Search found 48 matches

by GleasSpty
Mon May 30, 2016 8:40 am
Forum: Editing (Archive)
Topic: Rotate HudMessage messages
Replies: 4
Views: 455

Re: Rotate HudMessage messages

What is such a program I could use to automate this? I've been using Paint.NET for sprite editing in general---there's no way to automate something like this in Paint.NET, is there?
by GleasSpty
Mon May 30, 2016 2:19 am
Forum: Editing (Archive)
Topic: Rotate HudMessage messages
Replies: 4
Views: 455

Re: Rotate HudMessage messages

So I take it the first option is also a no go if I can't actually edit the map myself, yes? Presumably one cannot do this via ACS alone.
by GleasSpty
Sun May 29, 2016 1:42 pm
Forum: Editing (Archive)
Topic: Rotate HudMessage messages
Replies: 4
Views: 455

Rotate HudMessage messages

Is there a way to rotate the messages displayed by HudMessage? To clarify, I don't mean to rotate the position of where the message is being displayed, but to rotate the message itself . For example, suppose I wanted to display text whose baseline was 45 degrees relative to the horizontal---how ...
by GleasSpty
Tue May 24, 2016 3:15 am
Forum: Gameplay Mods
Topic: Weapon Wheel v1
Replies: 44
Views: 10755

Re: Weapon Wheel v1

mutator wrote:this weapon wheel will be awesome when new zion version comes out :P I think they will improve alot of stuff
Zion support has been added in the most recent version =)
by GleasSpty
Sat May 21, 2016 1:07 am
Forum: Gameplay Mods
Topic: Weapon Wheel v1
Replies: 44
Views: 10755

Re: Weapon Wheel v1

go to Options->Gameplay Options->Weapon Wheel Options. Yep, that did it. Completely missed the readme file under the download so i had no idea this menu was even there. Now that i tweaked the setting to my liking i was able to play around with this better. That said, this mod rocks. Not only is it ...
by GleasSpty
Sat May 21, 2016 1:06 am
Forum: Gameplay Mods
Topic: Weapon Wheel v1
Replies: 44
Views: 10755

Re: Weapon Wheel v1

Fix the bug where it shoots after selecting a weapon. It's really inconvenient. Okay it should be fixed now. In fact, I made it an option. If you go to the Weapon Wheel Settings menu, there is an option to change whether firing closes the wheel or not. If you set this on (I believe it's on by ...
by GleasSpty
Fri May 20, 2016 7:58 pm
Forum: Gameplay Mods
Topic: Weapon Wheel v1
Replies: 44
Views: 10755

Re: Weapon Wheel v1

Fix the bug where it shoots after selecting a weapon. It's really inconvenient. If you close the wheel with the +attack button, and furthermore you aren't actually switching weapons (for example, say you have the shotgun out and you press +attack on the shotgun icon), should you fire or not fire ...
by GleasSpty
Fri May 20, 2016 3:25 am
Forum: Editing (Archive)
Topic: Effective ACS IWAD Detection
Replies: 9
Views: 853

Re: Effective ACS IWAD Detection

Awesome, thanks!
by GleasSpty
Fri May 20, 2016 12:56 am
Forum: Editing (Archive)
Topic: Effective ACS IWAD Detection
Replies: 9
Views: 853

Re: Effective ACS IWAD Detection

FWIW, I wound up using and adding a new function to the library, int GetDoomVersion(void). There are four possibly return ids: DOOMVERSION_UNKNOWN, DOOMVERSION_DOOM1, DOOMVERSION_DOOM2, and DOOMVERSION_FREEDOOM (0, 1, 2, and 3 respectively). Not sure if this will ever be useful to you, but I've ...
by GleasSpty
Fri May 20, 2016 12:04 am
Forum: Editing (Archive)
Topic: Effective ACS IWAD Detection
Replies: 9
Views: 853

Re: Effective ACS IWAD Detection

Ah, I didn't previously know that lump filtering was a thing. That explains a lot . . .
by GleasSpty
Thu May 19, 2016 11:50 pm
Forum: Editing (Archive)
Topic: Effective ACS IWAD Detection
Replies: 9
Views: 853

Re: Effective ACS IWAD Detection

So it seems as if the basic idea of the game detection, at least as far as the ACS is concerned, is to just check the name of a certain string coming from the LANGUAGE file. What I don't see/understand is how ZDoom knows which LANGUAGE file to load (in the "filters" folder)?
by GleasSpty
Thu May 19, 2016 11:30 pm
Forum: Editing (Archive)
Topic: Effective ACS IWAD Detection
Replies: 9
Views: 853

Re: Effective ACS IWAD Detection

You. Are. Awesome. It seems like this is exactly what I need. I was going through the source, however, and two questions (unrelated to the original) came up. Just to help my understanding: (i) what does "#program define raw on" do?, and (ii) where is the source for libc.bin? (I will almost certainly ...
by GleasSpty
Thu May 19, 2016 11:13 pm
Forum: Editing (Archive)
Topic: Effective ACS IWAD Detection
Replies: 9
Views: 853

Effective ACS IWAD Detection

I just finished today adding support for all the IWADS recognized by ZDoom to my weapon wheel . . . mostly. I still have a couple small issues with Freedoom and Harmony. The trick/hack I used to figure out what game/mod one is playing, so I know which weapon_list to load, is I check whether the ...
by GleasSpty
Thu May 19, 2016 10:45 pm
Forum: Gameplay Mods
Topic: Weapon Wheel v1
Replies: 44
Views: 10755

Re: Weapon Wheel v1

Is it just me or is it kinda difficult to select a weapon with the mouse while the wheel is up? It seems to only select a weapon temporarily and easily shift to another weapon if your not precise. What input mode are you using? It sounds like you're using "Joystick mode" with a mouse. To check, go ...
by GleasSpty
Thu May 19, 2016 5:18 am
Forum: Gameplay Mods
Topic: Weapon Wheel v1
Replies: 44
Views: 10755

Re: Weapon Wheel v1

mutator wrote:Gleas, you should make weapon wheel for trailblazer also :)
I just uploaded a version which contains support for Trailblazer. Let me know if it doesn't work =)

Go to advanced search