Search found 292 matches

by ravage
Thu Sep 26, 2024 5:25 pm
Forum: Resources
Topic: Fletcher's Spritestack
Replies: 12
Views: 15677

Re: Fletcher's Spritestack

Hey just a heads up, a bunch of the spritesheets you posted to your tumblr are saved as jpegs, and so they're badly marred with artifacts and discolored pixels. Ugh I just noticed. so Tumblr fucked up some uploads so fuck it I started a neocities page for my sprite work. It's super bare bones right ...
by ravage
Wed Sep 18, 2024 5:37 am
Forum: Resources
Topic: Fletcher's Spritestack
Replies: 12
Views: 15677

Re: Fletcher's Spritestack

https://www.tumblr.com/digidoomy/761957539138207744/strife-drone https://64.media.tumblr.com/179edcba0773d568ec21a536dbe97ff1/1ac50b7abb1ed852-f4/s400x600/23a600be82ddd635b5db95c66ba8d7c718c5502c.pnj Original was by Deon on zdoom forums, I added animations, attack, and death, based on the spider ...
by ravage
Sun Sep 15, 2024 11:14 pm
Forum: Resources
Topic: Fletcher's Spritestack
Replies: 12
Views: 15677

Re: Fletcher's Spritestack

Wheeee, thought I'd dust this thread off and update it a bit. I gotta find all the stuff I had saved on imgur and post it to MY "NEW" TUMBLR dedicated for all my sprite crap. At least you'll have an easier time previewing them there. I'm hoping to post more often as I work on stuff and not just wait ...
by ravage
Fri Aug 16, 2024 11:18 am
Forum: Off-Topic
Topic: Obligatory Legacy of Rust/ Nightdive Doom Port thread
Replies: 206
Views: 27099

Re: Obligatory Legacy of Rust/ Nightdive Doom Port thread

Compared to GZDoom the port is extremely limited. Sure, it’s a good choice for the masses but I want a more customizable engine. What I noticed in technical concerns was an extreme mouse lag. I first thought it’s my system but a friend of mine had the same problem. The mod browser is terrible and no ...
by ravage
Wed Sep 07, 2022 10:18 pm
Forum: Gameplay Mods
Topic: Shotgunnery mod v1.86 (latest update: 4/7/25)
Replies: 36
Views: 13501

Re: Shotgunnery mod v1.7

Thought I'd make some bigger shell versions. Maybe you could find them useful?
Originally made from the unused id shells.
by ravage
Sat May 07, 2022 1:48 am
Forum: TCs, Full Games, and Other Projects
Topic: Hocusdoom RELEASED (/idgames pending)
Replies: 469
Views: 185851

Re: Hocusdoom RELEASED (/idgames pending)

So I've been made aware that someone's posted my mod on ModDB, and I want to make it very clear that I did not authorize it. Doomworld, Idgames, and Zdoom forums are the only places I have posted this mod in, so be wary of that.
by ravage
Sat Apr 23, 2022 1:47 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hocusdoom RELEASED (/idgames pending)
Replies: 469
Views: 185851

Re: Hocusdoom RELEASED (/idgames pending)

I suppose I should actually try and play the game on Ultra. It was never meant as a serious difficulty, more of a lol, really.
by ravage
Fri Apr 22, 2022 12:14 am
Forum: TCs, Full Games, and Other Projects
Topic: Hocusdoom RELEASED (/idgames pending)
Replies: 469
Views: 185851

Re: Short review, couple suggestions and bug reports

Suggestions: Placing enemies right next to player spawn is not cool. Lots of examples. Probably right, I can look into that. Ghosts respawning should only trigger inside player's FOV if possible. All enemies respawn, but what I think you mean is when ghosts in the spooky levels fade away. They're ...
by ravage
Sat Apr 09, 2022 3:37 am
Forum: Gameplay Mods
Topic: DOOM weapons mod
Replies: 20
Views: 4599

Re: DOOM weapons mod

doom

edit: (now doom the enemies)
by ravage
Sat Feb 19, 2022 12:16 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hocusdoom RELEASED (/idgames pending)
Replies: 469
Views: 185851

Re: Hocusdoom RELEASED (/idgames pending)

Hey boys, girls, other assorted genderlings, its been a while, huh? Sadly life's like that I guess. This update fixes a bunch of things and brings me closer to getting it ready for the new episodes! Download: https://www.dropbox.com/s/6cpmlrajvxwgf1c/HOCUS.pk3?dl=1 changelog for - 2-19-2022 removed ...
by ravage
Sun Jan 09, 2022 6:10 am
Forum: TCs, Full Games, and Other Projects
Topic: Hocusdoom RELEASED (/idgames pending)
Replies: 469
Views: 185851

Re: Hocusdoom RELEASED (/idgames pending)

Are there new texture themes? Seek new and exotic worlds and blow up monsters at each one! I've been doing a thing Oooh, more stuff! Btw, the tileset used in the first few screenshots, isn't that a tileset which you used to make your custom new level for the original Hocus Pocus game, using ...
by ravage
Fri Jan 07, 2022 11:10 pm
Forum: TCs, Full Games, and Other Projects
Topic: Hocusdoom RELEASED (/idgames pending)
Replies: 469
Views: 185851

Re: Hocusdoom RELEASED (/idgames pending)

I've been doing a thing https://cdn.discordapp.com/attachments/265276893899522048/856378507771641876/Screenshot_Doom_20210620_223713.png https://cdn.discordapp.com/attachments/265276893899522048/856378510625341470/Screenshot_Doom_20210620_223545.png https://cdn.discordapp.com/attachments ...
by ravage
Thu Dec 09, 2021 1:00 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38025
Views: 4635958

Re: [SPRITES] Spriting Carnival!!

That's an awesome pistol Deon. I've only watched Blade Runner maybe once, but I know that gun from the first two Fallout games, which copied the design for the 223 pistol. (edit: the later games renamed it, 'That Gun') I was digging through my sprite dump folder and found a little edit I did a ...
by ravage
Thu Nov 25, 2021 2:03 pm
Forum: TCs, Full Games, and Other Projects
Topic: Ultimate Jazz Jackrabbit Doom (EPISODE 1)
Replies: 10
Views: 3264

Re: Ultimate Jazz Jackrabbit Doom (EPISODE 1)

I'm really happy to see this!
by ravage
Tue Aug 03, 2021 3:31 am
Forum: Resources
Topic: [Concepts] The Sometimes-Serious-Concept-Drawings Thread
Replies: 371
Views: 223067

Re: [Concepts] The Sometimes-Serious-Concept-Drawings Thread

https://cdn.discordapp.com/attachments/ ... 229820.jpg
I'm trying to figure out if its possible to create a terraria-style worm enemy in doom. I'm not entirely sure where to start.

I have been playing way too much Terraria Calamity. :V

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