Search found 329 matches
- Wed Sep 16, 2020 3:03 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1086425
Re: Hideous Destructor 4.4.2b
1) There is no way I can get out of "mag manager" once I open it up, and it seems there is no button to bind to close it. Once it's open, it stays forever for me. Clicking it again does nothing productive. Have you tried selecting a weapon? I just downloaded the newest master and switching to a ...
- Wed Sep 16, 2020 12:56 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1086425
Re: Hideous Destructor 4.4.2b
All on the Github. holy macaronny, there so many updates... Doubt I can catch on that. Anyway, a few feedbacks. 1) There is no way I can get out of "mag manager" once I open it up, and it seems there is no button to bind to close it. Once it's open, it stays forever for me. Clicking it again does ...
- Wed Sep 16, 2020 8:58 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1086425
Re: Hideous Destructor 4.4.2b
Can I please get to the archive of full changelog information thoughout of all the versions? Been a while since I download the last version of this mod, would love to know the exact changes it's been passing through.
- Thu Jul 23, 2020 5:34 pm
- Forum: Gameplay Mods
- Topic: Ultra-Crispy (25/07/19) I update... again!
- Replies: 285
- Views: 72020
Re: Ultra-Crispy (25/07/19) I update... again!
Why no flamethrower still? D: I thought you said you wanted to add it.
Also, any chance to get 5:4 support, please?
Also, any chance to get 5:4 support, please?
- Thu Jul 16, 2020 2:18 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1393
- Views: 333460
Re: Hexen: Walpurgis [0.87- "A Magical Reform!"]
On the contrary; EVERYTHING in Walpurgis is actually DECORATE except the statusbar, which is by 3saster and NightFright. And this is EXACTLY what I was referring to after looking inside your code, heh. :P Unfortunately, DECORATE is extremely limited, so most tend to switch to acs and zscript. I ...
- Sun Jul 12, 2020 7:17 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3215
- Views: 702966
Re: [Blade of Agony] Screenshots from Chapter 3 | p187
Public inactivity doesn't automatically mean inactivity behind the curtain. After months of dedicated commitment we can finally announce that the third chapter of Blade of Agony is finished - well, at least the rough outline. The Final Confrontation , that has been renamed for story-consistency and ...
- Sun Jul 05, 2020 10:33 am
- Forum: Gameplay Mods
- Topic: Duke Nuke 3D v10b
- Replies: 76
- Views: 43541
Re: Duke Nuke 3D v10b
If someone would have duke nukem 3d levels for zdoom that would be great! I really doubt that what you're asking is physically possible due to the fact thst Build engine abuses 4D trick quite often (namely secret levels of second and third episodes). Not to mention movable non-infinite-tall objects ...
- Sat Jul 04, 2020 8:32 am
- Forum: TCs, Full Games, and Other Projects
- Topic: ONSLAUGHT - GZDoom meets Dark Messiah of Might & Magic
- Replies: 15
- Views: 10231
Re: ONSLAUGHT - GZDoom meets Dark Messiah of Might & Magic
a.k.a. Kick Messiah of Shoes and Soles? Will this mod at least feature the versatile, viable, complex and fun magic system the DMoM&M had? The fireball was there a kick ass, and so was the flamethrower spell. The telekinesis was one of the best in history of video games too. Not only you could grab ...
- Sat Jul 04, 2020 7:55 am
- Forum: Abandoned/Dead Projects
- Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
- Replies: 830
- Views: 231275
Re: D(E)4D - v3 Alpha 8.6 (05/04/2020)
I'd just like to take a moment to thank Major Cooke for making sure the 5:4 aspect ration support will never becomes irrelevant.



- Sat Jul 04, 2020 7:43 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1393
- Views: 333460
Re: Hexen: Walpurgis [0.87- "A Magical Reform!"]
Honestly both options might be off the table at the moment, might be back to the drawing board; triple blast causes horrendous lag even on my Radeon RX580 and frankly looks a bit of a mess; and chain lightning either just fails to appear entirely or constantly hunts the player even when flagged as ...
- Wed Jul 01, 2020 4:05 am
- Forum: Gameplay Mods
- Topic: [WIP2] Thy Blood Konsumed: Vampiric Power Fantasy
- Replies: 34
- Views: 18357
Re: [WIP2] Thy Blood Konsumed: Vampiric Power Fantasy
I remember this mod used to have mana regeneration. How do I enable it? Can I have cvar or something, please?
- Wed Jul 01, 2020 3:50 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1393
- Views: 333460
Re: Hexen: Walpurgis [0.87- "A Magical Reform!"]
Yes, I had to look up the Gluon Gun, been over two decades since I played half-life and didn't remember it, but kinda like that, a tightly weaving triple beam from each hand. Oh god please no. We already have plenty of boring laser beams in all over doom\hexen mods. Even your one already have a ...
- Mon Jun 29, 2020 2:28 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1393
- Views: 333460
Re: Hexen: Walpurgis [0.87- "A Magical Reform!"]
For Fulgur (Lightning) Primary Fire, would people prefer to see a spiralling column of triple lightning forks of death with a longer range, or to have the current single beam but have it attempt to chain/fork on hitting the first enemy? Huh? I re-read that sentence like... 7 times, I still don't ...
- Mon Jun 29, 2020 2:49 am
- Forum: Gameplay Mods
- Topic: HexArcana! (HexArcana V3.1)
- Replies: 136
- Views: 49300
Re: DoomArcana! (HexArcana V2.1)
I do like a lot of your suggestions. It's unfortunate that you've noted the sort of OP nature of the Slayer and Magister, since they were originally supposed to be much weaker. Power creep has gotten a little out of hand in this project, but I don't think it'll be really possible or a good idea to ...
- Sun Jun 28, 2020 6:28 pm
- Forum: Gameplay Mods
- Topic: HexArcana! (HexArcana V3.1)
- Replies: 136
- Views: 49300
Re: DoomArcana! (HexArcana V2.1)
You know, you raise a lot of interesting points. I'll address your last one first, with the cvar. It's not that there's really any problem with it, it's simply an issue with myself. A creator's pride in his work is a weird thing. I saw a guy wanting to figure out a way to COMPLETELY remove all ...