Search found 87 matches
- Thu Aug 14, 2025 10:51 pm
- Forum: General
- Topic: MAKING A MELEE-BASED COMPANION WITH SLADE
- Replies: 2
- Views: 81
Re: MAKING A MELEE-BASED COMPANION WITH SLADE
You can access actor's velocity vector directly and you can modify it which is perfect for dashes in any direction. To dash towards the target you need vector difference between target position and companion position. To dash sideways you'll need to get previous vector and rotate it 90 degrees (swap ...
- Fri Jul 25, 2025 7:20 pm
- Forum: General
- Topic: How do I get started on modding GZDoom?
- Replies: 1
- Views: 64
Re: How do I get started on modding GZDoom?
I want to start modding DOOM That's great! y Which mod loader would be best for my purposes? There are no correct answers to this question. Many people love ZDL . I like DoomRunner . There are plenty more beyond those two. Its whatever is convenient to you. Maybe you like to create shell scripts to ...
- Sat Jul 05, 2025 6:34 am
- Forum: General
- Topic: Build gdx on Android
- Replies: 1
- Views: 61
Re: Build gdx on Android
Search "Zeta Touch" for Raze + EDuke32 on android
- Wed Jun 18, 2025 11:03 am
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1536
- Views: 348283
Re: RELEASE: Wolfenstein 3D TC Version 3.1
I'm currently working on a mod using this TC. Does anyone know how I would go about porting Second Encounter or any fan map packs? I have half of a converter: I can read GAMEMAPS into data that can be worked with. I wrote it first in TypeScript then re-wrote it to ZScript: https://forum.zdoom.org ...
- Tue Jun 10, 2025 2:04 pm
- Forum: General
- Topic: Looking for a SLADE PK3/ZDoom "example project"
- Replies: 2
- Views: 79
Re: Looking for a SLADE PK3/ZDoom "example project"
Also try this guide: ZScript Basics: A Guide for Non-Programmers (from a non-programmer)
Or at least add it to bookmarks to check it out later. At the beginning it goes over differences between wad and pk3 and how to work with them.
Or at least add it to bookmarks to check it out later. At the beginning it goes over differences between wad and pk3 and how to work with them.
- Fri Jun 06, 2025 12:40 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [4.14.2]Vanilla Essence error
- Replies: 5
- Views: 266
Re: [4.14.2]Vanilla Essence error
VM execution aborted: tried to read from address zero. Called from StretchHandler.WorldThingSpawned at vanilla essence 4.3.pk3:zscript.zc, line 144 I've downloaded Vanilla Essence from here tried it in GZDoom 4.12.2 with no other mods and it worked just fine. Are you sure that your vanilla essence ...
- Wed May 28, 2025 5:37 pm
- Forum: Assets (and other stuff)
- Topic: Making a little buddy [Answered]
- Replies: 3
- Views: 432
Re: Making a little buddy [Answered]
I wondered if it's possible to make a script that spawns an NPC next to the player that can't be hurt by the player, and shoots enemies for you. Ideally, he sticks around in the space around the player. Is this possible in any version of Doom Builder? There is a thread Looking for a companion mod ...
- Tue May 06, 2025 1:04 am
- Forum: General
- Topic: EDITING COMPANION MOD ZSCRIPT AND ACS
- Replies: 2
- Views: 224
Re: EDITING COMPANION MOD ZSCRIPT AND ACS
Okay, I've downloaded files and opened FriendSoapMactavish.pk3 and I can't seem to access the .o file within the code. This is because .o file is compiled ACS. When you right click on .acs file in Slade and go Script -> Compile ACS it will create .o file. From the looks of it all ACS script does in ...
- Sun Apr 20, 2025 9:31 am
- Forum: Gameplay Mods
- Topic: ajynksed Level Info - dsda-Doom Style levelinfo exHUD for gzDoom [my 1st ever mod!!] (zscript)) [UPDATED : 31/03/25]
- Replies: 4
- Views: 1951
Re: ajynksed Level Info - dsda-Doom Style levelinfo exHUD for gzDoom [my 1st ever mod!!] (zscript)) [UPDATED : 31/03/25]
I have a feature request if you don't mind: a cvar that controls if this widget is visible or not so that it would be possible to toggle it on/off for the purpose of taking screenshots.
- Mon Mar 31, 2025 8:24 pm
- Forum: General
- Topic: has anyone seen a replay mod like Minecraft's replay mod
- Replies: 2
- Views: 172
Re: has anyone seen a replay mod like Minecraft's replay mod
Not replay mod but since you're looking for machinima tools there was a Cameraman Mod which should work great together with demo recording feature to achieve your goals.
- Tue Mar 11, 2025 7:52 am
- Forum: Gameplay Mods
- Topic: ajynksed Level Info - dsda-Doom Style levelinfo exHUD for gzDoom [my 1st ever mod!!] (zscript)) [UPDATED : 31/03/25]
- Replies: 4
- Views: 1951
Re: aJynksed Level Info Mod (My 1st ever mod!) [UPDATED : 11/03/25]
Thank you for the mod. I'm going to try it because my usual issue is that I have strange compulsive desire to check kills/secrets right after I save the game and notification that game is saved usually completely covers this information. With this mod I can just move it down where I can always see it.
- Sun Mar 09, 2025 7:39 pm
- Forum: Gameplay Mods
- Topic: [0.3.1] Archipelago Multiworld Randomizer support for GZDoom!
- Replies: 2
- Views: 1522
Re: [0.3.1] Archipelago Multiworld Randomizer support for GZDoom!
Curious: how do you get information in and out of GZDoom? Previously I've used -stdout to get information out of GZD and feed it into screen readers but no idea how to pass information back into GZD. Can this technology be used to revive Twitchy Doom ? Previously it relied on GZD reading loaded ...
- Sun Mar 02, 2025 10:56 am
- Forum: Levels
- Topic: RAMP - A community+ project [DOWNLOAD!]
- Replies: 33
- Views: 17425
Re: RAMP - A community+ project [DOWNLOAD!]
I've finally played through all RAMP 2021 maps. I've started playing on January 12, 2024 and finished on March 1, 2025. A little over a year to play all 200 maps. If RAMP is yearly event and I'm playing only RAMP I will never ran out of maps to play. This is crazy. Massive thank you to Doom ...
- Wed Jan 29, 2025 12:10 pm
- Forum: Script Library
- Topic: [ZScript] GZKinematics - Forward Kinematics & FABRIK
- Replies: 2
- Views: 1203
Re: [ZScript] GZKinematics - Forward Kinematics & FABRIK
This is super cool. I've tried doing FABRIK in Space Engineers but I wasn't smart enough. Its cool to see it implemented in GZD.
- Tue Dec 31, 2024 3:46 am
- Forum: Gameplay Mods
- Topic: Wolf Reader
- Replies: 3
- Views: 3602
Wolf Reader
I've learned that its possible to read files using ZScript and wrote small mod that is able to read some of the Wolf3D files: BrQvADQcUG4 All credits go to this article: https://vpoupet.github.io/wolfenstein/docs/files Without it I would've never managed to do it. Not sure how useful it is because ...