Search found 54 matches

by Bodhisattva
Mon Sep 09, 2024 1:34 am
Forum: Levels
Topic: DOOM 2: Earth Assault 2 - Episode 1 BETA
Replies: 6
Views: 3158

Re: DOOM 2: Earth Assault 2 - Episode 1 BETA

This is really fun!
by Bodhisattva
Sat Jul 29, 2023 9:41 am
Forum: Launchers
Topic: Doom Runner (yet another graphical Doom launcher)
Replies: 180
Views: 152248

Re: Doom Runner (yet another graphical Doom launcher)

Is there / Will there be an option to disable file icons? I think, before 1.8.0, the modlist used to look much cleaner without them. For now, I'm going to continue using 1.7.3 just because of this, lmao.
by Bodhisattva
Wed Jun 28, 2023 12:16 am
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 740
Views: 160485

Re: [0.10.0] Gun Bonsai -- everything-compatible weapon upgrading

you could set selections to 1 so it's randomised, do it on a per-run basis rather than per level. Well, having only one upgrade option per level would completely eliminate player's choice, while I was thinking about having to construct a new build for the weapon every time it levels up, because ...
by Bodhisattva
Tue Jun 27, 2023 2:27 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 740
Views: 160485

Re: [0.10.0] Gun Bonsai -- everything-compatible weapon upgrading

Really loving the mod so far! I have a little suggestion though. It would be nice to have an option that makes it so that a weapon being upgraded loses all of its previous upgrades and lets you level it up again, but with new random upgrades. Kinda like an automatic respec on each level-up . Let's ...
by Bodhisattva
Sat Jan 08, 2022 6:53 am
Forum: Launchers
Topic: Doom Runner (yet another graphical Doom launcher)
Replies: 180
Views: 152248

Re: Doom Runner (yet another graphical Doom launcher)

I've been using Rocket Launcher for several years and have just decided to switch to this one. And... it's great! The UI is definitely much more convenient.
by Bodhisattva
Wed Jan 05, 2022 2:13 am
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 245
Views: 195134

Re: [WIP] Dusted's Pandemonia (v2.1.2)

Rowsol wrote: The beams that certain monsters use while aiming has a very heavy impact on performance on large levels.
I second this. Doom runs absolutely fine until one of those 'aiming beams' appears and makes everything run in 1-2 fps.
by Bodhisattva
Mon Jan 11, 2021 6:49 am
Forum: Script Library
Topic: Universal ZScript Enemy Damage Flash [Hacky]
Replies: 7
Views: 16952

Re: Universal ZScript Enemy Damage Flash [Hacky]

There is a bug that can happen in some wads like Community Chest and Going Down, when the player starts flashing indefinitely after taking damage, making all the weapons completely white for the rest of the level. I've fixed it by adding a !enemy.bFriendly check, so the script doesn't target the ...
by Bodhisattva
Wed Jan 06, 2021 11:13 am
Forum: Gameplay Mods
Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Replies: 248
Views: 124821

Re: [minimod][v0.2] Gearbox - weapon selection mod

Nice. I'll definitely start using this mod instead of PyWeaponWheel some time in the future. Right now, though, it's missing time-freeze and ammo/name of the chosen weapon, which are the things I like too much to give up, I guess.
by Bodhisattva
Sat Dec 19, 2020 5:03 pm
Forum: Shaders
Topic: Demake Shaders
Replies: 8
Views: 13610

Re: Demake Shaders

Just came to say that I absolutely love this thing.





by Bodhisattva
Fri Dec 18, 2020 2:55 pm
Forum: Gameplay Mods
Topic: [v2.9.1] CHAMPIONS [update 09/03/21]
Replies: 236
Views: 113820

Re: [v2.7] CHAMPIONS [update 29/11/20]

So... What exactly do I do to get rid of random blood color for all monsters in 2.7?
by Bodhisattva
Tue Aug 18, 2020 8:38 am
Forum: Technical Issues
Topic: [GZDoom 4.4.2] An odd problem with autoexec.cfg?
Replies: 2
Views: 595

Re: [GZDoom 4.4.2] An odd problem with autoexec.cfg?

I did it just like in the example from this page : alias zoomout "fov 90; eval * $mouse_sensitivity 4.5 mouse_sensitivity; rebind zoomin" alias zoomin "fov 20; eval / $mouse_sensitivity 4.5 mouse_sensitivity; rebind zoomout" bind F zoomin Both cfg-files use the same key, but have slightly different ...
by Bodhisattva
Fri Aug 14, 2020 3:30 am
Forum: Technical Issues
Topic: [GZDoom 4.4.2] An odd problem with autoexec.cfg?
Replies: 2
Views: 595

[GZDoom 4.4.2] An odd problem with autoexec.cfg?

So, I've got this main.ini file, which I use for most of my mods, and it has $DOOMWADDIR/AUTOEXECUTABLES/ autoexec.cfg as the path to its Doom.AutoExec file that contains several keybindings. It works absolutely fine. I also have second.ini (which is a copy of the main one), which I use for one ...
by Bodhisattva
Sat Apr 11, 2020 4:09 pm
Forum: Gameplay Mods
Topic: Embers Of Armageddon
Replies: 129
Views: 68217

Re: Embers Of Armageddon

DoomKrakken wrote:Here's the code you'll need to comment out.
Thanks! Now it looks perfect.
by Bodhisattva
Sat Apr 11, 2020 9:55 am
Forum: Gameplay Mods
Topic: Embers Of Armageddon
Replies: 129
Views: 68217

Re: Embers Of Armageddon

That was intentional. I was able to make it so that any sectors with a light level lower than 96 was set to 96. This was my workaround to the fact that there are no Night Vision goggles in 2016, and just about everything was visible there. I'd absolutely love it if there were a way to enable ...
by Bodhisattva
Sat Apr 11, 2020 6:54 am
Forum: Gameplay Mods
Topic: Embers Of Armageddon
Replies: 129
Views: 68217

Re: Embers Of Armageddon

Congratulations on the official public release! I've found a weird problem that wasn't present in the older versions of the mod (1.6.3, to be precise) . It seems as if EOA somehow messes with DarkDoomZ making levels much brighter than they should be. Here's an example: https://imgur.com/f0Aov5d

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