Search found 20 matches
- Sat Nov 13, 2021 11:10 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 649375
Re: (V1.05 Page50) Ashes Afterglow TC
I have a few comments about the weapons. Some are questions, others are concerns. - Does the Heavy Rifle upgrade do anything? It claims to enable automatic fire, but I thought this was already the case with the normal military rifle. The only thing I think it does is decrease recoil somewhat. - I ...
- Fri Nov 12, 2021 2:11 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 649375
Re: (V1.05 Page50) Ashes Afterglow TC
I've played through Afterglow in its entirety only a couple times at this point, and I still have the feeling that there's more I'm still missing even if I get all the marked secrets. What other ways are there to complete quests? What hidden dialogue options have I not found yet? What if there's a ...
- Mon Jun 28, 2021 3:34 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: IronTusks - Diablo3D V1.2.25 + Patch (Links UPDATED)
- Replies: 592
- Views: 146003
Re: IronTusks - Diablo3D V1.2.2 + Patch (Links UPDATED)
If I may, I'd like to submit a few notable bugs that I've encountered throughout my time playing this. For the record, all of my playtime was done on GZDoom 4.6.0; I have had one full playthrough as Assassin, and part of a playthrough as Sorcerer. -Arrow projectiles from enemies are invisible. This ...
- Wed Dec 30, 2020 6:39 pm
- Forum: Technical Issues
- Topic: (LZDoom) Extreme performance drops
- Replies: 3
- Views: 976
Re: (LZDoom) Extreme performance drops
My device drivers have been up to date for as long as I can remember. My machine's components are old enough that most of them have probably received all of the updates they'll ever get. It could have been some invisible update to my Windows, though the only updates my system has received in the ...
- Wed Dec 30, 2020 12:49 pm
- Forum: Technical Issues
- Topic: (LZDoom) Extreme performance drops
- Replies: 3
- Views: 976
(LZDoom) Extreme performance drops
Until a few days ago, I was able to run basically anything I wanted in LZDoom freely, with the only performance issues manifesting when there is a good reason, i.e. large amounts of detail being rendered or heavy game activity. But now more recently, my game will occasionally be hit with severe ...
- Thu May 14, 2020 3:54 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1710602
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
So I was running DRLA by itself initially, but I get other errors when running it with DRLM. I'll post a screenshot of the last few lines in the console. And yes, I meant the commando class. Also not a he btw. Oh, those errors are about normal when running DRLM to my knowledge. A lot of them ...
- Thu May 14, 2020 3:25 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1710602
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
So I was running DRLA by itself initially, but I get other errors when running it with DRLM. I'll post a screenshot of the last few lines in the console. And yes, I meant the commando class. Also not a he btw. Oh, those errors are about normal when running DRLM to my knowledge. A lot of them ...
- Wed May 13, 2020 6:33 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1710602
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
If all the super rare high-tier items get nerfed into oblivion, there will be no excitement in finding them at all, so I don't see the point. I've come across a Lightweaver maybe 5 times total, so I think it's ridiculous damage is absolutely justified. The only thing I'd do is putting it into in a ...
- Wed May 13, 2020 12:58 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1710602
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
I did some research into the code, and I think I found the secret. Indeed, the synergy is a reference to Fallout, and it's a pretty damn good one at that; double damage on a gun that already does pretty impressive damage and can be charged up to do even more! Now all you have to do is bring together ...
- Wed May 13, 2020 11:23 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1710602
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
What you can expect to find is very much mod-dependent if you aren't just using Zetashop, but if we're talking ideals, well I still haven't even compared the different assemblies you could use on it but for the weapon in its own right 2 Firestorm + Power and/or Bulk is clearly the way to go for ...
- Tue May 12, 2020 6:29 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1710602
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
I guess if you know the maps inside out, that is indeed a viable strat. I do make use of it, but I don't actually set it up actively. For example, on level 7, the invisibility spheres magnify stealth weapon damage massively and the stealth rifle just happens to be my go-to early game weapon... But ...
- Tue May 12, 2020 3:10 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1710602
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
Yeah putting a Sniper/Agility mod on the laser rifle is damn near useless since it already has very good accurary. If a sniper mod gave the laser rifle piercing ability, that'd be a different story. As for the powerup thing: That's actually a solid argument, although I personally can't really ...
- Sun May 10, 2020 6:07 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1710602
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
What exactly does the "Berserker Armor" do? When I try to equip it, there's a message saying "I'm lazy to do something cool yet...". I guess we're not supposed to access it yet, since it also uses the same sprite as the Gothic Armor (in the description, it uses the Berserk Powersuit sprite)? I've ...
- Sun May 10, 2020 5:38 pm
- Forum: Gameplay Mods
- Topic: Sangelothi Mods (NeoCore v5 RELEASED PG.26)
- Replies: 422
- Views: 96857
Re: Sangelothi Mods (NeoCore v4 RELEASED PG.25)
I've just finished a run through BTSX E1 with this mod, which has given me plenty of time to gather my thoughts on everything new. - I like all of the new enemy replacements, but I think the Watcher needs to be nerfed somewhat. He's quite fast in both movement and attacks, which is contrary to the ...
- Sun May 03, 2020 9:48 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1710602
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
Which is Plasma Cannon? Anti-Material Rifle is great but the Gauss Rifle is even better, it'd be a go-to more if I didn't love dedicated backpack for plasma. Also if you want some really ridiculous time as Technician try with DRLM. You'll get scavengeable weapons pretty often. LegenDoom Lite is ...