Search found 18 matches
- Fri Mar 18, 2022 2:31 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Abysm 2 EXPANSION: Spirit Falcon - NEW! Release v1.2
- Replies: 26
- Views: 14009
Re: Abysm 2 EXPANSION: Spirit Falcon - Release v1.0
Stuck. Moved onto Quest 2, looking for Satsuki in the swamps, but he's not there. Only the sign, pressing on which asks if I want to travel to Satsuki and another map. Doing this does so, and brings the player to Satsuki, but when talking to him, the only options available are to travel back to the ...
- Thu Feb 03, 2022 12:31 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Abysm 2 EXPANSION: Pharaoh's Judgement - New Release 1.2
- Replies: 31
- Views: 16985
Re: Abysm 2 EXPANSION: Pharaoh's Judgement - New Release 1.1
Also playing through this and loving it. Eager to play the next expansion. Just wondering if there is a hard mode? Coming after playing Heretic on Plague, this is a little more... "relaxing"!
- Thu Nov 04, 2021 12:22 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 651611
Re: (Enriched Update) Ashes Afterglow TC
Just finished Afterglow. And Anomaly 210. Incredible work. Apocalypse isn't hard enough though. Seriously.
If there's another sequel it should be a full game on GOG / Steam. Vostyok deserves paying for this!
If there's another sequel it should be a full game on GOG / Steam. Vostyok deserves paying for this!
- Tue Nov 02, 2021 1:30 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 651611
Re: (Enriched Update) Ashes Afterglow TC
Just reached the Gardens for the first time. Amazed at the "vista" (how was that ceiling done???), but disappointed that - on skill 4 - there are not a huge bunch of blowbrains rushing at me. Add more enemies, Vostyok!
- Sun Oct 31, 2021 9:08 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 651611
Re: (Enriched Update) Ashes Afterglow TC
Vostyok: In my previous reply here I mentioned double doors that used a confusing texture, I can confirm now that it was one of the buildings near the half pipe the player has to jump out of while riding the bike in Escape From Atlanta. Again, because it uses that "broken black glass" texture, it ...
- Fri Oct 29, 2021 6:04 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 651611
Re: (Release 1.02) Ashes Afterglow TC
Okay, some advices for polishing up: - please, make some clear distinction between textures for a places that should look like a blocked door and actually non-blocked door. I've many times missed a route because the texture used for active door was used in different places for non-active door. This ...
- Tue Oct 26, 2021 2:38 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 651611
Re: (Release 1.02) Ashes Afterglow TC
Survival mode should have more enemies IMHO. Not tons more, but I'm up to Badlands with a fair bit of ammo left over.
- Tue Oct 26, 2021 11:22 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 651611
Re: (Release 1.02) Ashes Afterglow TC
Thanks, actually I had missed a switchVostyok wrote:Finally, that base you just need the map and key from the downstairs and then you can leave. Use exit gate shack on the surface, if you are talking about the Array.


- Tue Oct 26, 2021 10:27 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 651611
Re: (Release 1.02) Ashes Afterglow TC
I'd like to echo the sentiments of those that have said they'd have been happy to have bought this off Steam (or GOG). Seriously Vostyok: consider making your next release a commercial one, your work is more than good enough for this. I'm stuck though at the marine base, in the room with the broken ...
- Sun May 02, 2021 10:40 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 705683
Re: [Wolfenstein: Blade of Agony] Release (v3.0)
if you were wanting nashmove style movement you would be better off modding the player directly honestly Is there a particular place in the ipk3 I should look? I've become very used to playing Blood and other FPS where the character has MUCH less inertia than BJ has in BoA. It feels a bit obnoxious ...
- Sat May 01, 2021 10:38 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 705683
Re: [Wolfenstein: Blade of Agony] Release (v3.0)
I'd like to play this with Nash's nashmove.pk3 as I can't stand the slippery inertia of Doom's standard movement. I've tried boa.exe -file nashmove.pk3 but it makes no difference. Is there another way I can fix this?
- Mon Feb 08, 2021 1:21 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: The Inquisitor 3D v1.4
- Replies: 199
- Views: 74749
Re: The Inquisitor 3D v1.3
They are some of the greatest Doom mods I've had the pleasure to play and I'm actually pretty gutted they are over, only because they were so good. It's difficult to balance RPGs, and I would share other's comments about occasional difficulty spikes and certain enemies being tricky. I am very glad ...
- Fri Jan 29, 2021 11:50 am
- Forum: TCs, Full Games, and Other Projects
- Topic: The Inquisitor 3D v1.4
- Replies: 199
- Views: 74749
Re: The Inquisitor 3D v1.3
Bump. Just finished all the Inquisitor series and Ascension. I absolutely love first person action RPGs, games like Ultima Underworld, Arx Fatalis, the King's Field series, etc. Inq 3D and Ascension in particular are essentially these experiences in the GZDoom engine. They are some of the greatest ...
- Fri Jan 15, 2021 8:33 am
- Forum: Creation, Conversion, and Editing
- Topic: [2.8 BETA] Blender MD3 exporter rewrite
- Replies: 28
- Views: 10821
Re: [BETA] Blender MD3 exporter rewrite
Frustrating that this still isn't updated for newer Blender versions, but for now I export from Blender to OBJ or FBX, import into Noesis and then export from there to MD3. I have have success with this workflow, fiddly though it is.
- Sun Dec 27, 2020 9:01 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Abysm 2: Infernal Contract -4th ANNIVERSARY EDITION v1.4- Action RPG - TC
- Replies: 111
- Views: 41968
Re: Abysm 2: Infernal Contract -RELEASED! v1.2 - Action RPG
Definitely the best Doom RPG mod I've played, feels like an entirely new game really. I'm having trouble finding how to complete the Bandit's Hideout sidequest though, all monsters dead, explored everywhere.