Search found 52 matches
- Thu Oct 21, 2021 8:37 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Skeletal animations
- Replies: 14
- Views: 5151
Re: Skeletal animations
You're all asking too much of this humble engine. Maybe some day it will happen, if someone with the skill level to add it shows up. The same can be said of a lot of features that quite honestly I don't think any of us here would be capable of adding. If I recall correctly, a skeletal animation ...
- Fri Sep 24, 2021 12:56 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1049
- Views: 415868
Re: Ultimate Doom Builder
Ha, thanks.Kappes Buur wrote:Try version r3828
Someone might want to update the OP so that the linked installer points to a more recent version, rather than have idiots like me blundering along and assuming it is.
- Fri Sep 24, 2021 12:41 am
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1049
- Views: 415868
Re: Ultimate Doom Builder
Version R3274 I'm unable to get zscript actors to appear in the editor. MODELDEF warning in "friendly.pk3\MODELDEF", line 149. DECORATE class "GnollSlaver" does not exist. Failed to apply MAPINFO DoomEdNum override "8801 = gnollslaver": failed to find corresponding actor class... Despite loading ...
- Fri Jul 05, 2019 8:49 pm
- Forum: Gameplay Mods
- Topic: Lt. Typhon v6: massive guns
- Replies: 227
- Views: 104161
Re: Lt. Typhon v2: massive guns
I think we've descovered who has the highest testosterone level in the Doomiverse.
Got a real good chuckle when I died and my fucking ghost rose from my corpse and punched a spider mastermind to death.
Got a real good chuckle when I died and my fucking ghost rose from my corpse and punched a spider mastermind to death.
- Wed Mar 27, 2019 5:05 pm
- Forum: Assets (and other stuff)
- Topic: issue combining models
- Replies: 4
- Views: 558
Re: issue combining models
Looks like an alpha sorting problem to me, unless I'm misinterpreting what it's supposed to look like.
Alpha sorting is broken on first person models, so if that's the problem, you're going to have to re-think your design.
Alpha sorting is broken on first person models, so if that's the problem, you're going to have to re-think your design.
- Tue Mar 26, 2019 8:53 am
- Forum: Assets (and other stuff)
- Topic: [md3 Model] - Model texture (skin) gets cut up ingame
- Replies: 4
- Views: 840
Re: [md3 Model] - Model texture (skin) gets cut up ingame
Doom is displaying your models correctly. The problem is that your model's UV coordinates are simply wrong. As in, even MM3D displays it the same way doom does. I'm guessing you never looked at the model with a texture applied anywhere other than in doom? In MM3D, select the group, press Ctrl+E ...
- Tue Mar 26, 2019 8:34 am
- Forum: Assets (and other stuff)
- Topic: Trouble with first person models
- Replies: 1
- Views: 445
Re: Trouble with first person models
Different modelling programs use different coordinate spaces, so while I don't know about milkshape specifically, I can tell you that 0,0,0 is the camera location, so your model should be infront of and below that. In md2 format, 'infront of' means 'positive along the z axis', but pre-export when ...
- Mon Mar 25, 2019 1:38 pm
- Forum: Script Library
- Topic: [minimod][ZScript][v0.2] Option Search - Obsolete!
- Replies: 6
- Views: 1963
Re: [minimod][ZScript][v0.1] Option Search
I was thinking the same thing. I can't think of any reason why you wouldn't want it.Nash wrote:Amazing. This should just be part of GZDoom.pk3 to be honest.
- Mon Mar 25, 2019 9:47 am
- Forum: Creation, Conversion, and Editing
- Topic: Doom Font Genesis - Viewer and Generator for Doom Fonts
- Replies: 20
- Views: 12522
Re: Doom Font Genesis - Viewer and Generator for Doom Fonts
Won't launch for me. Says it could not find main class alexanderstojanovich.fdg.gui.GUI.
- Mon Mar 25, 2019 9:06 am
- Forum: TCs, Full Games, and Other Projects
- Topic: ☼ Hedon 1.5.2 (Now on GOG) ☼
- Replies: 188
- Views: 55045
Re: ☼ Hedon (Released!) ☼
I just got done playing through the whole thing, and I'm going to repeat my statement that I want to see more. Feedback wise, I (still) feel like the earlier levels are gonna turn a lot of people away before they even get close to the best the game has to offer. Obviously, sweeping redesigns are out ...
- Sun Mar 24, 2019 2:13 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: ☼ Hedon 1.5.2 (Now on GOG) ☼
- Replies: 188
- Views: 55045
Re: ☼ Hedon (Released!) ☼
Now how the hell do i get out of the first cave area, i found the shutters, got the iron key and the battle axe yet i still cannot find my way out, is there something i am missing? and the automap is extremely convoluted in my opinion and its hard to read without having textured overlay on. You're ...
- Sat Mar 23, 2019 12:50 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: ☼ Hedon 1.5.2 (Now on GOG) ☼
- Replies: 188
- Views: 55045
Re: ☼ Hedon (Released!) ☼
Really happy to see you finish this, and really hopeful about seeing more.
I wish I had more time to give you feedback, but you've done a good job addressing the worst of the issues, and it looks like you're quite aware of them at this point. Please, continue!
I wish I had more time to give you feedback, but you've done a good job addressing the worst of the issues, and it looks like you're quite aware of them at this point. Please, continue!
- Thu Nov 29, 2018 10:45 am
- Forum: TCs, Full Games, and Other Projects
- Topic: ☼ Hedon 1.5.2 (Now on GOG) ☼
- Replies: 188
- Views: 55045
Re: ☼ Hedon (ZDoom Beta Release!) ☼
I haven't had much time to give feedback to you on Patreon for the past few months, but most of the later levels have all been pretty solid. I'm not surprised people are complaining about the first two levels, though, as I've felt they needed significant redesigning from pretty much the start. They ...
- Mon Nov 19, 2018 12:07 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: (WIP) Super Mario Vastidity - (TC)
- Replies: 36
- Views: 12399
Re: 3D Super Mario TC - How to Get Sued in 5 Minutes
Looks too good not to be released, honestly.
I'd say swap out the mario assets for something else (even just placeholders) and release it. Even if you've no interest in finishing the project, I'm sure the code would be valuable for others to look at.
I'd say swap out the mario assets for something else (even just placeholders) and release it. Even if you've no interest in finishing the project, I'm sure the code would be valuable for others to look at.
- Tue Oct 23, 2018 10:00 am
- Forum: Requests
- Topic: Looking for Voice Actress or Suggestions
- Replies: 3
- Views: 486
Re: Looking for Voice Actress or Suggestions
I don't know what the rates are like at voices.com, but if you can't find anyone fitting in the community, it might be worth looking there.