I might do that in the near future, i will share the mod of courseDoomThing445 wrote: ↑Fri Nov 14, 2025 4:52 pm Gonna ask here like I did a long while ago on DoomDynMus' original post. Anyone down to make a music pack for Trepang2?
Search found 323 matches
- Sat Nov 15, 2025 11:37 am
- Forum: Gameplay Mods
- Topic: Dynamic music mod - (DoomDynMus enchanced fork)
- Replies: 14
- Views: 3517
Re: Dynamic music mod - (DoomDynMus enchanced fork)
- Wed Jun 25, 2025 11:04 am
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 263
- Views: 92037
Re: Angled Doom TRIPLE UPDATE is out!
It works now, but google drive asks for permission I am not sure why but i get this error when i try to launch lite version OS: Windows 11 (or higher) (NT 10.0) Build 22631 GZDoom version g4.14.1 W_Init: Init WADfiles. adding W:/Doom 2/gzdoom-4-14-0a-windows/gzdoom.pk3, 692 lumps adding W:/Doom 2 ...
- Wed Apr 23, 2025 9:53 am
- Forum: Gameplay Mods
- Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
- Replies: 755
- Views: 275481
Re: HXRTC Project Golden Edition Plus R17a (Update 1 Mar 2025)
Hi. i havent played you mod a long time now, but im glad to see that its almost been 10 years and you are still adding stuff to it, keep at it bother! 
- Thu Jan 02, 2025 11:06 am
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 527
- Views: 249275
Re: Beautiful Doom 7.1.6 (June 2nd, 2021)
OK these things were here for a while but i never said anything since i stopped using your mod for a year - Cacodemons attack animation is faster, when using shotgun and ssg with autoaim and the enemy is above(or below) me, only pellets that would kill the target will hit it, and the spare ones will ...
- Tue Dec 31, 2024 9:49 am
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 527
- Views: 249275
Re: Beautiful Doom 7.1.6 (June 2nd, 2021)
Playing through Anomaly Report with your mod, i noticed a crash on GZDoom 4.13.1(happened on previous versions also) when using pistol start option in gameplay options. I only tried Vanilla setting for weapons
- Mon Sep 30, 2024 9:45 am
- Forum: Gameplay Mods
- Topic: Vanilla Random 1.0
- Replies: 2
- Views: 1347
- Mon Sep 30, 2024 5:33 am
- Forum: Gameplay Mods
- Topic: Vanilla Random 1.0
- Replies: 2
- Views: 1347
Vanilla Random 1.0
Hello everybody, this is my first time uploading a mod here so feedback is appreciated. Welcome to Corpohell, where every (human and non-human) evil corporation tries to offer you their branded supplies, which includes but not limited to: 1."100% natural, 100% gluten free, 100% safe for killing ...
- Wed Sep 04, 2024 11:26 am
- Forum: Graphic/Audio Patches
- Topic: [minimod] Devred's Action HUD
- Replies: 8
- Views: 4342
Re: [minimid] Devred's Action HUD
also some suggestions -
1.same as other people an option to disable mugshot and move it around would be great, especially since original sprites are not centered properly
2.make casing animations randomized and if a weapon uses more ammo do more than one animation
3.a name or an icon of a weapon
1.same as other people an option to disable mugshot and move it around would be great, especially since original sprites are not centered properly
2.make casing animations randomized and if a weapon uses more ammo do more than one animation
3.a name or an icon of a weapon
- Wed Sep 04, 2024 11:13 am
- Forum: Graphic/Audio Patches
- Topic: [minimod] Devred's Action HUD
- Replies: 8
- Views: 4342
Re: [minimid] Devred's Action HUD
just tried you hud mod - i have a problem: ammo counter does not properly show eject animations, it looks like the casing(or rocket or plasma) just disappears, i tried a clean config to see if it helps but only a little - you can see parts of animation that fade in and out of existence, maybe theres ...
- Tue Aug 27, 2024 11:49 am
- Forum: Graphic/Audio Patches
- Topic: Yamaha Overdrive / ZDTMH
- Replies: 30
- Views: 26604
Re: Yamaha Overdrive / ZDTMH
Good luck man, thank you for this wonderful randomizer, now that youvve finished it im gonna go ahead and listen to this stuff, i feel like Comix Zone and Streets of rage arent the only ones with a good soundtrack......
- Sun Aug 11, 2024 2:00 am
- Forum: Gameplay Mods
- Topic: CVP: Carrot's Vanilla Project
- Replies: 20
- Views: 16534
Re: CVP: Carrot's Vanilla Project
ooo its updated okay so i also agree that the weapons could use a bit of shrinking or offset editing, while this does not concern free mouselook players(including you carrot?) its sometimes hard to hit with autoaim enemies lower than you everything else is very good also im not sure if it was your ...
- Sat May 25, 2024 1:46 pm
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 494
- Views: 223102
Re: (v3.1) Enhanced Vanilla Project (EVP) - My first Doom mod
Tried on GZDoom 4.12.0 - chaingun does not have muzzleflash when firing
- Fri Mar 29, 2024 6:23 pm
- Forum: Gameplay Mods
- Topic: [minimod][1.3] SoM's Utility Menu (Updated: August 31, 2025)
- Replies: 6
- Views: 2347
Re: [minimod] SoM's Utility Menu
oooooo finally i dont have to type iddt and idclev anymore! this will greatly help me screenshot wads for my reviews also i think you should mention that exit to next map saves all of your ammunition(and cheats too?) and maybe you can add an option to skip the intermission screen and still keep all ...
- Mon Mar 04, 2024 10:43 am
- Forum: Gameplay Mods
- Topic: Volatile Material - Psycho-Combustive Reaction
- Replies: 18
- Views: 14573
Re: Volatile Material - Psycho-Combustive Reaction
ben playing with Zone 400 and Angelic Aviary(buh) a couple of things i want to mention: if you dont use the grenade launcher on m16 you toss it on empty mag, maybe make it automatically use on empty mag? or click on empty mag so you wont waste the grenade i think that the current grenade is too hard ...
- Sun Feb 25, 2024 8:33 am
- Forum: TCs, Full Games, and Other Projects
- Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
- Replies: 285
- Views: 99360
Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!
started playing it - will update this post with more things i find i noticed you can reload even if you have a full mag(maybe even if there is no ammo?), which also makes me suggest another thing - add amo counter for magazine, i know a lot of military sims dont show it, but only having this feature ...