaped 3d floors
Replies: 33
Views: 22250

Re: A script to build custom shaped 3d floors

Now that SRB2 has rudimentary UDMF support, our development team would find that extremely useful as a UDB plugin.
by SeventhSentinel
Sat Nov 20, 2021 4:48 pm
Forum: TCs, Full Games, and Other Projects
Topic: Snap the Sentinel (v2.4) ~ EPISODE 1
Replies: 47
Views: 45972

Re: Snap the Sentinel (v2.1) ~ EPISODE 1

Did you update to the v2.1 patch? E1M9 was one of the problem maps before the patch.
by SeventhSentinel
Wed Apr 11, 2018 11:48 am
Forum: Graphic/Audio Patches
Topic: SevHUD (v3 Update Nov. 13 '25)
Replies: 13
Views: 8079

Transparent Vanilla HUD v2

Updated first post with fixes.
by SeventhSentinel
Tue Apr 10, 2018 9:25 pm
Forum: Graphic/Audio Patches
Topic: SevHUD (v3 Update Nov. 13 '25)
Replies: 13
Views: 8079

SevHUD (v3 Update Nov. 13 '25)

SevHUD : Now a fork of NashBar

https://imgur.com/xsEQz75 https://imgur.com/mhEH3DN

Features
Transparent status bars faithfully adapted from supported games/mods
Automatically loads correct graphics based on current mapset
Optional NashBar-style enemy HP, powerup, and map completion ...

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