
Search found 11 matches
- Fri Nov 08, 2019 1:50 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Castlevania: Simon's Destiny [V1.4 OUT!]
- Replies: 256
- Views: 244360
- Fri Mar 09, 2018 2:35 pm
- Forum: Abandoned/Dead Projects
- Topic: Strange Aeons v5.7
- Replies: 156
- Views: 52997
Re: Strange Aeons v5.7
Oh well, it is version 5.7 already. How about a changelog?
- Sun Dec 24, 2017 5:22 am
- Forum: Gameplay Mods
- Topic: Satanic Redux V10.8 Released! 5/31/12
- Replies: 117
- Views: 28916
Re: Satanic Redux V10.8 Released! 5/31/12
Oooh boy, I really loved this mod... Was it 2011 when I reported E3M8 boss spawn bug? Geez. I still think Satanic Redux is amazing (but hard as hell sometimes - especially if you'll try to play Scythe 2 with it). Yep, even five years later it is very fun and challenging mod. amv2k9 , you did a great ...
- Fri Apr 28, 2017 2:13 pm
- Forum: Abandoned/Dead Projects
- Topic: Strange Aeons v5.7
- Replies: 156
- Views: 52997
Re: Strange Aeons v5.4.1
Nope it's a secret exit. Yeah, it is.
- Mon Apr 17, 2017 5:30 am
- Forum: Abandoned/Dead Projects
- Topic: Strange Aeons v5.7
- Replies: 156
- Views: 52997
Re: Strange Aeons v5.4.1
Nice to see that you keep updating the mod. Also standalone version is a really good news. But I have a question: is this version compatible with Zandronum multiplayer?
- Tue Dec 27, 2016 1:45 am
- Forum: Rules and Forum Announcements
- Topic: PSA: Regarding Mods and Resources Hosted on Dropbox
- Replies: 35
- Views: 33548
Re: PSA: Regarding Mods and Resources Hosted on Dropbox
...or Yandex Disk if you don't trust Google and can understand RussianCaligari87 wrote:I feel like I'm speaking into the void, but again, Google Drive.

- Mon Nov 21, 2016 5:53 am
- Forum: Abandoned/Dead Projects
- Topic: Strange Aeons v5.7
- Replies: 156
- Views: 52997
Re: Strange Aeons v5.4
Currently playing version 5.4 from the beginning in Zandro 3.0 and still can't see any compatibility issues at all - at least in the first episode. The only thing I became somewhat puzzled about while re-playing all maps is the weapon balance - despite we've been told that AK-47 is our main weapon ...
- Wed Jun 29, 2016 2:25 pm
- Forum: Abandoned/Dead Projects
- Topic: Strange Aeons v5.7
- Replies: 156
- Views: 52997
Re: Strange Aeons v5.3.1
And another question - is there any chance for version for Zandronum (at least in future)?
- Tue Jun 28, 2016 8:20 am
- Forum: Abandoned/Dead Projects
- Topic: Strange Aeons v5.7
- Replies: 156
- Views: 52997
Re: Strange Aeons v5.3.1
Oh well. Seems like it's time for another re-play.
- Wed May 04, 2016 6:17 pm
- Forum: Abandoned/Dead Projects
- Topic: Strange Aeons v5.7
- Replies: 156
- Views: 52997
Re: Strange Aeons v5.3
- I was planning to re-introduce the gauss pistol as another secret weapon, but haven't gotten around to it, and I don't know if I'm gonna go through with it yet. It would be similar to the sapphire wand from Hexen. The chainsaw is mostly there for flavor. Well, I guess Yithian Tesla Cannon is ...
- Mon May 02, 2016 6:32 am
- Forum: Abandoned/Dead Projects
- Topic: Strange Aeons v5.7
- Replies: 156
- Views: 52997
Re: Strange Aeons v5.2
Great work! Played through 3 episodes and actually enjoyed these maps. But I have some things to say about: - Sceptre of Souls makes chainsaw almost obsolete; - E3M1 has one unreachable secret at least on HMP (the one with googles) - there is a shootable switch but you have no weapon except Sceptre ...