Search found 124 matches

by Tanksy
Sun Jun 09, 2019 1:34 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 94158

Re: Doom RPG SE [unofficial, bugfix-ish]

When I try to compile with the compile.bat, it seemingly works till I get ingame and there's no graphics for things, and a lot seems broken. All I did was add in a sound effect that plays on a skill use and ran the compily.bat file (after installing python etc). Is there something I'm missing? There ...
by Tanksy
Fri Jan 12, 2018 9:27 am
Forum: Gameplay Mods
Topic: FamiliarDoom [Beta13]
Replies: 82
Views: 14885

Re: FamiliarDoom [Beta7]

This mod is brilliant, and I can't wait to see what mods get compatibility patches. I want one for DRLA! I'd like that too, but due to DRLA not updating for new GZDoom versions, it is right now impossible. Edit. Updated! Important fix in this version (not all familiars were dropping). Not entirely ...
by Tanksy
Thu Jan 11, 2018 3:35 am
Forum: Gameplay Mods
Topic: FamiliarDoom [Beta13]
Replies: 82
Views: 14885

Re: FamiliarDoom [Beta7]

This mod is brilliant, and I can't wait to see what mods get compatibility patches. I want one for DRLA!
by Tanksy
Sat Jan 06, 2018 12:00 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704313

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

It should work in Zandro with the right versions
by Tanksy
Sat Jan 06, 2018 9:13 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704313

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

DRLA works fine in multiplayer. I don't know where you're getting the idea that it doesn't. Also, DRLA's popularity is moot - Once they come, they stay. No point talking about popularity (As if it's even an important topic)
by Tanksy
Fri Dec 29, 2017 7:18 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704313

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Drone Launcher is glorious, but that's why it costs 10 rockets for a drone. On the topic of balancing Master Assemblies and what-not; Remember that weapon mods aren't a garuntee'd item. There's a chance that (And I've had this before) for most of the wad you're running around with 7 Bulk Mods and a ...
by Tanksy
Thu Dec 28, 2017 5:31 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704313

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Considering you've also bolted on a Firestorm and Sniper modpack, are you that surprised you're eating bosses for breakfast?
by Tanksy
Thu Dec 21, 2017 4:39 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704313

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Looks fantastic
by Tanksy
Sat Dec 16, 2017 8:43 am
Forum: Gameplay Mods
Topic: La Tailor Girl v1.90 Plain Black [updated June 30 2024]
Replies: 501
Views: 356560

Re: La Tailor Girl v1.11 [Love & Lust]

Is there a button we can press to see the current equipped clothing's effects?
by Tanksy
Wed Dec 13, 2017 9:42 am
Forum: Gameplay Mods
Topic: Nameless Lite RPG Mod 1.6.0 New spell system
Replies: 124
Views: 44634

Re: Nameless Lite RPG Mod 1.6.0 New spell system

Looks nice! Do you think this version will work better over multiplayer? The previous worked, to a point. Spells didn't work.
by Tanksy
Mon Nov 27, 2017 1:41 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704313

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Ahh, thats why it feels faster. Walking is slower.. Makes sense now
by Tanksy
Sun Nov 26, 2017 12:37 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704313

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

I thought the DRLA runspeed was faster than normal?
by Tanksy
Sat Nov 25, 2017 5:11 pm
Forum: Scripting
Topic: Getting a CVAR, always returns 0. Why?
Replies: 7
Views: 1115

Re: Getting a CVAR, always returns 0. Why?

Then, what's the SXF_CLIENTSIDE flag for spawning items, if there is no real "Clientside"?
by Tanksy
Sat Nov 25, 2017 4:22 pm
Forum: Scripting
Topic: Getting a CVAR, always returns 0. Why?
Replies: 7
Views: 1115

Re: Getting a CVAR, always returns 0. Why?

Ahh! I thought that the only time I had to specify players was with GetUserCvar.

Thanks. It's a shame I have to use SERVER, I was hoping to let separate players run with toaster modes.
by Tanksy
Sat Nov 25, 2017 11:31 am
Forum: Scripting
Topic: Getting a CVAR, always returns 0. Why?
Replies: 7
Views: 1115

Getting a CVAR, always returns 0. Why?

I've got the cvar "mmp_toaster" (Set up in CVARINFO as USER INT mmp_toaster = 0;), and in DECORATE I've set up a simple test: ACTOR MMP_CvarTest { States { Spawn: TNT1 A 0 TNT1 A 0 A_JumpIf(GetCvar(mmp_toaster) == 0, "Works") TNT1 A 0 A_Log("mmp_toaster returned 1") Stop Works: TNT1 A 0 A_Log("mmp ...

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