Search found 124 matches
- Sun Jun 09, 2019 1:34 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom RPG SE [unofficial, bugfix-ish]
- Replies: 160
- Views: 94158
Re: Doom RPG SE [unofficial, bugfix-ish]
When I try to compile with the compile.bat, it seemingly works till I get ingame and there's no graphics for things, and a lot seems broken. All I did was add in a sound effect that plays on a skill use and ran the compily.bat file (after installing python etc). Is there something I'm missing? There ...
- Fri Jan 12, 2018 9:27 am
- Forum: Gameplay Mods
- Topic: FamiliarDoom [Beta13]
- Replies: 82
- Views: 14885
Re: FamiliarDoom [Beta7]
This mod is brilliant, and I can't wait to see what mods get compatibility patches. I want one for DRLA! I'd like that too, but due to DRLA not updating for new GZDoom versions, it is right now impossible. Edit. Updated! Important fix in this version (not all familiars were dropping). Not entirely ...
- Thu Jan 11, 2018 3:35 am
- Forum: Gameplay Mods
- Topic: FamiliarDoom [Beta13]
- Replies: 82
- Views: 14885
Re: FamiliarDoom [Beta7]
This mod is brilliant, and I can't wait to see what mods get compatibility patches. I want one for DRLA!
- Sat Jan 06, 2018 12:00 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704313
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
It should work in Zandro with the right versions
- Sat Jan 06, 2018 9:13 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704313
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
DRLA works fine in multiplayer. I don't know where you're getting the idea that it doesn't. Also, DRLA's popularity is moot - Once they come, they stay. No point talking about popularity (As if it's even an important topic)
- Fri Dec 29, 2017 7:18 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704313
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Drone Launcher is glorious, but that's why it costs 10 rockets for a drone. On the topic of balancing Master Assemblies and what-not; Remember that weapon mods aren't a garuntee'd item. There's a chance that (And I've had this before) for most of the wad you're running around with 7 Bulk Mods and a ...
- Thu Dec 28, 2017 5:31 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704313
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Considering you've also bolted on a Firestorm and Sniper modpack, are you that surprised you're eating bosses for breakfast?
- Thu Dec 21, 2017 4:39 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704313
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Looks fantastic
- Sat Dec 16, 2017 8:43 am
- Forum: Gameplay Mods
- Topic: La Tailor Girl v1.90 Plain Black [updated June 30 2024]
- Replies: 501
- Views: 356560
Re: La Tailor Girl v1.11 [Love & Lust]
Is there a button we can press to see the current equipped clothing's effects?
- Wed Dec 13, 2017 9:42 am
- Forum: Gameplay Mods
- Topic: Nameless Lite RPG Mod 1.6.0 New spell system
- Replies: 124
- Views: 44634
Re: Nameless Lite RPG Mod 1.6.0 New spell system
Looks nice! Do you think this version will work better over multiplayer? The previous worked, to a point. Spells didn't work.
- Mon Nov 27, 2017 1:41 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704313
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Ahh, thats why it feels faster. Walking is slower.. Makes sense now
- Sun Nov 26, 2017 12:37 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704313
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I thought the DRLA runspeed was faster than normal?
- Sat Nov 25, 2017 5:11 pm
- Forum: Scripting
- Topic: Getting a CVAR, always returns 0. Why?
- Replies: 7
- Views: 1115
Re: Getting a CVAR, always returns 0. Why?
Then, what's the SXF_CLIENTSIDE flag for spawning items, if there is no real "Clientside"?
- Sat Nov 25, 2017 4:22 pm
- Forum: Scripting
- Topic: Getting a CVAR, always returns 0. Why?
- Replies: 7
- Views: 1115
Re: Getting a CVAR, always returns 0. Why?
Ahh! I thought that the only time I had to specify players was with GetUserCvar.
Thanks. It's a shame I have to use SERVER, I was hoping to let separate players run with toaster modes.
Thanks. It's a shame I have to use SERVER, I was hoping to let separate players run with toaster modes.
- Sat Nov 25, 2017 11:31 am
- Forum: Scripting
- Topic: Getting a CVAR, always returns 0. Why?
- Replies: 7
- Views: 1115
Getting a CVAR, always returns 0. Why?
I've got the cvar "mmp_toaster" (Set up in CVARINFO as USER INT mmp_toaster = 0;), and in DECORATE I've set up a simple test: ACTOR MMP_CvarTest { States { Spawn: TNT1 A 0 TNT1 A 0 A_JumpIf(GetCvar(mmp_toaster) == 0, "Works") TNT1 A 0 A_Log("mmp_toaster returned 1") Stop Works: TNT1 A 0 A_Log("mmp ...