Search found 11 matches

by Dr. Crowley
Fri Nov 08, 2019 1:50 pm
Forum: TCs, Full Games, and Other Projects
Topic: Castlevania: Simon's Destiny [V1.4 OUT!]
Replies: 256
Views: 244360

Re: Castlevania: Simon's Destiny [V1.4 OUT!]

Well, thank you just for this reference:
by Dr. Crowley
Fri Mar 09, 2018 2:35 pm
Forum: Abandoned/Dead Projects
Topic: Strange Aeons v5.7
Replies: 156
Views: 52997

Re: Strange Aeons v5.7

Oh well, it is version 5.7 already. How about a changelog?
by Dr. Crowley
Sun Dec 24, 2017 5:22 am
Forum: Gameplay Mods
Topic: Satanic Redux V10.8 Released! 5/31/12
Replies: 117
Views: 28916

Re: Satanic Redux V10.8 Released! 5/31/12

Oooh boy, I really loved this mod... Was it 2011 when I reported E3M8 boss spawn bug? Geez. I still think Satanic Redux is amazing (but hard as hell sometimes - especially if you'll try to play Scythe 2 with it). Yep, even five years later it is very fun and challenging mod. amv2k9 , you did a great ...
by Dr. Crowley
Fri Apr 28, 2017 2:13 pm
Forum: Abandoned/Dead Projects
Topic: Strange Aeons v5.7
Replies: 156
Views: 52997

Re: Strange Aeons v5.4.1

Nope it's a secret exit. Yeah, it is.
by Dr. Crowley
Mon Apr 17, 2017 5:30 am
Forum: Abandoned/Dead Projects
Topic: Strange Aeons v5.7
Replies: 156
Views: 52997

Re: Strange Aeons v5.4.1

Nice to see that you keep updating the mod. Also standalone version is a really good news. But I have a question: is this version compatible with Zandronum multiplayer?
by Dr. Crowley
Tue Dec 27, 2016 1:45 am
Forum: Rules and Forum Announcements
Topic: PSA: Regarding Mods and Resources Hosted on Dropbox
Replies: 35
Views: 33548

Re: PSA: Regarding Mods and Resources Hosted on Dropbox

Caligari87 wrote:I feel like I'm speaking into the void, but again, Google Drive.

8-)
...or Yandex Disk if you don't trust Google and can understand Russian :lol:
by Dr. Crowley
Mon Nov 21, 2016 5:53 am
Forum: Abandoned/Dead Projects
Topic: Strange Aeons v5.7
Replies: 156
Views: 52997

Re: Strange Aeons v5.4

Currently playing version 5.4 from the beginning in Zandro 3.0 and still can't see any compatibility issues at all - at least in the first episode. The only thing I became somewhat puzzled about while re-playing all maps is the weapon balance - despite we've been told that AK-47 is our main weapon ...
by Dr. Crowley
Wed Jun 29, 2016 2:25 pm
Forum: Abandoned/Dead Projects
Topic: Strange Aeons v5.7
Replies: 156
Views: 52997

Re: Strange Aeons v5.3.1

And another question - is there any chance for version for Zandronum (at least in future)?
by Dr. Crowley
Tue Jun 28, 2016 8:20 am
Forum: Abandoned/Dead Projects
Topic: Strange Aeons v5.7
Replies: 156
Views: 52997

Re: Strange Aeons v5.3.1

Oh well. Seems like it's time for another re-play.
by Dr. Crowley
Wed May 04, 2016 6:17 pm
Forum: Abandoned/Dead Projects
Topic: Strange Aeons v5.7
Replies: 156
Views: 52997

Re: Strange Aeons v5.3

- I was planning to re-introduce the gauss pistol as another secret weapon, but haven't gotten around to it, and I don't know if I'm gonna go through with it yet. It would be similar to the sapphire wand from Hexen. The chainsaw is mostly there for flavor. Well, I guess Yithian Tesla Cannon is ...
by Dr. Crowley
Mon May 02, 2016 6:32 am
Forum: Abandoned/Dead Projects
Topic: Strange Aeons v5.7
Replies: 156
Views: 52997

Re: Strange Aeons v5.2

Great work! Played through 3 episodes and actually enjoyed these maps. But I have some things to say about: - Sceptre of Souls makes chainsaw almost obsolete; - E3M1 has one unreachable secret at least on HMP (the one with googles) - there is a shootable switch but you have no weapon except Sceptre ...

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