Finally I discovered the issue: the PBR materials add on for textures is confligting for some reason. Only in textures and flats. Not in sprites.
For some reason this is not happening in the 4.3.3 version
Search found 44 matches
- Fri Nov 13, 2020 4:13 pm
- Forum: Technical Issues
- Topic: Brightmaps
- Replies: 8
- Views: 1317
- Mon Nov 09, 2020 6:12 pm
- Forum: Technical Issues
- Topic: Brightmaps
- Replies: 8
- Views: 1317
Re: Brightmaps
Yes I have no doubts that it works for you. Thanks for the interest, as I removed the latest version, when I have some time will reinstall it and definitely send it for you to check.
- Mon Nov 09, 2020 4:15 pm
- Forum: Technical Issues
- Topic: Brightmaps
- Replies: 8
- Views: 1317
Re: Brightmaps
Moreover I added my own brightmaps and no results. Again, 4.3.3. working perfectly. Seeems will need to stick with that one yet.
- Sun Nov 08, 2020 3:45 pm
- Forum: Technical Issues
- Topic: Brightmaps
- Replies: 8
- Views: 1317
Re: Brightmaps
Thanks for the reply, forgot to mention: I am speaking about textures brightmaps. Sprite ones are working to mee too.
- Sun Nov 08, 2020 8:40 am
- Forum: Technical Issues
- Topic: Brightmaps
- Replies: 8
- Views: 1317
Brightmaps
For some reason the brightmaps are not working for me for this version. They work in version 4.3.3. Tried several options , no results.
- Tue Sep 17, 2019 7:04 am
- Forum: General
- Topic: ZDoom Community Top Works of All Time
- Replies: 413
- Views: 171364
Re: ZDoom Community Top Mods of All Time (update 2019-09-16)
5 - Project Brutality
5 - Ultimate DoomVisor -->> (yeah I contributed to this!)
3 - Reikall's Voxels
1 - Perkristan's HD Sounds
1 - SBrightmaps
5 - Ultimate DoomVisor -->> (yeah I contributed to this!)
3 - Reikall's Voxels
1 - Perkristan's HD Sounds
1 - SBrightmaps
- Thu Jul 04, 2019 2:28 pm
- Forum: Abandoned/Dead Projects
- Topic: [v1.1] GLDEFS Generator
- Replies: 16
- Views: 8944
Re: [v1.1] GLDEFS Generator
I have a similar question like Void Weaver here. Can spotlight dynamically be attached to texutres for them to move, or disappear , like switches (from red to gree , i.e.). I been using a similar add on, (as far as I can see cos I am not able to download this due to gdrive permission) but seems this ...
- Wed Jul 03, 2019 4:49 am
- Forum: Mapping
- Topic: Invisible sector issues
- Replies: 1
- Views: 339
Re: Invisible sector issues
Issue has been solved.
- Wed Jul 03, 2019 4:48 am
- Forum: Scripting
- Topic: Titlepic Intro project
- Replies: 24
- Views: 1682
Re: Titlepic Intro project
I had to live with the reaction time and countdown tools. Most of the times the Death is happening at the same time background fades out. Not the most perfect thing but that`s the only thing I have as of today. If anyone wants to contribute, it`s very welcomed.
- Fri Jun 28, 2019 2:25 pm
- Forum: Scripting
- Topic: Titlepic Intro project
- Replies: 24
- Views: 1682
Re: Titlepic Intro project
Totally lost on how to create that script. Only comes to my mind now is to create some conditional so when the background is changed, then the monster removed. However, do not see this possible. Thanks for the effort in this, this is the latest step, if I am able to remove the monster, then I will ...
- Fri Jun 28, 2019 1:21 pm
- Forum: Scripting
- Topic: Titlepic Intro project
- Replies: 24
- Views: 1682
Re: Titlepic Intro project
So, seems itwill be only able to "count time" only in the missile and see states. Got confused cos the weapon section has only one state. Then I understood it should also be included in the spawn one. Lot of things to learn still. But glad I am doing. I really appreciate you for being so dedicated ...
- Fri Jun 28, 2019 12:39 pm
- Forum: Scripting
- Topic: Titlepic Intro project
- Replies: 24
- Views: 1682
Re: Titlepic Intro project
Good luck, but don't forget that Cyber's full "see" cycle takes 24 tics (8 frames each for 3 tics), so ReactionTime value for disappering after 500 tics should be 500/24~= 21 . EDIT : BUT! ReactionTime+A_Countdown doesn't count duration difference between "See" and "Missile" states... Sooo, I guess ...
- Fri Jun 28, 2019 12:31 pm
- Forum: Mapping
- Topic: How can I have more maps in a single wad?
- Replies: 3
- Views: 864
Re: How can I have more maps in a single wad?
You need to consider texture conflight may happen , depending on what you are mixing.
You may use wadsmoosh or Doom Combined to make your owns. I still had glitches with plutonia ones yet.
You may use wadsmoosh or Doom Combined to make your owns. I still had glitches with plutonia ones yet.
- Fri Jun 28, 2019 12:24 pm
- Forum: Scripting
- Topic: Titlepic Intro project
- Replies: 24
- Views: 1682
Re: Titlepic Intro project
Thx. will let you know later. You have provided good weapons now 

- Fri Jun 28, 2019 12:04 pm
- Forum: Scripting
- Topic: Titlepic Intro project
- Replies: 24
- Views: 1682
Re: Titlepic Intro project
Amazing! Just what I itended. Some steps, then fire. Will need just bright and proper scale to fit screen, wich I will try to add know. I will also try to add the Reactiontime to the code so cyberdemon will fadeout/disappear like with the weapon , after 500 tics, at the same time background leds to ...