Search found 186 matches

by undeadmonk354
Thu Apr 20, 2023 2:18 pm
Forum: Resources
Topic: [Sprites] Stopsignal's Beastiary
Replies: 81
Views: 30070

Re: [Sprites] Stopsignal's Beastiary

Welcome back Stopsignal, I hope Abutor will be finished soon.
by undeadmonk354
Thu Feb 23, 2023 5:14 pm
Forum: TCs, Full Games, and Other Projects
Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
Replies: 484
Views: 160024

Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Here is a new update from Reelism 2

Are you tired of charging while playing american football?
Well not anymore, it's time for a touchdown!

https://twitter.com/kinsie/status/1627591477454049281
by undeadmonk354
Sat Dec 03, 2022 5:35 am
Forum: Levels
Topic: Hordamex to Reelism 2 conversion project episode 1 (3.0)
Replies: 10
Views: 1635

Re: Hordamex map 03 converted to Reelism 2

That was amazing work and I tested it, but Siberian Base map didn't spawn the boss.
There was also Sand Storm Pyramid on the stream, but will it be out soon?

Also, will there be 9 9 9 jackpot scripts for the Jackpot dice?
by undeadmonk354
Thu Sep 29, 2022 3:46 am
Forum: TCs, Full Games, and Other Projects
Topic: Land of the Serpent Riders for Wrath of Cronos (Recruiting)
Replies: 56
Views: 15586

Re: Land of the Serpent Riders for Wrath of Cronos (Recruiting)

So that means I have to play wrath of cronos using the fingers on the Android phone.
by undeadmonk354
Tue Sep 27, 2022 11:02 am
Forum: TCs, Full Games, and Other Projects
Topic: [p33] Reelism 2 - This Mod Has Moved. See OP for details.
Replies: 484
Views: 160024

Re: [p29] Reelism 2 - Version 1.21 Released! Bugfixes 'n' such

The Multi-colored puppets actually came from Bouncytem's Reelism 2 mod, meaning if you use this mod, multi-colored puppets will appear.
by undeadmonk354
Sat Aug 13, 2022 5:33 pm
Forum: TCs, Full Games, and Other Projects
Topic: Piter's Reelism 2 Fudge Pack: Brain Damaged [v1.1]
Replies: 27
Views: 8912

Re: Piter's Reelism 2 Fudge Pack: Brain Damaged [v1.1]

It's sad to hear the news for your departure from the ZDoom Forums, but I will salute you and your creations since I used the Reelism 2 Fudge Pack more often, with new weapons and enemies.

Godspeed DOOMPiter.
by undeadmonk354
Fri Aug 12, 2022 3:27 pm
Forum: Gameplay Mods
Topic: [Reelism 2] Beed's additions (Magnetism, Korax)
Replies: 3
Views: 4504

Re: [Reelism 2] Beed's additions (Magnetism, Korax)

Sorry to interrupt but, when will there be more reels and maps, like the Megaman enemies or a port of a classic Reelism map?
by undeadmonk354
Mon Jul 25, 2022 8:10 am
Forum: TCs, Full Games, and Other Projects
Topic: 'Eek! All Status Effects!' - A Reelism 2 addon (1.0.0)
Replies: 4
Views: 2392

Re: 'Eek! All Status Effects!' - A Reelism 2 addon (1.0.0)

A Reelism addon full of status effects, that's really good so far!

But I can see that monsters can jump around with fireworks and no jumping is allowed in one of the reels.
by undeadmonk354
Sun Jul 24, 2022 3:09 pm
Forum: TCs, Full Games, and Other Projects
Topic: Piter's Reelism 2 Fudge Pack: Brain Damaged [v1.1]
Replies: 27
Views: 8912

Re: Piter's Reelism 2 Fudge Pack: Brain Damaged [v1.1]

I've downloaded the file, but It's the same v1.0 version without postal dude.
Should you change the download link?
by undeadmonk354
Mon Jul 18, 2022 4:21 pm
Forum: TCs, Full Games, and Other Projects
Topic: Piter's Reelism 2 Fudge Pack: Brain Damaged [v1.1]
Replies: 27
Views: 8912

Re: Piter's Reelism 2 Fudge Pack

Congrats on the Reelism 2 release, but I got a question to ask.
What's the difference between the B.O.Bs in the Day in the Waterpark 999 jackpot and the B.O.Bs in your Reelism pack?

And also, when will there be a map or a boss coming soon?
by undeadmonk354
Mon Jul 18, 2022 3:07 pm
Forum: TCs, Full Games, and Other Projects
Topic: Bouncy's Reelism 2 Mod Pack (v 0.902 - now working for 1.23)
Replies: 127
Views: 35518

Re: Bouncy's Reelism 2 Mod Pack (v 0.700 - now working for 1

Doompiter's the one who's making the Marathon Weapons Reel, but be weary, you can't reload the weapons manually.
It's located in Piter's Reelism 2 Fudge Pack, which you can check out here: viewtopic.php?f=19&t=75960
by undeadmonk354
Sun Jul 10, 2022 6:21 pm
Forum: Gameplay Mods
Topic: [Reelism 2] Beed's additions (Magnetism, Korax)
Replies: 3
Views: 4504

Re: [Reelism 2] Beed's additions (Magnetism, Korax)

It's been a while since I fought Korax in the original Reelism 1, but now he's back in Reelism 2!
But the question is, when will Beed28 make maps in Reelism 2 since Deadly Simple of Reelism 1? We'll find out soon enough.
by undeadmonk354
Mon Jul 04, 2022 2:30 pm
Forum: TCs, Full Games, and Other Projects
Topic: Bouncy's Reelism 2 Mod Pack (v 0.902 - now working for 1.23)
Replies: 127
Views: 35518

Re: Bouncy's Reelism 2 Mod Pack (v 0.600 - now working for 1

Mr. Falcon of WildWeasel's Terrorists mod?
Man, it's been a long time since I fought him a few years after I played this mod.
by undeadmonk354
Sat May 14, 2022 6:38 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 651981

Re: Ashes Afterglow TC - update and sterilized! Pg104

If Ashes Afterglow was a Reelism 2 map, then it's 999 mapscript could be a nuclear missile launching or some mutants and beasts raiding.
by undeadmonk354
Fri May 13, 2022 11:35 am
Forum: TCs, Full Games, and Other Projects
Topic: Bouncy's Reelism 2 Mod Pack (v 0.902 - now working for 1.23)
Replies: 127
Views: 35518

Re: Bouncy's Reelism 2 Mod Pack! (v 0.16 - now working for 1

I checked and downloaded it, but now it is updated for v1.2.

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