Search found 292 matches
- Thu Sep 26, 2024 5:25 pm
- Forum: Resources
- Topic: Fletcher's Spritestack
- Replies: 12
- Views: 15677
Re: Fletcher's Spritestack
Hey just a heads up, a bunch of the spritesheets you posted to your tumblr are saved as jpegs, and so they're badly marred with artifacts and discolored pixels. Ugh I just noticed. so Tumblr fucked up some uploads so fuck it I started a neocities page for my sprite work. It's super bare bones right ...
- Wed Sep 18, 2024 5:37 am
- Forum: Resources
- Topic: Fletcher's Spritestack
- Replies: 12
- Views: 15677
Re: Fletcher's Spritestack
https://www.tumblr.com/digidoomy/761957539138207744/strife-drone https://64.media.tumblr.com/179edcba0773d568ec21a536dbe97ff1/1ac50b7abb1ed852-f4/s400x600/23a600be82ddd635b5db95c66ba8d7c718c5502c.pnj Original was by Deon on zdoom forums, I added animations, attack, and death, based on the spider ...
- Sun Sep 15, 2024 11:14 pm
- Forum: Resources
- Topic: Fletcher's Spritestack
- Replies: 12
- Views: 15677
Re: Fletcher's Spritestack
Wheeee, thought I'd dust this thread off and update it a bit. I gotta find all the stuff I had saved on imgur and post it to MY "NEW" TUMBLR dedicated for all my sprite crap. At least you'll have an easier time previewing them there. I'm hoping to post more often as I work on stuff and not just wait ...
- Fri Aug 16, 2024 11:18 am
- Forum: Off-Topic
- Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
- Replies: 206
- Views: 27099
Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Compared to GZDoom the port is extremely limited. Sure, it’s a good choice for the masses but I want a more customizable engine. What I noticed in technical concerns was an extreme mouse lag. I first thought it’s my system but a friend of mine had the same problem. The mod browser is terrible and no ...
- Wed Sep 07, 2022 10:18 pm
- Forum: Gameplay Mods
- Topic: Shotgunnery mod v1.86 (latest update: 4/7/25)
- Replies: 36
- Views: 13501
Re: Shotgunnery mod v1.7
Thought I'd make some bigger shell versions. Maybe you could find them useful?
Originally made from the unused id shells.
Originally made from the unused id shells.
- Sat May 07, 2022 1:48 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hocusdoom RELEASED (/idgames pending)
- Replies: 469
- Views: 185851
Re: Hocusdoom RELEASED (/idgames pending)
So I've been made aware that someone's posted my mod on ModDB, and I want to make it very clear that I did not authorize it. Doomworld, Idgames, and Zdoom forums are the only places I have posted this mod in, so be wary of that.
- Sat Apr 23, 2022 1:47 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hocusdoom RELEASED (/idgames pending)
- Replies: 469
- Views: 185851
Re: Hocusdoom RELEASED (/idgames pending)
I suppose I should actually try and play the game on Ultra. It was never meant as a serious difficulty, more of a lol, really.
- Fri Apr 22, 2022 12:14 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hocusdoom RELEASED (/idgames pending)
- Replies: 469
- Views: 185851
Re: Short review, couple suggestions and bug reports
Suggestions: Placing enemies right next to player spawn is not cool. Lots of examples. Probably right, I can look into that. Ghosts respawning should only trigger inside player's FOV if possible. All enemies respawn, but what I think you mean is when ghosts in the spooky levels fade away. They're ...
- Sat Apr 09, 2022 3:37 am
- Forum: Gameplay Mods
- Topic: DOOM weapons mod
- Replies: 20
- Views: 4599
Re: DOOM weapons mod
doom
edit: (now doom the enemies)
edit: (now doom the enemies)
- Sat Feb 19, 2022 12:16 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hocusdoom RELEASED (/idgames pending)
- Replies: 469
- Views: 185851
Re: Hocusdoom RELEASED (/idgames pending)
Hey boys, girls, other assorted genderlings, its been a while, huh? Sadly life's like that I guess. This update fixes a bunch of things and brings me closer to getting it ready for the new episodes! Download: https://www.dropbox.com/s/6cpmlrajvxwgf1c/HOCUS.pk3?dl=1 changelog for - 2-19-2022 removed ...
- Sun Jan 09, 2022 6:10 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hocusdoom RELEASED (/idgames pending)
- Replies: 469
- Views: 185851
Re: Hocusdoom RELEASED (/idgames pending)
Are there new texture themes? Seek new and exotic worlds and blow up monsters at each one! I've been doing a thing Oooh, more stuff! Btw, the tileset used in the first few screenshots, isn't that a tileset which you used to make your custom new level for the original Hocus Pocus game, using ...
- Fri Jan 07, 2022 11:10 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hocusdoom RELEASED (/idgames pending)
- Replies: 469
- Views: 185851
Re: Hocusdoom RELEASED (/idgames pending)
I've been doing a thing https://cdn.discordapp.com/attachments/265276893899522048/856378507771641876/Screenshot_Doom_20210620_223713.png https://cdn.discordapp.com/attachments/265276893899522048/856378510625341470/Screenshot_Doom_20210620_223545.png https://cdn.discordapp.com/attachments ...
- Thu Dec 09, 2021 1:00 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38025
- Views: 4635958
Re: [SPRITES] Spriting Carnival!!
That's an awesome pistol Deon. I've only watched Blade Runner maybe once, but I know that gun from the first two Fallout games, which copied the design for the 223 pistol. (edit: the later games renamed it, 'That Gun') I was digging through my sprite dump folder and found a little edit I did a ...
- Thu Nov 25, 2021 2:03 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Ultimate Jazz Jackrabbit Doom (EPISODE 1)
- Replies: 10
- Views: 3264
Re: Ultimate Jazz Jackrabbit Doom (EPISODE 1)
I'm really happy to see this!
- Tue Aug 03, 2021 3:31 am
- Forum: Resources
- Topic: [Concepts] The Sometimes-Serious-Concept-Drawings Thread
- Replies: 371
- Views: 223067
Re: [Concepts] The Sometimes-Serious-Concept-Drawings Thread
https://cdn.discordapp.com/attachments/ ... 229820.jpg
I'm trying to figure out if its possible to create a terraria-style worm enemy in doom. I'm not entirely sure where to start.
I have been playing way too much Terraria Calamity. :V
I'm trying to figure out if its possible to create a terraria-style worm enemy in doom. I'm not entirely sure where to start.
I have been playing way too much Terraria Calamity. :V