Search found 170 matches

by theleo_ua
Tue Sep 09, 2025 11:01 am
Forum: Resources
Topic: GZDoom Compatibility Patch for Hexen Re-Release
Replies: 11
Views: 1650

Re: GZDoom Compatibility Patch for Hexen Re-Release

I've been updating my heretic patch with a working tempest wand weapon. It's still not 100% accurate. The damage and trail spawning is off since I'm kinda just guessing at what the function arguments are supposed to be. Still, I think it works and is reasonably powerful for a secret weapon. There ...
by theleo_ua
Thu Mar 20, 2025 2:13 pm
Forum: Graphic/Audio Patches
Topic: Hexen - ELV Project (high quality 3D mod for Doomsday)
Replies: 29
Views: 15245

Re: Hexen - ELV Project (high quality 3D mod for Doomsday)

ELV Project: Hexen - Public Demo is released! A 3D mod for Hexen on the Doomsday engine. Trailer: https://youtu.be/n0syJjBfMGc?si=2i7zAeSzepHvomak How to play: https://talk.dengine.net/discussion/2978/elv-project-hexen-public-demo That demo shows the game's "vertical slice" with the complete ...
by theleo_ua
Tue Dec 31, 2024 10:49 am
Forum: Graphic/Audio Patches
Topic: Hexen - ELV Project (high quality 3D mod for Doomsday)
Replies: 29
Views: 15245

Re: Hexen - ELV Project (high quality 3D mod for Doomsday)

Project ELV3D for Hexen.
Doomsday Engine 2.X - Gemstone shader
https://www.youtube.com/watch?v=PypQqQH6E_0
There will be a demo soon! (all the 3D models and textures are made)
The Ettin was reworked
by theleo_ua
Wed Dec 18, 2024 4:53 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.14.0 Released
Replies: 13
Views: 9445

Re: GZDoom 4.14.0 Released

They should. Basically, when given the final assembled weapon instead of checking the exact defined weapon it'll now check if it has a valid replacement. This means if your custom weapon pieces were only there to give it a new replacement class type, they can be removed since the replaces on the ...
by theleo_ua
Wed Dec 18, 2024 4:16 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.14.0 Released
Replies: 13
Views: 9445

Re: GZDoom 4.14.0 Released

Rachael wrote: Tue Dec 17, 2024 1:50 pm [*] Allow easier piece weapon replacing
Could anyone please tell more info about how to use new method? If I already replaced weapon pieces in my mods, will they work correctly in 4.14.0 ?
by theleo_ua
Thu May 02, 2024 2:19 am
Forum: ZDoom (and related) News
Topic: GZDoom 4.12.2 released
Replies: 46
Views: 26840

Re: GZDoom 4.12.2 released

Rachael wrote: Wed May 01, 2024 6:52 pm I think that is possible but it will require a separate feature suggestion.
suggestion created: viewtopic.php?t=79072
by theleo_ua
Thu May 02, 2024 2:17 am
Forum: Feature Suggestions [GZDoom]
Topic: Add allowduplicates cvar to CFG
Replies: 0
Views: 2009

Add allowduplicates cvar to CFG

For now, -allowduplicates works only in windows command line (BAT files). Suggestion is to add this to CFG (and maybe to INI too)

Link to related discussion: viewtopic.php?p=1251948&sid=456ec0de53c ... 9#p1251948
by theleo_ua
Wed May 01, 2024 3:24 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.12.2 released
Replies: 46
Views: 26840

Re: GZDoom 4.12.2 released

I see you set "allowduplicates = false" by default in 4.12.0, so all my bundles become broken because they are based on duplicates in gameinfo. I noticed, that I can "-allowduplicates" in BAT file, so my bundles will work again. Question: is it a way to make "allowduplicates = true" other than in ...
by theleo_ua
Sun Jan 28, 2024 9:34 pm
Forum: Feature Suggestions [GZDoom]
Topic: Add ability to control "above 100%" althud values and to select respective colors
Replies: 0
Views: 614

Add ability to control "above 100%" althud values and to select respective colors

Add ability to control "above 100%" althud values and to select respective colors The short explanation is on the next screenshot: https://i.ibb.co/2ckNjhr/blue-color-althud.png For example, I have 300 hp and 300 armor, and they are displayed as blue in althud and I want to display them as green ...
by theleo_ua
Thu Oct 26, 2023 4:50 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.11.3
Replies: 14
Views: 23342

Re: GZDoom 4.11.3

Rachael wrote: Thu Oct 26, 2023 4:44 pm The libsndfile downgrade was not intended though.
Should we ignore 4.11.3 and wait for 4.11.4 ?
by theleo_ua
Tue Oct 24, 2023 8:36 pm
Forum: Classic ("Carmack") Software Renderer Bugs
Topic: (Software) Fuzz or Shadow Voxels are rendered as Normal
Replies: 2
Views: 4171

(Software) Fuzz or Shadow Voxels are rendered as Normal

(Software) Fuzz or Shadow Voxels are rendered as Normal Software: GZDoom 4.11.1 x64 Win10 Professional with latest updates on 25 NOV 2023 AMD Software: Adrenain Edition v2022.1130.1413.1936 Hardware: Laptop ASUS ROG Strix GL702ZC-GC189R (90NB0FV1-M02740) Black AMD Ryzen 7 1700 (3.0 - 3.7 GHz) RAM 24 ...
by theleo_ua
Wed Oct 18, 2023 5:14 pm
Forum: ZDoom (and related) News
Topic: ACC 1.60 Released
Replies: 5
Views: 4815

Re: ACC 1.60 Released

In 1.60, zcommon.acs and zdefs.acs consuming less space than in 1.59, is it intended?
by theleo_ua
Wed Oct 18, 2023 4:58 pm
Forum: Closed Feature Suggestions [Raze]
Topic: Increase max voxels from 1024 to maxint or at least 2048
Replies: 1
Views: 3179

Increase max voxels from 1024 to maxint or at least 2048

Increase max voxels from 1024 to maxint or at least 2048 Software: Raze 1.7.1 x64 (please tell if I need to tell other details) Mods: RBLDVOX + Blood Coagulated + Blood Voxel Pack combination: https://u.pcloud.link/publink/show?code=XZvhoiVZV0sGGb0KEdBrfi2aSascV45p0pN7 Steps: 1) Run Raze with buggy ...
by theleo_ua
Tue Oct 17, 2023 4:58 am
Forum: Vulkan Renderer Bugs
Topic: Crash when out of video memory
Replies: 20
Views: 6883

Re: Crash when out of video memory

I'm a bit surprised, though. How can a 4GB card run out of memory with Doom, unless using hi-res textures? Hi-res textures, yes. Same for my HHMIX mod, it has a lot of hi-res content. And sometimes, when out of memory, it will not crash GZDoom, but will create video artifacts, here is an example ...
by theleo_ua
Tue Oct 17, 2023 4:40 am
Forum: Bugs [GZDoom]
Topic: Render threads did not finish within 5 seconds bug
Replies: 2
Views: 1026

Re: Render threads did not finish within 5 seconds bug

I changed to:

gl_multithread=false
gl_texture_hqresize_multithread=false
r_multithreaded=0

and bug disappears (fps become lower, but playable). Will test on future streams, how long I can play without bugs in single thread mode and how much average fps I will have

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