Search found 10 matches
- Tue May 16, 2017 6:34 pm
- Forum: Gameplay Mods
- Topic: DIO
- Replies: 50
- Views: 115455
Re: DIO
I'd love to hear about what you're currently working on, then. 
- Mon May 15, 2017 5:18 pm
- Forum: Gameplay Mods
- Topic: DIO
- Replies: 50
- Views: 115455
Re: DIO
I'd love to see this mod updated with new features.
- Fri Dec 16, 2016 8:38 pm
- Forum: Abandoned/Dead Projects
- Topic: [Finished] The Russian Overkill - 3.0e
- Replies: 1782
- Views: 816518
Re: [Finished] The Russian Overkill - 2.4
Does anyone have a link to a version of GZDoom Beta I can use? Anytime I use Vindicator's Tertiary Fire or Gopnek's Right selection, the game soft crashes and the console it says "VM Execution Aborted: Tried to read from Address Zero." The only mods I have running are RO 2.4, KetchupV5, Dark ...
- Wed Aug 24, 2016 10:01 pm
- Forum: Gameplay Mods
- Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
- Replies: 1163
- Views: 284951
Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
I hate to bump this thread over something kind of minor, but does anyone know if a mirror download exist for the midi pack linked with this mod? There are some solid tracks in the pack from what I've heard in its appearance in some YouTube videos, but it seems like the link has been dead for quite ...
- Thu Aug 11, 2016 2:27 am
- Forum: Gameplay Mods
- Topic: One Punch Man Doom
- Replies: 14
- Views: 4305
Re: One Punch Man Doom
Well, guys, I saw a lot ideas, thank you, but where you were before? Anyway, what's done is done, so old-new punches I'll add in the new version. When will I'll release the new version? IDK, at present time I'm not interested in this. Thank you for replies, I'm glad that you didn't ignore this mod ...
- Sat Aug 06, 2016 7:55 pm
- Forum: Gameplay Mods
- Topic: One Punch Man Doom
- Replies: 14
- Views: 4305
Re: One Punch Man Doom
Maybe add some weight to the punches, too. Go take a look at Pillowblaster's Guncaster mod, specifically the 'B.A.D.A.S.S' suit. It'll probably give you a good idea on how to make the punches REALLY look powerful.
- Sat Aug 06, 2016 12:57 am
- Forum: Gameplay Mods
- Topic: One Punch Man Doom
- Replies: 14
- Views: 4305
Re: One Punch Man Doom
I think what this is missing is sound effects and visual effects, effects in general. It's one thing to punch a monster into pieces with a quiet squelch, but it's another to cause a shockwave and watch pieces explode everywhere. Definitely something I can recommend for a mod like this.
- Sat Jun 25, 2016 5:32 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Gloom Busters
- Replies: 352
- Views: 68563
Re: STICKY GALS aka MS Paint smilies
Is this a fetish?
- Tue Jun 14, 2016 6:03 pm
- Forum: General
- Topic: Cool mods people might have missed.
- Replies: 645
- Views: 336149
Re: Cool mods people might have missed.
I've been meaning to make one, it's just that I don't have a ton of time anymore between doing various tasks around the house and keeping my fiance safe. The man in question would be Lord DoomRater swinging his giant sword or throwing fireballs, but mostly dashing in and swinging his sword like ...
- Mon Jun 13, 2016 11:48 pm
- Forum: General
- Topic: Cool mods people might have missed.
- Replies: 645
- Views: 336149
Re: Cool mods people might have missed.
Any suggestions for a mod that focuses more on melee combat, or at least has interesting selective melee combat? Hand-to-hand is preferred, but melee weapons are real nice, too. The ones I've already tried are Project Brutality, Demonsteele, and Russian Overkill-- and they're all great! I'm just ...