Search found 33 matches

by sherberttcat
Sun Apr 19, 2020 11:18 am
Forum: TCs, Full Games, and Other Projects
Topic: Iron Assault Remake (Demo Update 2.5)
Replies: 142
Views: 78164

Re: (WIP)Iron Assault Remake - Mech Action in GZDoom

Oh ho ho! I'm looking forward to this one!
by sherberttcat
Tue Mar 17, 2020 9:56 am
Forum: TCs, Full Games, and Other Projects
Topic: Project Osiris - Alien Breed 3D for GZDoom (1.0.3)
Replies: 227
Views: 100828

Re: Project Osiris - Alien Breed 3D for GZDoom (0.9 BETA)

jocelynsachs wrote:This is fantastic :) I can only apologise for the level designs; I had no idea what I was doing at the time. Looking forward to playing this tonight and finding out what you've done to the old girl.
Aw snap! You mean you were on the original dev team for the Amiga original?
by sherberttcat
Sun Mar 15, 2020 12:11 am
Forum: TCs, Full Games, and Other Projects
Topic: Project Osiris - Alien Breed 3D for GZDoom (1.0.3)
Replies: 227
Views: 100828

Re: Project Osiris - Alien Breed 3D for GZDoom (0.9 BETA)

OutSTANDing! At last, we can play Alien Breed 3D without having to squint!
by sherberttcat
Tue May 07, 2019 11:46 pm
Forum: TCs, Full Games, and Other Projects
Topic: [ECWolf] Nitemare: Hugo's Revenge - a new TC for ECWolf
Replies: 12
Views: 3769

Re: [ECWolf] Nitemare: Hugo's Revenge - a new TC for ECWolf

Nitemare 3-D was one of those games I tried to be forgiving of, because it was essentially made by a team of two or three people, but the level designs are just plain shit. There's no two ways about that.
by sherberttcat
Wed Dec 12, 2018 3:01 pm
Forum: Game Engines
Topic: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWolf)
Replies: 579
Views: 130934

Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo

What I am patiently waiting on is to see Wolfenstein 2.0(Snes/Mac/3DO/Jaguar faithfully, fully recreated in ECWolf. With the authentic weapon sprites rather then these odd looking recreations that the High-res mod uses. I know there's a super mod for EDG3 that does this, but that's the Doom engine ...
by sherberttcat
Tue Dec 11, 2018 3:00 am
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC] ME
Replies: 80
Views: 22900

Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]

This is great!
Spent a huge chunk of my day off just playing PSX Doom.
by sherberttcat
Sat Nov 17, 2018 4:02 pm
Forum: TCs, Full Games, and Other Projects
Topic: Catacomb: ABYSS v1.0
Replies: 43
Views: 16556

Re: Catacomb: ABYSS v1.0

Didn't know about this. Nice! Hope it doesn't end up abandoned. Catacomb is my unfinished business, just can't deal with the slow turning and the extremely narrow FoV of the original game. I recently beat the whole trilogy, after grabbing it from GOG. I don't care for the prototype version Catacomb ...
by sherberttcat
Sat Nov 10, 2018 12:50 pm
Forum: TCs, Full Games, and Other Projects
Topic: (WIP) Super Mario Vastidity - (TC)
Replies: 36
Views: 12363

Re: 3D Super Mario TC - How to Get Sued in 5 Minutes

Honestly, I'll never understand why people make keep making fan games based on properties belonging to one of the most litigious companies around, only to have them C&D'd by Nintendo the second said fan game makes its rounds to the gaming news sites.
by sherberttcat
Thu Oct 25, 2018 12:38 am
Forum: Abandoned/Dead Projects
Topic: [WIP]WolfenDoom: Old Wounds
Replies: 35
Views: 20427

Re: [WIP]Operation: Wolfen3D Jaguar/PC mix up

HaA0ejBzDcs Update time! Got the bosses somewhat working. I've decided to scrap the kar-98, it's ammo, and the golden helmet pick up, I felt like I was deviating from the classic's source. and I'm scarping the whole SNES maps and just using classic maps just up-scaling them to match the 128x128 ...
by sherberttcat
Sat Jul 28, 2018 3:09 am
Forum: Graphic/Audio Patches
Topic: Doom 64 Retribution PBR Materials : Vaseline Edition
Replies: 31
Views: 20120

Re: Doom 64 Retribution PBR Materials : Vaseline Edition

This source port never cease to amaze me.
by sherberttcat
Sun Mar 11, 2018 8:22 pm
Forum: TCs, Full Games, and Other Projects
Topic: Wolfenstein EC (formerly Wolfenstein 3DGE)
Replies: 169
Views: 34836

Re: [3DGE] Wolfenstein 3DGE (Mac & Jag patches)

A glitch in the Jag patch has the Ubermutant way too huge. He clips through the walls and ceiling.
by sherberttcat
Mon Feb 26, 2018 2:49 pm
Forum: TCs, Full Games, and Other Projects
Topic: Wolfenstein EC (formerly Wolfenstein 3DGE)
Replies: 169
Views: 34836

Re: [3DGE] Wolfenstein 3DGE (update 2018)

Whew! Updated once again. Fixed a lot of slopy typos, errors and whatnot along with numerous changes and additions. All while also working on two seperate addon patches to go along with the base mod. These change things around to more accurately simulate the Atari Jaguar port and the Apple ...
by sherberttcat
Sun Feb 18, 2018 3:59 pm
Forum: TCs, Full Games, and Other Projects
Topic: Wolfenstein EC (formerly Wolfenstein 3DGE)
Replies: 169
Views: 34836

Re: [3DGE] Wolfenstein 3DGE (update 2018)

That is so weird! The issue I had was gone, when I went back to play the game again.
One thing I wish could be changed, would be having the PC version music playing during the Second Encounter, as was the case in the Jaguar port. Is that an easy thing I can do myself?
by sherberttcat
Sat Feb 17, 2018 1:39 am
Forum: TCs, Full Games, and Other Projects
Topic: Wolfenstein EC (formerly Wolfenstein 3DGE)
Replies: 169
Views: 34836

Re: [3DGE] Wolfenstein 3DGE (update 2017)

The hud's alpha transparency is off, ever so slightly.
by sherberttcat
Fri Feb 09, 2018 6:11 pm
Forum: TCs, Full Games, and Other Projects
Topic: Consolation Prize: Console TCs for Gameplay Mods (p11 N64up)
Replies: 177
Views: 127361

Re: Consolation Prize: Console TCs for Gameplay Mods (p8 UPD

I love the PSX one. That ones great to load up all by itself.

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