How hard would it be for one to replicate the headbob from Starwars Dark forces? I'm quite fond of how it looks and how your weapon bob is in sync with it. and how when landing your camera dips down slowly and goes back up from a great height. I'm not quite familiar with the strengths of zscript yet ...
how hard would it be to have Demons have x monsters projectile as an orbital? i.e a baron projectile would rotate around the demon (pass through walls / monsters untill it hits a player)
I thought of an idea for a silly card choice similar to (hearing monsters in your head) you can see fake item pickups around the map. or my personal favourite; items run away from the player like that one shit post I've seen (Run for it?) where the items grow legs and well... run away
Shader 'colorblind.glsl' could not be compiled:
ERROR: 0:79: 'sampler/image' : cannot construct this type
ERROR: 0:79: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
So I’ve been looking high and low for a filter / shader that simulates what I see (Tritanopia) has anyone run into an obs widget / filter? I’m not looking for a shader that assists with my colour deficiency. Just replicate it for those with normal vision. I used to have a shader in my autoload but un ...