Search found 421 matches
- Sat Apr 12, 2025 12:05 am
- Forum: Gameplay Mods
- Topic: No More Hitscans [GZDoom 4.14]
- Replies: 11
- Views: 5758
Re: No More Hitscans [GZDoom 4.14]
Although I have played with it quite a bit just in a testing kind of way - and not "in anger", I haven't quite figured this one out: how much difference does it make to gameplay? The mod does an excellent job of recreating the hitscan attacks of enemies; so much so that (aside from the tracers) I ...
- Sat Apr 05, 2025 5:00 am
- Forum: Gameplay Mods
- Topic: No More Hitscans [GZDoom 4.14]
- Replies: 11
- Views: 5758
Re: No More Hitscans [GZDoom 4.14]
It seems that actors that use +DONTHARMSPECIES and then use the Player species to do this (so in my case, DRPG Summoned Friendly Marines) will hit you with friendly fire if you're using this mod.
- Sat Dec 21, 2024 12:22 pm
- Forum: Gameplay Mods
- Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
- Replies: 50
- Views: 14396
Re: Wandmaster (Noita in Doom) - make your own powerful or silly wand!
Another issue with the corpse spawning style is weapon placement. This again is mostly an early game issue as by later you should be more prepared for anything. Part of what makes good map design is giving the player the right weapon at just the right time and so part of how you can get badly ...
- Sat Dec 21, 2024 4:41 am
- Forum: Gameplay Mods
- Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
- Replies: 50
- Views: 14396
Re: Wandmaster (Noita in Doom) - make your own powerful or silly wand!
Found 2 interesting bugs. First is that if you sell your cursed amulet and your money goes into the negative, it overflows and gives you a massive amount of money instead. Second is that if you leave your wand in the wand workshop, you can still select it with the scrollwheel even if it isn't in ...
- Tue Sep 17, 2024 3:27 pm
- Forum: Gameplay Mods
- Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
- Replies: 44
- Views: 17414
Re: Alice: Toys of Madness v1.0.0 - Sep 16, 2024 UPDATE
The coyote time feels more than a bit overtuned as it feels like I have Princess Peach's dress from Smash every time I walk down a small, not even that steep staircase. I've been running into situations where I use stairs as cover by popping up and down the stairs but instead of being able to use it ...
- Tue May 14, 2024 1:12 am
- Forum: Gameplay Mods
- Topic: [v2.9.1] CHAMPIONS [update 09/03/21]
- Replies: 236
- Views: 113787
Re: [v2.9.1] CHAMPIONS [update 09/03/21]
Another heads up for 2 issues this mod causes in case anyone is going crazy trying to figure it out. 1. If you're playing DRPG, Champions will cause your summons to not be affected by your Rally skill. 2. If you're playing DRLA Extended, it will break the Lost Soul familiar's attack and maybe a few ...
- Fri Apr 05, 2024 12:36 am
- Forum: Gameplay Mods
- Topic: [minimod][1.0] SoM's Eat My Weapon (April 1, 2024)
- Replies: 5
- Views: 1694
Re: [minimod][1.0] SoM's Eat My Weapon (April 1, 2024)
Kinda reminds me of the meat gun gimmick from Golden Light. This is pretty cool!
- Tue Mar 07, 2023 10:40 pm
- Forum: Gameplay Mods
- Topic: VDP-MonsterRandomizer UPDATED September 1, 2022
- Replies: 122
- Views: 63738
Re: VDP-MonsterRandomizer UPDATED September 1, 2022
Just a heads up, WFHPA0.png (FakeHitlerBall) conflicts with a weapon pickup sprite from Aracnocide.
- Mon Feb 20, 2023 2:34 pm
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 596
- Views: 148874
Re: Relighting v4.0154b - subtractive shadows
Getting a VM Abort when the titlemap of DoomRPG loads:
https://imgur.com/a/8qog5t9
(Imgur embed doesn't seem to be working...)
Using the latest GZDoom, load only the DoomRPG folder, Relighting, and Doom 2 and it will consistently happen. Doesn't happen when you actually get in-game.
https://imgur.com/a/8qog5t9
(Imgur embed doesn't seem to be working...)
Using the latest GZDoom, load only the DoomRPG folder, Relighting, and Doom 2 and it will consistently happen. Doesn't happen when you actually get in-game.
- Sun Jan 23, 2022 1:37 pm
- Forum: Gameplay Mods
- Topic: BioNova v2.0 Genesis Update (ABANDONDED)
- Replies: 28
- Views: 26200
Re: BioNova v1.1 (Release)
Having a lot of fun with this mod. Zombies are very satisfying to kill, the gameplay is very fast paced, the gameplay systems are complex enough to be engaging but simple enough not to bog everything down. My only criticism besides lack of content especially in terms of enemy variety and maps is the ...
- Thu Jan 20, 2022 8:58 am
- Forum: Gameplay Mods
- Topic: Operation Apollyon v1.7: Anniversary Edition (11/01/21)
- Replies: 61
- Views: 41712
Re: Operation Apollyon v1.7: Anniversary Edition (11/01/21)
The weapons are incredibly satisfying and visually cohesive. This is great fun!
- Thu Jan 20, 2022 8:19 am
- Forum: Launchers
- Topic: Doom Runner (yet another graphical Doom launcher)
- Replies: 180
- Views: 152234
Re: Doom Runner (yet another graphical Doom launcher)
Been enjoying the updates since I last used this! Haven't used it in a long time but came back recently and really appreciate the ini copy feature. It would be nice if when you created an ini file copy it automatically switched to that ini right away, though. Good for when you use a template config ...
- Tue Aug 31, 2021 2:51 am
- Forum: Gameplay Mods
- Topic: GUNSLINGER SET - CURSED GUNS (V2)
- Replies: 36
- Views: 28790
Re: GUNSLINGER SET - CURSED GUNS (V2)
Encountered a consistent gamebreaking bug that makes the rocket launcher unusable. If you try to equip it it will play the equip animation repeatedly forever.
- Mon Aug 23, 2021 12:17 pm
- Forum: Gameplay Mods
- Topic: VDP-MonsterRandomizer UPDATED September 1, 2022
- Replies: 122
- Views: 63738
Re: VDP-MonsterRandomizer UPDATED June 27
Ok, I misunderstood everything... CCards/Corruption Cards is a separate mod. I thought CCards was a ZDoom feature that I just wasn't aware of. And I thought you made it to fix something that's broken specifically in my mod. And to me the species stuff has been working as intended. And I was a bit ...
- Thu Aug 19, 2021 11:12 am
- Forum: Gameplay Mods
- Topic: VDP-MonsterRandomizer UPDATED September 1, 2022
- Replies: 122
- Views: 63738
Re: VDP-MonsterRandomizer UPDATED June 27
When I was playing CCards it seemed that a lot of effects wouldn't apply to a lot of monsters in the same species for some reason so I decided to make sure. It seems that a few monsters didn't seem to have species set for some reason, too. CCards uses species to apply effects to entire species all ...