Search found 321 matches

by Gorec
Wed Apr 23, 2025 9:53 am
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18 (Update 2 May 2025)
Replies: 753
Views: 272324

Re: HXRTC Project Golden Edition Plus R17a (Update 1 Mar 2025)

Hi. i havent played you mod a long time now, but im glad to see that its almost been 10 years and you are still adding stuff to it, keep at it bother! 8-)
by Gorec
Thu Jan 02, 2025 11:06 am
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 524
Views: 245872

Re: Beautiful Doom 7.1.6 (June 2nd, 2021)

OK these things were here for a while but i never said anything since i stopped using your mod for a year - Cacodemons attack animation is faster, when using shotgun and ssg with autoaim and the enemy is above(or below) me, only pellets that would kill the target will hit it, and the spare ones will ...
by Gorec
Tue Dec 31, 2024 9:49 am
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 524
Views: 245872

Re: Beautiful Doom 7.1.6 (June 2nd, 2021)

Playing through Anomaly Report with your mod, i noticed a crash on GZDoom 4.13.1(happened on previous versions also) when using pistol start option in gameplay options. I only tried Vanilla setting for weapons
by Gorec
Mon Sep 30, 2024 9:45 am
Forum: Gameplay Mods
Topic: Vanilla Random 1.0
Replies: 2
Views: 1265

Re: Vanilla Random 1.0

BLSZDOOM wrote: Mon Sep 30, 2024 9:22 am these look great,especially the armor.
thats carrotmaster for you, he makes good sprites
by Gorec
Mon Sep 30, 2024 5:33 am
Forum: Gameplay Mods
Topic: Vanilla Random 1.0
Replies: 2
Views: 1265

Vanilla Random 1.0

Hello everybody, this is my first time uploading a mod here so feedback is appreciated. Welcome to Corpohell, where every (human and non-human) evil corporation tries to offer you their branded supplies, which includes but not limited to: 1."100% natural, 100% gluten free, 100% safe for killing ...
by Gorec
Wed Sep 04, 2024 11:26 am
Forum: Graphic/Audio Patches
Topic: [minimod] Devred's Action HUD
Replies: 8
Views: 3663

Re: [minimid] Devred's Action HUD

also some suggestions -
1.same as other people an option to disable mugshot and move it around would be great, especially since original sprites are not centered properly
2.make casing animations randomized and if a weapon uses more ammo do more than one animation
3.a name or an icon of a weapon
by Gorec
Wed Sep 04, 2024 11:13 am
Forum: Graphic/Audio Patches
Topic: [minimod] Devred's Action HUD
Replies: 8
Views: 3663

Re: [minimid] Devred's Action HUD

just tried you hud mod - i have a problem: ammo counter does not properly show eject animations, it looks like the casing(or rocket or plasma) just disappears, i tried a clean config to see if it helps but only a little - you can see parts of animation that fade in and out of existence, maybe theres ...
by Gorec
Tue Aug 27, 2024 11:49 am
Forum: Graphic/Audio Patches
Topic: Yamaha Overdrive / ZDTMH
Replies: 30
Views: 25990

Re: Yamaha Overdrive / ZDTMH

Good luck man, thank you for this wonderful randomizer, now that youvve finished it im gonna go ahead and listen to this stuff, i feel like Comix Zone and Streets of rage arent the only ones with a good soundtrack......
by Gorec
Sun Aug 11, 2024 2:00 am
Forum: Gameplay Mods
Topic: CVP: Carrot's Vanilla Project
Replies: 19
Views: 14984

Re: CVP: Carrot's Vanilla Project

ooo its updated okay so i also agree that the weapons could use a bit of shrinking or offset editing, while this does not concern free mouselook players(including you carrot?) its sometimes hard to hit with autoaim enemies lower than you everything else is very good also im not sure if it was your ...
by Gorec
Sat May 25, 2024 1:46 pm
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 492
Views: 216824

Re: (v3.1) Enhanced Vanilla Project (EVP) - My first Doom mod

Tried on GZDoom 4.12.0 - chaingun does not have muzzleflash when firing
by Gorec
Fri Mar 29, 2024 6:23 pm
Forum: Gameplay Mods
Topic: [minimod][1.2] SoM's Utility Menu (March 31, 2024)
Replies: 5
Views: 1660

Re: [minimod] SoM's Utility Menu

oooooo finally i dont have to type iddt and idclev anymore! this will greatly help me screenshot wads for my reviews also i think you should mention that exit to next map saves all of your ammunition(and cheats too?) and maybe you can add an option to skip the intermission screen and still keep all ...
by Gorec
Mon Mar 04, 2024 10:43 am
Forum: Gameplay Mods
Topic: Volatile Material - Psycho-Combustive Reaction
Replies: 18
Views: 13713

Re: Volatile Material - Psycho-Combustive Reaction

ben playing with Zone 400 and Angelic Aviary(buh) a couple of things i want to mention: if you dont use the grenade launcher on m16 you toss it on empty mag, maybe make it automatically use on empty mag? or click on empty mag so you wont waste the grenade i think that the current grenade is too hard ...
by Gorec
Sun Feb 25, 2024 8:33 am
Forum: TCs, Full Games, and Other Projects
Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Replies: 283
Views: 93263

Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

started playing it - will update this post with more things i find i noticed you can reload even if you have a full mag(maybe even if there is no ammo?), which also makes me suggest another thing - add amo counter for magazine, i know a lot of military sims dont show it, but only having this feature ...
by Gorec
Fri Feb 23, 2024 9:29 am
Forum: TCs, Full Games, and Other Projects
Topic: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION AVAILABLE!
Replies: 283
Views: 93263

Re: REDS OVER WORLD - 30-level Cold War TC - OUT NOW, RELEASED, READY FOR PLAYING!

Tormentor667 wrote: Sat Feb 17, 2024 6:04 am Rest of feedback and bugtracking of Act 2: https://docs.google.com/document/d/1m2U ... sp=sharing
i also cant access it, maybe there is some restriction you didnt to remove?
by Gorec
Wed Nov 15, 2023 11:36 am
Forum: Gameplay Mods
Topic: CVP: Carrot's Vanilla Project
Replies: 19
Views: 14984

Re: CVP: Carrot's Vanilla Project

playing your mod with SlayeR wad....i dunno what to say slayer is hard 2 things i noticed - earlier i said that plasma rifle does not go down while firing, actually it never goes down even in idle state - rockets and mancubus fireballs have the same sprite names (2 or 3 frame of mancubi fireball ...

Go to advanced search