Search found 179 matches

by FaggoStorm
Sat May 12, 2018 5:46 am
Forum: Gameplay Mods
Topic: Colourful Hell 1.03 now with zandro friendly version included
Replies: 953
Views: 410411

Re: [WIP]Colourful Hell 0.931 Abyssal

I am enjoying the new abyss type enemies (even an abyss imp can one-shot you, makes the game even more thrilling and harder) however I keep getting a weird error: "out of stack space in script "BaronMissile"". It keeps happening a minute or two after I start a level, and it makes the game literally ...
by FaggoStorm
Sat Dec 23, 2017 8:50 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704313

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Decided to do a test, and yes, they replace stealth monsters.
by FaggoStorm
Sat Dec 23, 2017 8:26 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704313

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

I was playing through Hell On Earth Starterpack with DRLA, having a wonderfull time, when all of a sudden I found a really cool enemy that I had never seen before: he looks just like the Renegade but his eyes are red and he is surrounded by some sort of evil aura. I have played alot of DRLA but I ...
by FaggoStorm
Mon Dec 04, 2017 5:07 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1085767

Re: Hideous Destructor [Release version 3.1.0.667]

I decided to finally give this mod a chance and I am really enjoying it, however I have to ask something: when reloading the rifle (the one that is fully colored white, not the brown one) some weird warning appears in the console and the game starts telling me to go fuck myself and breaks my weapon ...
by FaggoStorm
Sun Nov 12, 2017 3:09 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1195
Views: 442829

Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

john190 wrote:Can we expect the "release" of the new version early in the next year? (spring)
The new version will release very, VERY soon. From what I know, he only needs to fix a couple of bugs and tinker a bit with the hud.
by FaggoStorm
Fri Sep 01, 2017 10:38 am
Forum: Gameplay Mods
Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Replies: 1163
Views: 281502

Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~

Gideon020 wrote:Seeing this makes me sad that no further updates are coming. T_T
Im pretty sure the mod isn't dead. In fact, if you go a few pages back (page 69 or 70), Term is talking about making it compatible with Zandronum 3.0.
by FaggoStorm
Thu Jul 13, 2017 11:25 am
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1535
Views: 484006

Re: [Release] The Trailblazer - 1.4a, Why can't this be love

I have an idea: Each weapon will have a final tier upgrade once the weapon has both its original upgrade and its blueprint upgrade, and it will cost a great deal of scrap so this is very suitable for endgame. Punch: Spiked brass knuckles that deal more damage and push away monsters. Machete ...
by FaggoStorm
Sat May 06, 2017 4:40 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704313

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Machine-Reaper wrote:Thank you to all for sharing info about mapsets to play with RLA, I'll be busy now playing RLA further with said maps,

also I found out the secret of the Ice cream box...and I Screamed...you people are sick...
Ice cream box?
by FaggoStorm
Tue May 02, 2017 2:33 pm
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1195
Views: 442829

Re: [AA/BTSX PREVIEWS!] FINAL DOOMER

DoomKrakken wrote:Loving the KF2 sounds... :D

Now that I think about it... with all these player classes here, deathmatch is gonna be really interesting...
Is this mod even compatible with Zandronum?
by FaggoStorm
Mon May 01, 2017 5:28 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704313

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

superdupertrooper wrote:how does one play the commando class? is there a command i need to input or is it not playable yet?
You can play it using a command but it is super incomplete so it is not even worth it.
by FaggoStorm
Wed Apr 19, 2017 8:14 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704313

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

NotSoHazy wrote:Anyone tried this mod with gzdoom 2.4? It works normally?
Some stuff breaks real bad so don't even try.
by FaggoStorm
Sun Apr 16, 2017 2:44 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704313

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

the defense drone launcher is incredibly broken in this version. :P who needs a gun homing in on people, when you can have a gun that deploys sentry turrets that are completely invincible to cyberdemon rockets? agreed i think its way more broken compared to the other master assemblies and makes the ...
by FaggoStorm
Sat Apr 15, 2017 5:11 am
Forum: Gameplay Mods
Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
Replies: 592
Views: 130508

Re: [1.33] Insanity's Requiem Mk.2

the links are down for this mod, can we get a re-upload? The download link isn't down, his account is just backed up from all the traffic it's getting. Although it might help if TiberiumSoul makes some extra download mirrors. Why is he getting so much traffic? This post as not been touched for a ...
by FaggoStorm
Sat Apr 15, 2017 5:09 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704313

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

NotSoHazy wrote:In summing up this mod needs good rebalance.
I think the balance is fine. Every class has got their own chance to shine in a run, whatever class you are actually playing. And if you feel that the mod is way to easy, use LegenDoom Lite or the monster pack in Technophobia or above.
by FaggoStorm
Fri Apr 14, 2017 1:14 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704313

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

I'm sure luck does fluctuate from run to run and I'm sure many players have had one seriously bad run, luck-wise, but I personally cannot remember a single run where I was ever strapped for modpacks. Whether playing as a techie or not I can usually get the overpowered assembly I specifically want ...

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