Search found 6 matches
- Mon Mar 14, 2016 9:40 pm
- Forum: Levels
- Topic: DUMP Episode 2: Dump Harder [RELEASED]
- Replies: 658
- Views: 93342
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
An alpha of sorts, completely playable from start to finish, roughly 5-6 minutes (par time 5:30). I'm horrible at detailing and I don't really have the time for it, so I will be waiting until the next phase to do that. Map lump is MAP_SKYG. Music comes from Thunder Force 4, stage 6 background music ...
- Thu Mar 10, 2016 7:57 pm
- Forum: Levels
- Topic: DUMP Episode 2: Dump Harder [RELEASED]
- Replies: 658
- Views: 93342
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Hey, I just want to share the first version of my map. Here's the link: https://www.dropbox.com/s/ptouwh5g3bsgvln/%28FORDUMP%29Castle.wad?dl=0. (Warning, this will probably not be very good.) Please give me some suggestions! (I used Slade 3.1.1's map editor to make this. I'm pretty sure that didn't ...
- Wed Mar 09, 2016 11:16 pm
- Forum: Levels
- Topic: DUMP Episode 2: Dump Harder [RELEASED]
- Replies: 658
- Views: 93342
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Not sure what the policy is on reusing content from other places. If there are assets in, say, Skulltag, am I allowed to reuse them as long as I indicate where they came from? The Skulltag skybox resources are really nice and derived from Doom's own skies.
- Mon Mar 07, 2016 11:39 am
- Forum: Levels
- Topic: DUMP Episode 2: Dump Harder [RELEASED]
- Replies: 658
- Views: 93342
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
This is, uh, highly incorrect... welp. It's been a very long time since I made a map for anything Doom related, and the last time I did it the mod it was for was heavily dependent on control sectors for linedef specials. Oh well. I linked eevee's tutorial because it was the most recent one I had ...
- Mon Mar 07, 2016 1:20 am
- Forum: Levels
- Topic: DUMP Episode 2: Dump Harder [RELEASED]
- Replies: 658
- Views: 93342
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
I HAVE NO IDEA HOW TO MAKE A STUPID DOOR AT ALL... You'll probably figure it out when you're producing the map, but you'll need to make a "control sector" outside of the playable area of the map, and a space between two rooms as the "target" (i.e., the actual door). Set both to use the same sector ...
- Fri Mar 04, 2016 12:31 am
- Forum: Levels
- Topic: DUMP Episode 2: Dump Harder [RELEASED]
- Replies: 658
- Views: 93342
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
I am very interested in this! I haven't done any sort of Doom mapping in a very long time.
Sadly, I am fairly busy this month. Hopefully I'll be able to get something in.
Sadly, I am fairly busy this month. Hopefully I'll be able to get something in.