Search found 6 matches

by Eidolon
Mon Mar 14, 2016 9:40 pm
Forum: Levels
Topic: DUMP Episode 2: Dump Harder [RELEASED]
Replies: 658
Views: 93342

Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

An alpha of sorts, completely playable from start to finish, roughly 5-6 minutes (par time 5:30). I'm horrible at detailing and I don't really have the time for it, so I will be waiting until the next phase to do that. Map lump is MAP_SKYG. Music comes from Thunder Force 4, stage 6 background music ...
by Eidolon
Thu Mar 10, 2016 7:57 pm
Forum: Levels
Topic: DUMP Episode 2: Dump Harder [RELEASED]
Replies: 658
Views: 93342

Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Hey, I just want to share the first version of my map. Here's the link: https://www.dropbox.com/s/ptouwh5g3bsgvln/%28FORDUMP%29Castle.wad?dl=0. (Warning, this will probably not be very good.) Please give me some suggestions! (I used Slade 3.1.1's map editor to make this. I'm pretty sure that didn't ...
by Eidolon
Wed Mar 09, 2016 11:16 pm
Forum: Levels
Topic: DUMP Episode 2: Dump Harder [RELEASED]
Replies: 658
Views: 93342

Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Not sure what the policy is on reusing content from other places. If there are assets in, say, Skulltag, am I allowed to reuse them as long as I indicate where they came from? The Skulltag skybox resources are really nice and derived from Doom's own skies.
by Eidolon
Mon Mar 07, 2016 11:39 am
Forum: Levels
Topic: DUMP Episode 2: Dump Harder [RELEASED]
Replies: 658
Views: 93342

Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

This is, uh, highly incorrect... welp. It's been a very long time since I made a map for anything Doom related, and the last time I did it the mod it was for was heavily dependent on control sectors for linedef specials. Oh well. I linked eevee's tutorial because it was the most recent one I had ...
by Eidolon
Mon Mar 07, 2016 1:20 am
Forum: Levels
Topic: DUMP Episode 2: Dump Harder [RELEASED]
Replies: 658
Views: 93342

Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

I HAVE NO IDEA HOW TO MAKE A STUPID DOOR AT ALL... You'll probably figure it out when you're producing the map, but you'll need to make a "control sector" outside of the playable area of the map, and a space between two rooms as the "target" (i.e., the actual door). Set both to use the same sector ...
by Eidolon
Fri Mar 04, 2016 12:31 am
Forum: Levels
Topic: DUMP Episode 2: Dump Harder [RELEASED]
Replies: 658
Views: 93342

Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

I am very interested in this! I haven't done any sort of Doom mapping in a very long time.

Sadly, I am fairly busy this month. Hopefully I'll be able to get something in.

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