Search found 44 matches

by LastManonEarth
Fri Nov 13, 2020 4:13 pm
Forum: Technical Issues
Topic: Brightmaps
Replies: 8
Views: 1317

Re: Brightmaps

Finally I discovered the issue: the PBR materials add on for textures is confligting for some reason. Only in textures and flats. Not in sprites.

For some reason this is not happening in the 4.3.3 version
by LastManonEarth
Mon Nov 09, 2020 6:12 pm
Forum: Technical Issues
Topic: Brightmaps
Replies: 8
Views: 1317

Re: Brightmaps

Yes I have no doubts that it works for you. Thanks for the interest, as I removed the latest version, when I have some time will reinstall it and definitely send it for you to check.
by LastManonEarth
Mon Nov 09, 2020 4:15 pm
Forum: Technical Issues
Topic: Brightmaps
Replies: 8
Views: 1317

Re: Brightmaps

Moreover I added my own brightmaps and no results. Again, 4.3.3. working perfectly. Seeems will need to stick with that one yet.
by LastManonEarth
Sun Nov 08, 2020 3:45 pm
Forum: Technical Issues
Topic: Brightmaps
Replies: 8
Views: 1317

Re: Brightmaps

Thanks for the reply, forgot to mention: I am speaking about textures brightmaps. Sprite ones are working to mee too.
by LastManonEarth
Sun Nov 08, 2020 8:40 am
Forum: Technical Issues
Topic: Brightmaps
Replies: 8
Views: 1317

Brightmaps

For some reason the brightmaps are not working for me for this version. They work in version 4.3.3. Tried several options , no results.
by LastManonEarth
Tue Sep 17, 2019 7:04 am
Forum: General
Topic: ZDoom Community Top Works of All Time
Replies: 413
Views: 171364

Re: ZDoom Community Top Mods of All Time (update 2019-09-16)

5 - Project Brutality
5 - Ultimate DoomVisor -->> (yeah I contributed to this!)
3 - Reikall's Voxels
1 - Perkristan's HD Sounds
1 - SBrightmaps
by LastManonEarth
Thu Jul 04, 2019 2:28 pm
Forum: Abandoned/Dead Projects
Topic: [v1.1] GLDEFS Generator
Replies: 16
Views: 8944

Re: [v1.1] GLDEFS Generator

I have a similar question like Void Weaver here. Can spotlight dynamically be attached to texutres for them to move, or disappear , like switches (from red to gree , i.e.). I been using a similar add on, (as far as I can see cos I am not able to download this due to gdrive permission) but seems this ...
by LastManonEarth
Wed Jul 03, 2019 4:49 am
Forum: Mapping
Topic: Invisible sector issues
Replies: 1
Views: 339

Re: Invisible sector issues

Issue has been solved.
by LastManonEarth
Wed Jul 03, 2019 4:48 am
Forum: Scripting
Topic: Titlepic Intro project
Replies: 24
Views: 1682

Re: Titlepic Intro project

I had to live with the reaction time and countdown tools. Most of the times the Death is happening at the same time background fades out. Not the most perfect thing but that`s the only thing I have as of today. If anyone wants to contribute, it`s very welcomed.
by LastManonEarth
Fri Jun 28, 2019 2:25 pm
Forum: Scripting
Topic: Titlepic Intro project
Replies: 24
Views: 1682

Re: Titlepic Intro project

Totally lost on how to create that script. Only comes to my mind now is to create some conditional so when the background is changed, then the monster removed. However, do not see this possible. Thanks for the effort in this, this is the latest step, if I am able to remove the monster, then I will ...
by LastManonEarth
Fri Jun 28, 2019 1:21 pm
Forum: Scripting
Topic: Titlepic Intro project
Replies: 24
Views: 1682

Re: Titlepic Intro project

So, seems itwill be only able to "count time" only in the missile and see states. Got confused cos the weapon section has only one state. Then I understood it should also be included in the spawn one. Lot of things to learn still. But glad I am doing. I really appreciate you for being so dedicated ...
by LastManonEarth
Fri Jun 28, 2019 12:39 pm
Forum: Scripting
Topic: Titlepic Intro project
Replies: 24
Views: 1682

Re: Titlepic Intro project

Good luck, but don't forget that Cyber's full "see" cycle takes 24 tics (8 frames each for 3 tics), so ReactionTime value for disappering after 500 tics should be 500/24~= 21 . EDIT : BUT! ReactionTime+A_Countdown doesn't count duration difference between "See" and "Missile" states... Sooo, I guess ...
by LastManonEarth
Fri Jun 28, 2019 12:31 pm
Forum: Mapping
Topic: How can I have more maps in a single wad?
Replies: 3
Views: 864

Re: How can I have more maps in a single wad?

You need to consider texture conflight may happen , depending on what you are mixing.

You may use wadsmoosh or Doom Combined to make your owns. I still had glitches with plutonia ones yet.
by LastManonEarth
Fri Jun 28, 2019 12:24 pm
Forum: Scripting
Topic: Titlepic Intro project
Replies: 24
Views: 1682

Re: Titlepic Intro project

Thx. will let you know later. You have provided good weapons now :)
by LastManonEarth
Fri Jun 28, 2019 12:04 pm
Forum: Scripting
Topic: Titlepic Intro project
Replies: 24
Views: 1682

Re: Titlepic Intro project

Amazing! Just what I itended. Some steps, then fire. Will need just bright and proper scale to fit screen, wich I will try to add know. I will also try to add the Reactiontime to the code so cyberdemon will fadeout/disappear like with the weapon , after 500 tics, at the same time background leds to ...

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