Search found 7 matches
- Tue Apr 10, 2018 7:17 pm
- Forum: Graphic/Audio Patches
- Topic: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)
- Replies: 195
- Views: 168553
Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Hi there Hexereticdoom, I made one for Beautiful Doom. People may want to play with this since there was no variation of hud for bd. Can you post this link on main thread? https://drive.google.com/open?id=1aK7hfTDO5lcXxQ_siZGNlMwO1cLxQYWY By the way, this is my first mod. You have to start ...
- Thu Jul 07, 2016 11:17 am
- Forum: Graphic/Audio Patches
- Topic: [Released v1.3] RexenHud:A simple hud for Doom
- Replies: 17
- Views: 5937
Re: [Released v1.2] RexenHud:A simple hud for Doom
tested again and have and issue
http://i.imgur.com/stAlxhm.png--->1.2v
this is the version you uploaded 1.2v and i didnt remember seeing the doom guy face in 1.1v
http://i.imgur.com/Vu648lU.png--->1.1v
and im using GZDoom 1.9.1 so should i be using an unoficial build?
http://i.imgur.com/stAlxhm.png--->1.2v
this is the version you uploaded 1.2v and i didnt remember seeing the doom guy face in 1.1v
http://i.imgur.com/Vu648lU.png--->1.1v
and im using GZDoom 1.9.1 so should i be using an unoficial build?
- Wed Jul 06, 2016 10:25 am
- Forum: Graphic/Audio Patches
- Topic: [Released v1.3] RexenHud:A simple hud for Doom
- Replies: 17
- Views: 5937
Re: [Released v1.1] RexenHud:A simple hud for Doom
i test your HUD
i like it casue its really simple
but the font size in screen are to little kinda troublesome if someone plays in high resolutions or widescreen and the icons of the keys should be accurate if they are keycards or skullkeys above all else its really good
i like it casue its really simple
but the font size in screen are to little kinda troublesome if someone plays in high resolutions or widescreen and the icons of the keys should be accurate if they are keycards or skullkeys above all else its really good
- Tue Jul 05, 2016 6:59 pm
- Forum: Graphic/Audio Patches
- Topic: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2016)
- Replies: 144
- Views: 42242
Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
is there anyway to get working this patch with zandronum? cause it give some errors when i try to use it with zandronum 2.1.2
i get this error
Script error, "BD_Voxel_Patch_3-2-1.pk3:skullcolumn.txt" line 46:
Expected ')', got ','.
i get this error
Script error, "BD_Voxel_Patch_3-2-1.pk3:skullcolumn.txt" line 46:
Expected ')', got ','.
- Sat Jan 23, 2016 8:01 am
- Forum: Graphic/Audio Patches
- Topic: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2016)
- Replies: 144
- Views: 42242
Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
ty for the updates keep up the awesome and brutal work
- Sat Jan 09, 2016 8:17 am
- Forum: Graphic/Audio Patches
- Topic: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2016)
- Replies: 144
- Views: 42242
Re: [Release] Brutal Doom Voxel Patch 3.0 (Updated 01/08/201
maybe a dumb question but when i use the voxel patch 3.0 i dont need to download the other voxel like hellspawn and aspergers?
- Wed Jan 06, 2016 10:22 pm
- Forum: Graphic/Audio Patches
- Topic: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2016)
- Replies: 144
- Views: 42242
Re: [Release] Brutal Doom Voxel Patch 2.0
greeting for the author of the voxel patch for brutal doom its really awesome well the reason im here is to tell the patch works well in the new version of brutal doom 20b but at some point at least the candles and the Candelabras are flickering between the sprites and the voxel models and the ...