Search found 18 matches

by WinterSlave
Mon Jan 16, 2017 2:03 pm
Forum: Gameplay Mods
Topic: Never Breaking Orbit [version dated 2017-01-17]
Replies: 23
Views: 4956

Re: Never Breaking Orbit [version dated 2017-01-02]

Woah, jeez. That way the bullets arc with your movement threw me off. I love it! Reminds me of Tribes Ascend. I got 1366 points after punching everything on the first level. Died twice on the next, trying to attempt that. Another thing I found. For me, atleast. When using the Chainsaw against a wall ...
by WinterSlave
Wed Nov 30, 2016 8:02 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1085823

Re: Hideous Destructor [last update dated November 28, 2016]

like, where they last heard the sound Because of the way monster chasing works in Doom . Alright. Thanks much, Vaecrius, for explaining that. @winter -snip- Well, my thinking is that in the case you don't have a shotgun, but have a few shotgun shells to spare. Or when there are no rocket launchers ...
by WinterSlave
Wed Nov 30, 2016 2:25 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1085823

Re: Hideous Destructor [last update dated November 28, 2016]

1. Taunts will get the enemy's attention, I believe, if you need them to move, so you can get into an ambush position. 2. Need help with generally hairy situations? That's what the squad summoner is for. Alternatively, you could just throw a frag grenade down into said area. 3. Underslung ...
by WinterSlave
Wed Nov 30, 2016 9:57 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1085823

Re: Hideous Destructor [last update dated November 28, 2016]

Just a personal thought onto this, but as far as I know and am concerned, weaponry is absolutely finished. We've got our agile pistol and SMG, our shotguns which often seem to never run out of spare ammo , anti-armor weaponry, all-rounder assault rifles, heavy support Chaingun that acts like an ...
by WinterSlave
Fri Sep 16, 2016 1:17 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1085823

Re: Hideous Destructor [last update dated September 12, 2016



By no means will I win this challenge, but whatever. I did what Silent did. Doomed Guy start.
by WinterSlave
Thu Sep 15, 2016 1:55 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1085823

Re: Hideous Destructor [last update dated September 12, 2016

*snip*but, does the hd_penetrate thing go both ways?*snip* NOPE, NOPE NOPE! NOPE! Dear god, nope! All the nope! That'd be fun and all, but... Nope. Rest in peace, sanity. Rest in pieces, as if that is true... all my runs will be going downhill. Hideous Destructor is my mainstay on Doom. That, and ...
by WinterSlave
Tue Aug 23, 2016 4:37 pm
Forum: Gameplay Mods
Topic: [HDest] The ZikShadow's HDest Addons Section
Replies: 117
Views: 112791

Re: [HD] A Simple Replacement Addon

I just realized I wasn't being exact on sights, but wow. Yah got what I meant; The Cased Rifle and Caseless rifles. Seems like they're the only ones you changed. That is really, really nice! The remove of the glow helps a lot. If you do want the glow, all I can think is making the crosshair center a ...
by WinterSlave
Tue Aug 23, 2016 3:04 pm
Forum: Gameplay Mods
Topic: [HDest] The ZikShadow's HDest Addons Section
Replies: 117
Views: 112791

Re: [HD] A Simple Replacement Addon

My personal opinion is that the sights need to be changed up a bit. They're a little thick. Punching shit for some reason sometimes makes the sound of a gun. Otherwise, hey. This is officially on my Hideous Destructor load list. The shotgun, pistol, and rifles sound amazing. The thunder buster--oh ...
by WinterSlave
Sun Apr 17, 2016 6:02 pm
Forum: Closed Bugs [GZDoom]
Topic: Glitchy everything? -- Devbuild g2.2pre-1264-gdce9bf2
Replies: 23
Views: 944

Re: Glitchy everything? -- Devbuild g2.2pre-1264-gdce9bf2

Windows 8.1 refuses to even download on this Desktop of mine. An error always comes up and it has to reload and back up.
Alright. As far as I know, I checked three of the 1.x versions and they don't have any issues.
I truly appreciate the help I got.
by WinterSlave
Sun Apr 17, 2016 5:11 pm
Forum: Closed Bugs [GZDoom]
Topic: Glitchy everything? -- Devbuild g2.2pre-1264-gdce9bf2
Replies: 23
Views: 944

Re: Glitchy everything? -- Devbuild g2.2pre-1264-gdce9bf2

Sounds about right to me after this whole talk-- that being that the "about" side is what I don't understand. While my desktop runs an AMD A4, my laptop runs an AMD A8.
Yet my desktop runs... faster? Huh. Something feels off about that.

Using the old versions sounds like a plan, honestly.
by WinterSlave
Sun Apr 17, 2016 4:37 pm
Forum: Closed Bugs [GZDoom]
Topic: Glitchy everything? -- Devbuild g2.2pre-1264-gdce9bf2
Replies: 23
Views: 944

Re: Glitchy everything? -- Devbuild g2.2pre-1264-gdce9bf2

I went into the device manager and it says the processors are up to date.

And on the topic of weird shit: It's not the first time?
by WinterSlave
Sun Apr 17, 2016 4:13 pm
Forum: Closed Bugs [GZDoom]
Topic: Glitchy everything? -- Devbuild g2.2pre-1264-gdce9bf2
Replies: 23
Views: 944

Re: Glitchy everything? -- Devbuild g2.2pre-1264-gdce9bf2

Alright. That does make a little more sense. As far as my driver goes, I don't believe I've had a driver update in a while. Only last year, I think. Thinking about it, could it be I need to update it? Or something else? But as for specific GZDoom versions, it seems to happen with all of the 2.x ...
by WinterSlave
Sun Apr 17, 2016 4:03 pm
Forum: Closed Bugs [GZDoom]
Topic: Glitchy everything? -- Devbuild g2.2pre-1264-gdce9bf2
Replies: 23
Views: 944

Re: Glitchy everything? -- Devbuild g2.2pre-1264-gdce9bf2

Simple enough. Thanks for explaining. What I don't understand are all the extensions it loads. Log started: Sun Apr 17 17:54:20 2016 I_Init: Setting up machine state. CPU speed: 3394 MHz CPU Vendor ID: AuthenticAMD Name: AMD A4-5300 APU with Radeon(tm) HD Graphics Family 21 (21), Model 16, Stepping ...
by WinterSlave
Sun Apr 17, 2016 3:55 pm
Forum: Closed Bugs [GZDoom]
Topic: Glitchy everything? -- Devbuild g2.2pre-1264-gdce9bf2
Replies: 23
Views: 944

Re: Glitchy everything? -- Devbuild g2.2pre-1264-gdce9bf2

I can't seem to get the startup log. I see it loading everything, but I'm not sure. Could you explain that?
I've never grabbed the startup log before now.
by WinterSlave
Sun Apr 17, 2016 10:34 am
Forum: Closed Bugs [GZDoom]
Topic: Glitchy everything? -- Devbuild g2.2pre-1264-gdce9bf2
Replies: 23
Views: 944

Re: Glitchy everything? -- Devbuild g2.2pre-1264-gdce9bf2

Out of what I have tried, only the 1.x builds seem to really work. I tried four versions on both sides of 2.x and 1.x builds, and it seems only the 1.x builds work. Even the Zandronum 3.0 beta seems to work, though I suppose that is a different code after all. To me, I find it strange as how I have ...

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