Search found 421 matches

by Someone64
Sat Apr 12, 2025 12:05 am
Forum: Gameplay Mods
Topic: No More Hitscans [GZDoom 4.14]
Replies: 11
Views: 5758

Re: No More Hitscans [GZDoom 4.14]

Although I have played with it quite a bit just in a testing kind of way - and not "in anger", I haven't quite figured this one out: how much difference does it make to gameplay? The mod does an excellent job of recreating the hitscan attacks of enemies; so much so that (aside from the tracers) I ...
by Someone64
Sat Apr 05, 2025 5:00 am
Forum: Gameplay Mods
Topic: No More Hitscans [GZDoom 4.14]
Replies: 11
Views: 5758

Re: No More Hitscans [GZDoom 4.14]

It seems that actors that use +DONTHARMSPECIES and then use the Player species to do this (so in my case, DRPG Summoned Friendly Marines) will hit you with friendly fire if you're using this mod.
by Someone64
Sat Dec 21, 2024 12:22 pm
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 14396

Re: Wandmaster (Noita in Doom) - make your own powerful or silly wand!

Another issue with the corpse spawning style is weapon placement. This again is mostly an early game issue as by later you should be more prepared for anything. Part of what makes good map design is giving the player the right weapon at just the right time and so part of how you can get badly ...
by Someone64
Sat Dec 21, 2024 4:41 am
Forum: Gameplay Mods
Topic: Wandmaster (Noita in Doom) - editable wands, magical items, quests, perks and more.
Replies: 50
Views: 14396

Re: Wandmaster (Noita in Doom) - make your own powerful or silly wand!

Found 2 interesting bugs. First is that if you sell your cursed amulet and your money goes into the negative, it overflows and gives you a massive amount of money instead. Second is that if you leave your wand in the wand workshop, you can still select it with the scrollwheel even if it isn't in ...
by Someone64
Tue Sep 17, 2024 3:27 pm
Forum: Gameplay Mods
Topic: Alice: Toys of Madness v1.2.0 - Feb 13, 2025
Replies: 44
Views: 17414

Re: Alice: Toys of Madness v1.0.0 - Sep 16, 2024 UPDATE

The coyote time feels more than a bit overtuned as it feels like I have Princess Peach's dress from Smash every time I walk down a small, not even that steep staircase. I've been running into situations where I use stairs as cover by popping up and down the stairs but instead of being able to use it ...
by Someone64
Tue May 14, 2024 1:12 am
Forum: Gameplay Mods
Topic: [v2.9.1] CHAMPIONS [update 09/03/21]
Replies: 236
Views: 113787

Re: [v2.9.1] CHAMPIONS [update 09/03/21]

Another heads up for 2 issues this mod causes in case anyone is going crazy trying to figure it out. 1. If you're playing DRPG, Champions will cause your summons to not be affected by your Rally skill. 2. If you're playing DRLA Extended, it will break the Lost Soul familiar's attack and maybe a few ...
by Someone64
Fri Apr 05, 2024 12:36 am
Forum: Gameplay Mods
Topic: [minimod][1.0] SoM's Eat My Weapon (April 1, 2024)
Replies: 5
Views: 1694

Re: [minimod][1.0] SoM's Eat My Weapon (April 1, 2024)

Kinda reminds me of the meat gun gimmick from Golden Light. This is pretty cool!
by Someone64
Tue Mar 07, 2023 10:40 pm
Forum: Gameplay Mods
Topic: VDP-MonsterRandomizer UPDATED September 1, 2022
Replies: 122
Views: 63738

Re: VDP-MonsterRandomizer UPDATED September 1, 2022

Just a heads up, WFHPA0.png (FakeHitlerBall) conflicts with a weapon pickup sprite from Aracnocide.
by Someone64
Mon Feb 20, 2023 2:34 pm
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 148874

Re: Relighting v4.0154b - subtractive shadows

Getting a VM Abort when the titlemap of DoomRPG loads:
https://imgur.com/a/8qog5t9
(Imgur embed doesn't seem to be working...)
Using the latest GZDoom, load only the DoomRPG folder, Relighting, and Doom 2 and it will consistently happen. Doesn't happen when you actually get in-game.
by Someone64
Sun Jan 23, 2022 1:37 pm
Forum: Gameplay Mods
Topic: BioNova v2.0 Genesis Update (ABANDONDED)
Replies: 28
Views: 26200

Re: BioNova v1.1 (Release)

Having a lot of fun with this mod. Zombies are very satisfying to kill, the gameplay is very fast paced, the gameplay systems are complex enough to be engaging but simple enough not to bog everything down. My only criticism besides lack of content especially in terms of enemy variety and maps is the ...
by Someone64
Thu Jan 20, 2022 8:58 am
Forum: Gameplay Mods
Topic: Operation Apollyon v1.7: Anniversary Edition (11/01/21)
Replies: 61
Views: 41712

Re: Operation Apollyon v1.7: Anniversary Edition (11/01/21)

The weapons are incredibly satisfying and visually cohesive. This is great fun!
by Someone64
Thu Jan 20, 2022 8:19 am
Forum: Launchers
Topic: Doom Runner (yet another graphical Doom launcher)
Replies: 180
Views: 152234

Re: Doom Runner (yet another graphical Doom launcher)

Been enjoying the updates since I last used this! Haven't used it in a long time but came back recently and really appreciate the ini copy feature. It would be nice if when you created an ini file copy it automatically switched to that ini right away, though. Good for when you use a template config ...
by Someone64
Tue Aug 31, 2021 2:51 am
Forum: Gameplay Mods
Topic: GUNSLINGER SET - CURSED GUNS (V2)
Replies: 36
Views: 28790

Re: GUNSLINGER SET - CURSED GUNS (V2)

Encountered a consistent gamebreaking bug that makes the rocket launcher unusable. If you try to equip it it will play the equip animation repeatedly forever.
by Someone64
Mon Aug 23, 2021 12:17 pm
Forum: Gameplay Mods
Topic: VDP-MonsterRandomizer UPDATED September 1, 2022
Replies: 122
Views: 63738

Re: VDP-MonsterRandomizer UPDATED June 27

Ok, I misunderstood everything... CCards/Corruption Cards is a separate mod. I thought CCards was a ZDoom feature that I just wasn't aware of. And I thought you made it to fix something that's broken specifically in my mod. And to me the species stuff has been working as intended. And I was a bit ...
by Someone64
Thu Aug 19, 2021 11:12 am
Forum: Gameplay Mods
Topic: VDP-MonsterRandomizer UPDATED September 1, 2022
Replies: 122
Views: 63738

Re: VDP-MonsterRandomizer UPDATED June 27

When I was playing CCards it seemed that a lot of effects wouldn't apply to a lot of monsters in the same species for some reason so I decided to make sure. It seems that a few monsters didn't seem to have species set for some reason, too. CCards uses species to apply effects to entire species all ...

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