Search found 245 matches

by D3athStalker
Mon Mar 03, 2025 3:27 pm
Forum: Gameplay Mods
Topic: [v1.1] The False Angel - Fight Like Hell ... with Style!
Replies: 39
Views: 21809

Re: [v1.1] The False Angel - Fight Like Hell ... with Style!

Eagerly awaiting 1.2, whenever that will be Oh, The False Angel... I have not restarted the development for this mod yet, but I do have plans for it. I am still planning to release it... some day. the style wheel only shows 3 assasin and 1 guardian styles, how i fix that? GZDoom v4.14 and beyond ...
by D3athStalker
Mon Mar 03, 2025 3:23 pm
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212311

Re: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein

You got on that pretty quickly, goodness, and thanks for opening up the slot 8 dismantling for Rayne, she's proving quite fun. Can still confirm that enemies get broken from grabbing, it was taking damage from another enemy at the time and ended up intangible so it had to be ignored, though I think ...
by D3athStalker
Sat Mar 01, 2025 8:39 am
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212311

Re: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein

Thanks for the release. There are some problems with it. These first ones are merely related to console warnings. I always have the developer mode set to 2. I don't know if these will still be there with it off. However, when the game starts, these messages are logged: Script error, "DoomIncarnate ...
by D3athStalker
Sat Mar 01, 2025 7:31 am
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212311

Re: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein

v4.0.2 is here! ModDB link: https://www.moddb.com/mods/doom-incarnate/downloads/doom-incarnate-v402 Alternate link: https://mega.nz/file/V1AU0KjK#Pt_mTU318CSDUBlStWHgv65jQYkdighvLXMFEoJKpSo + Gameplay/Balance changes - Handgun can now burst fire without needing at least three rounds in the mag ...
by D3athStalker
Sat Mar 01, 2025 7:20 am
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212311

Re: [v4.0.1] Doom Incarnate: A Tribute to Wolfenstein

Somehow I got an inventory object that had no icon, using it gave one of the rune effects, it may have been the wrath rune after getting a second one. Very minor bug of having grenades selected when you have none, using hatchets will display one in your hand, applies to Rayne too. On "death at the ...
by D3athStalker
Mon Feb 24, 2025 2:17 pm
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212311

Re: [v4.0.1] Doom Incarnate: A Tribute to Wolfenstein

I dont remember her having a ammo cap that was less then Blasko in 3.0... I just checked out of curiosity in case I forgot to mention it in the changelog, and seems like I was right, she always had a lower ammo cap than BJ. Either way, I'm planning to add more cvars for the mod to increase ...
by D3athStalker
Mon Feb 24, 2025 11:19 am
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212311

Re: [v4.0.1] Doom Incarnate: A Tribute to Wolfenstein

I dunno if this is fixed in 4.0.1, but when I was playing the 4.0, I have noticed that the LKW heavy upgrade still had the outdated message of "Lasers will leave flame blobs where they hit" or something like that, I don't remember exactly how it is written, I just know it was still there. I have to ...
by D3athStalker
Sun Feb 23, 2025 8:28 am
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212311

Re: [v4.0.1] Doom Incarnate: A Tribute to Wolfenstein

v4.0.1 is out! It addresses some of the crucial bugs. ModDB link: https://www.moddb.com/mods/doom-incarnate/downloads/doom-incarnate-v401 Alternate link: https://mega.nz/file/RsJXHRzY#EEPDlxNQjfHJsllTZXcr1j526Rv4D25GI7kGFkB3lLk It seemed like I forgot to include the ZMovement Options menu in the ...
by D3athStalker
Sun Feb 23, 2025 8:25 am
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212311

Re: [v4.0] Doom Incarnate: A Wolfenstein style mod

nitroglycerine rounds have changed? Only the sound effects. And no, heavy upgrades are BJ exclusive thing, the only way to access them as Rayne is via cheats. I made up a system in my copy of the last version where Rayne could dismantle heavy weapons if she ran over one with the upgrade menu open ...
by D3athStalker
Wed Feb 19, 2025 10:36 am
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212311

Re: [v4.0] Doom Incarnate: A Tribute to Wolfenstein

Version 4.0 is out! ModDB Link: https://www.moddb.com/mods/doom-incarnate Alternative Link: https://mega.nz/file/58ZURABL#r2kznGjLZ2HI7UoHtorIuDRen1eB4_1uHg5AfBlhvfw Changelog - Added several CVar options - Ability to hold alt fire button to aim down sights instead of tapping (Heimdall, the new ...
by D3athStalker
Sun Feb 16, 2025 10:31 am
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212311

Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod

GASP, a 3.2 in the future! Woot, also... I don't know why, but playing it thru finally realizing. I could of dismantled slot 8 weapons this whole TIMMEEE I, don't know if this is a glich, but I am unable to dismantle the Slot 8 Rotesonne, it says I already have the upgrade for it, is it because I ...
by D3athStalker
Tue Feb 11, 2025 5:40 pm
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212311

Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod

Am I crazy or is BJ shorter than Doomguy? Enemy corpses can easily block my view and make me run into other monsters. I just checked and not really, both characters seem to have the same height (even with ZMovement addon). Hello, I use this mod with Gearbox and it seems that no weapon sprite show ...
by D3athStalker
Sat May 27, 2023 5:34 pm
Forum: Gameplay Mods
Topic: [v1.1] The False Angel - Fight Like Hell ... with Style!
Replies: 39
Views: 21809

Re: [v1.1] The False Angel - Fight Like Hell ... with Style!

Minor bits of feedback: The HUD doesn't scale with resolution, so when playing in, say, a 720p window, all the elements are roughly the size of a car . The player can still be hurt and killed by damaging floors while the world is frozen when the style select window is up. [*]The HUD is scalable now ...
by D3athStalker
Sat May 27, 2023 5:22 pm
Forum: Gameplay Mods
Topic: [v1.1] The False Angel - Fight Like Hell ... with Style!
Replies: 39
Views: 21809

Re: [v1.1] The False Angel - Fight Like Hell ... with Style!

Version 1.1 is here, folks. Enjoy! https://www.moddb.com/mods/the-false-angel/downloads/the-false-angel-version-11 - Remade the HUD, now it's way more scalable. - Added hitmarkers. - Added precise crosshair. - Added a bunch of performance options. - Added a CVar where the momentum gets preserved ...
by D3athStalker
Sat Oct 01, 2022 4:01 pm
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 212311

Re: [v3.1.1] Doom Incarnate: A Wolfenstein style mod

I've been playing the mod for a while and started to notice the weapon sprites all having anti-aliased edges. It's a bit distracting when all the other Doom sprites have sharp edges. Not sure if this can be addressed since it seems like pretty much all of the weapons have 'em, and I think the other ...

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