Search found 48 matches
- Mon May 30, 2016 8:40 am
- Forum: Editing (Archive)
- Topic: Rotate HudMessage messages
- Replies: 4
- Views: 455
Re: Rotate HudMessage messages
What is such a program I could use to automate this? I've been using Paint.NET for sprite editing in general---there's no way to automate something like this in Paint.NET, is there?
- Mon May 30, 2016 2:19 am
- Forum: Editing (Archive)
- Topic: Rotate HudMessage messages
- Replies: 4
- Views: 455
Re: Rotate HudMessage messages
So I take it the first option is also a no go if I can't actually edit the map myself, yes? Presumably one cannot do this via ACS alone.
- Sun May 29, 2016 1:42 pm
- Forum: Editing (Archive)
- Topic: Rotate HudMessage messages
- Replies: 4
- Views: 455
Rotate HudMessage messages
Is there a way to rotate the messages displayed by HudMessage? To clarify, I don't mean to rotate the position of where the message is being displayed, but to rotate the message itself . For example, suppose I wanted to display text whose baseline was 45 degrees relative to the horizontal---how ...
- Tue May 24, 2016 3:15 am
- Forum: Gameplay Mods
- Topic: Weapon Wheel v1
- Replies: 44
- Views: 10755
Re: Weapon Wheel v1
Zion support has been added in the most recent version =)mutator wrote:this weapon wheel will be awesome when new zion version comes outI think they will improve alot of stuff
- Sat May 21, 2016 1:07 am
- Forum: Gameplay Mods
- Topic: Weapon Wheel v1
- Replies: 44
- Views: 10755
Re: Weapon Wheel v1
go to Options->Gameplay Options->Weapon Wheel Options. Yep, that did it. Completely missed the readme file under the download so i had no idea this menu was even there. Now that i tweaked the setting to my liking i was able to play around with this better. That said, this mod rocks. Not only is it ...
- Sat May 21, 2016 1:06 am
- Forum: Gameplay Mods
- Topic: Weapon Wheel v1
- Replies: 44
- Views: 10755
Re: Weapon Wheel v1
Fix the bug where it shoots after selecting a weapon. It's really inconvenient. Okay it should be fixed now. In fact, I made it an option. If you go to the Weapon Wheel Settings menu, there is an option to change whether firing closes the wheel or not. If you set this on (I believe it's on by ...
- Fri May 20, 2016 7:58 pm
- Forum: Gameplay Mods
- Topic: Weapon Wheel v1
- Replies: 44
- Views: 10755
Re: Weapon Wheel v1
Fix the bug where it shoots after selecting a weapon. It's really inconvenient. If you close the wheel with the +attack button, and furthermore you aren't actually switching weapons (for example, say you have the shotgun out and you press +attack on the shotgun icon), should you fire or not fire ...
- Fri May 20, 2016 3:25 am
- Forum: Editing (Archive)
- Topic: Effective ACS IWAD Detection
- Replies: 9
- Views: 853
Re: Effective ACS IWAD Detection
Awesome, thanks!
- Fri May 20, 2016 12:56 am
- Forum: Editing (Archive)
- Topic: Effective ACS IWAD Detection
- Replies: 9
- Views: 853
Re: Effective ACS IWAD Detection
FWIW, I wound up using and adding a new function to the library, int GetDoomVersion(void). There are four possibly return ids: DOOMVERSION_UNKNOWN, DOOMVERSION_DOOM1, DOOMVERSION_DOOM2, and DOOMVERSION_FREEDOOM (0, 1, 2, and 3 respectively). Not sure if this will ever be useful to you, but I've ...
- Fri May 20, 2016 12:04 am
- Forum: Editing (Archive)
- Topic: Effective ACS IWAD Detection
- Replies: 9
- Views: 853
Re: Effective ACS IWAD Detection
Ah, I didn't previously know that lump filtering was a thing. That explains a lot . . .
- Thu May 19, 2016 11:50 pm
- Forum: Editing (Archive)
- Topic: Effective ACS IWAD Detection
- Replies: 9
- Views: 853
Re: Effective ACS IWAD Detection
So it seems as if the basic idea of the game detection, at least as far as the ACS is concerned, is to just check the name of a certain string coming from the LANGUAGE file. What I don't see/understand is how ZDoom knows which LANGUAGE file to load (in the "filters" folder)?
- Thu May 19, 2016 11:30 pm
- Forum: Editing (Archive)
- Topic: Effective ACS IWAD Detection
- Replies: 9
- Views: 853
Re: Effective ACS IWAD Detection
You. Are. Awesome. It seems like this is exactly what I need. I was going through the source, however, and two questions (unrelated to the original) came up. Just to help my understanding: (i) what does "#program define raw on" do?, and (ii) where is the source for libc.bin? (I will almost certainly ...
- Thu May 19, 2016 11:13 pm
- Forum: Editing (Archive)
- Topic: Effective ACS IWAD Detection
- Replies: 9
- Views: 853
Effective ACS IWAD Detection
I just finished today adding support for all the IWADS recognized by ZDoom to my weapon wheel . . . mostly. I still have a couple small issues with Freedoom and Harmony. The trick/hack I used to figure out what game/mod one is playing, so I know which weapon_list to load, is I check whether the ...
- Thu May 19, 2016 10:45 pm
- Forum: Gameplay Mods
- Topic: Weapon Wheel v1
- Replies: 44
- Views: 10755
Re: Weapon Wheel v1
Is it just me or is it kinda difficult to select a weapon with the mouse while the wheel is up? It seems to only select a weapon temporarily and easily shift to another weapon if your not precise. What input mode are you using? It sounds like you're using "Joystick mode" with a mouse. To check, go ...
- Thu May 19, 2016 5:18 am
- Forum: Gameplay Mods
- Topic: Weapon Wheel v1
- Replies: 44
- Views: 10755
Re: Weapon Wheel v1
I just uploaded a version which contains support for Trailblazer. Let me know if it doesn't work =)mutator wrote:Gleas, you should make weapon wheel for trailblazer also