Search found 10 matches

by Psi7
Thu Oct 02, 2025 12:30 pm
Forum: Gameplay Mods
Topic: [WIP] Kan: Awakening
Replies: 14
Views: 8428

Re: [WIP] Kan: Awakening

I've made a small patch to fix the mod not starting on recent GZDoom versions. Just sharing if anybody is interested.
by Psi7
Wed Jun 26, 2024 7:15 am
Forum: Gameplay Mods
Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
Replies: 158
Views: 72316

Re: BorderDoom: Doom + Borderlands gameplay (update 1.2)

I couldn't pickup weapons or armor, but with some trial and error I was able to find out that setting "Smart autoaim" to "Only monsters" in the Gameplay Options page prevents the pickup system from working for some reason.
by Psi7
Wed May 22, 2024 2:03 pm
Forum: Gameplay Mods
Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
Replies: 247
Views: 173438

Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)

So since GZD 4.12 nuked Hellrider, somebody had to fix it to work and now its here. Sadly I cant put this on the OP but here's the link to the fixed version. I highly recommend that @Endie download this and reupload this so it can go on the Opening Post link. https://drive.google.com/file/d ...
by Psi7
Mon Apr 29, 2024 8:18 am
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4990
Views: 1250716

Re: Mod Download Broken? Request Reuploads Here

VitSm wrote: Sun Apr 28, 2024 11:12 am
Psi7 wrote: Sun Apr 28, 2024 6:10 am Does anyone could reupload the 1.1 version of this map?
viewtopic.php?t=71247
GZ_Slaughterhouse_1.1.zip
Thanks a lot!
by Psi7
Sun Apr 28, 2024 6:10 am
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4990
Views: 1250716

Re: Mod Download Broken? Request Reuploads Here

Does anyone could reupload the 1.1 version of this map?
viewtopic.php?t=71247
by Psi7
Sun Apr 28, 2024 6:04 am
Forum: Gameplay Mods
Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
Replies: 247
Views: 173438

Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)

I can confirm that version 4.12.1 of GZDoom also freezes a lot with this mod.
by Psi7
Tue Jun 02, 2020 6:02 am
Forum: Gameplay Mods
Topic: Nightshift v2.1 (01/12/20) Stable changes
Replies: 240
Views: 68103

Re: Nightshift v1.6 (30/05/20) - Want some fog too?

I just noticed the skybox bug only occurs when NSMusic is set to 1, at 0 there is no bug, tested on latest GZDoom.

I've fixed it myself by removing If (GetCvar("NSMusic") == 0) on the 9th line of the SnowOnly ACS script.
by Psi7
Tue Apr 04, 2017 4:39 pm
Forum: General
Topic: FluidSynth ends music abruptly
Replies: 0
Views: 187

FluidSynth ends music abruptly

When using FluidSynth the main menu music from Doom or Doom II cuts abruptly, while using Timidity++ it fades nicely. Is it an issue or is it normal?
by Psi7
Mon Sep 26, 2016 9:03 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1099428

Re: Hideous Destructor [last update dated September 26, 2016

Everytime an enemy is hit by my bullets I get this message VM EXECUTION ABORTED: INVALID SELF POINTER in the console on the latest SVN versions of GZDoom.
by Psi7
Mon Dec 21, 2015 8:19 am
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 527
Views: 249232

Re: Beautiful Doom 6.0.9.5 (Dec 20, 2015)

Couldn't reproduce this. You must be selecting Vanilla Guns class. Vanilla Guns has fully vanilla weapons, no alt. attacks since version 6.0.7. Enhanced Guns includes alt. attacks. Also, in case you've been playing some wad with the mod, saved your game, then loaded the new version of the mod and ...

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