Search found 33 matches
- Sun Apr 19, 2020 11:18 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Iron Assault Remake (Demo Update 2.5)
- Replies: 142
- Views: 78164
Re: (WIP)Iron Assault Remake - Mech Action in GZDoom
Oh ho ho! I'm looking forward to this one!
- Tue Mar 17, 2020 9:56 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Project Osiris - Alien Breed 3D for GZDoom (1.0.3)
- Replies: 227
- Views: 100828
Re: Project Osiris - Alien Breed 3D for GZDoom (0.9 BETA)
Aw snap! You mean you were on the original dev team for the Amiga original?jocelynsachs wrote:This is fantasticI can only apologise for the level designs; I had no idea what I was doing at the time. Looking forward to playing this tonight and finding out what you've done to the old girl.
- Sun Mar 15, 2020 12:11 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Project Osiris - Alien Breed 3D for GZDoom (1.0.3)
- Replies: 227
- Views: 100828
Re: Project Osiris - Alien Breed 3D for GZDoom (0.9 BETA)
OutSTANDing! At last, we can play Alien Breed 3D without having to squint!
- Tue May 07, 2019 11:46 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [ECWolf] Nitemare: Hugo's Revenge - a new TC for ECWolf
- Replies: 12
- Views: 3769
Re: [ECWolf] Nitemare: Hugo's Revenge - a new TC for ECWolf
Nitemare 3-D was one of those games I tried to be forgiving of, because it was essentially made by a team of two or three people, but the level designs are just plain shit. There's no two ways about that.
- Wed Dec 12, 2018 3:01 pm
- Forum: Game Engines
- Topic: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWolf)
- Replies: 579
- Views: 130934
Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
What I am patiently waiting on is to see Wolfenstein 2.0(Snes/Mac/3DO/Jaguar faithfully, fully recreated in ECWolf. With the authentic weapon sprites rather then these odd looking recreations that the High-res mod uses. I know there's a super mod for EDG3 that does this, but that's the Doom engine ...
- Tue Dec 11, 2018 3:00 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC] ME
- Replies: 80
- Views: 22900
Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]
This is great!
Spent a huge chunk of my day off just playing PSX Doom.
Spent a huge chunk of my day off just playing PSX Doom.
- Sat Nov 17, 2018 4:02 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Catacomb: ABYSS v1.0
- Replies: 43
- Views: 16556
Re: Catacomb: ABYSS v1.0
Didn't know about this. Nice! Hope it doesn't end up abandoned. Catacomb is my unfinished business, just can't deal with the slow turning and the extremely narrow FoV of the original game. I recently beat the whole trilogy, after grabbing it from GOG. I don't care for the prototype version Catacomb ...
- Sat Nov 10, 2018 12:50 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: (WIP) Super Mario Vastidity - (TC)
- Replies: 36
- Views: 12363
Re: 3D Super Mario TC - How to Get Sued in 5 Minutes
Honestly, I'll never understand why people make keep making fan games based on properties belonging to one of the most litigious companies around, only to have them C&D'd by Nintendo the second said fan game makes its rounds to the gaming news sites.
- Thu Oct 25, 2018 12:38 am
- Forum: Abandoned/Dead Projects
- Topic: [WIP]WolfenDoom: Old Wounds
- Replies: 35
- Views: 20427
Re: [WIP]Operation: Wolfen3D Jaguar/PC mix up
HaA0ejBzDcs Update time! Got the bosses somewhat working. I've decided to scrap the kar-98, it's ammo, and the golden helmet pick up, I felt like I was deviating from the classic's source. and I'm scarping the whole SNES maps and just using classic maps just up-scaling them to match the 128x128 ...
- Sat Jul 28, 2018 3:09 am
- Forum: Graphic/Audio Patches
- Topic: Doom 64 Retribution PBR Materials : Vaseline Edition
- Replies: 31
- Views: 20120
Re: Doom 64 Retribution PBR Materials : Vaseline Edition
This source port never cease to amaze me.
- Sun Mar 11, 2018 8:22 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Wolfenstein EC (formerly Wolfenstein 3DGE)
- Replies: 169
- Views: 34836
Re: [3DGE] Wolfenstein 3DGE (Mac & Jag patches)
A glitch in the Jag patch has the Ubermutant way too huge. He clips through the walls and ceiling.
- Mon Feb 26, 2018 2:49 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Wolfenstein EC (formerly Wolfenstein 3DGE)
- Replies: 169
- Views: 34836
Re: [3DGE] Wolfenstein 3DGE (update 2018)
Whew! Updated once again. Fixed a lot of slopy typos, errors and whatnot along with numerous changes and additions. All while also working on two seperate addon patches to go along with the base mod. These change things around to more accurately simulate the Atari Jaguar port and the Apple ...
- Sun Feb 18, 2018 3:59 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Wolfenstein EC (formerly Wolfenstein 3DGE)
- Replies: 169
- Views: 34836
Re: [3DGE] Wolfenstein 3DGE (update 2018)
That is so weird! The issue I had was gone, when I went back to play the game again.
One thing I wish could be changed, would be having the PC version music playing during the Second Encounter, as was the case in the Jaguar port. Is that an easy thing I can do myself?
One thing I wish could be changed, would be having the PC version music playing during the Second Encounter, as was the case in the Jaguar port. Is that an easy thing I can do myself?
- Sat Feb 17, 2018 1:39 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Wolfenstein EC (formerly Wolfenstein 3DGE)
- Replies: 169
- Views: 34836
Re: [3DGE] Wolfenstein 3DGE (update 2017)
The hud's alpha transparency is off, ever so slightly.
- Fri Feb 09, 2018 6:11 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Consolation Prize: Console TCs for Gameplay Mods (p11 N64up)
- Replies: 177
- Views: 127361
Re: Consolation Prize: Console TCs for Gameplay Mods (p8 UPD
I love the PSX one. That ones great to load up all by itself.