Search found 10 matches
- Thu Oct 02, 2025 12:30 pm
- Forum: Gameplay Mods
- Topic: [WIP] Kan: Awakening
- Replies: 14
- Views: 8428
Re: [WIP] Kan: Awakening
I've made a small patch to fix the mod not starting on recent GZDoom versions. Just sharing if anybody is interested.
- Wed Jun 26, 2024 7:15 am
- Forum: Gameplay Mods
- Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
- Replies: 158
- Views: 72316
Re: BorderDoom: Doom + Borderlands gameplay (update 1.2)
I couldn't pickup weapons or armor, but with some trial and error I was able to find out that setting "Smart autoaim" to "Only monsters" in the Gameplay Options page prevents the pickup system from working for some reason.
- Wed May 22, 2024 2:03 pm
- Forum: Gameplay Mods
- Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
- Replies: 247
- Views: 173438
Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
So since GZD 4.12 nuked Hellrider, somebody had to fix it to work and now its here. Sadly I cant put this on the OP but here's the link to the fixed version. I highly recommend that @Endie download this and reupload this so it can go on the Opening Post link. https://drive.google.com/file/d ...
- Mon Apr 29, 2024 8:18 am
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4990
- Views: 1250716
Re: Mod Download Broken? Request Reuploads Here
Thanks a lot!VitSm wrote: ↑Sun Apr 28, 2024 11:12 amGZ_Slaughterhouse_1.1.zipPsi7 wrote: ↑Sun Apr 28, 2024 6:10 am Does anyone could reupload the 1.1 version of this map?
viewtopic.php?t=71247
- Sun Apr 28, 2024 6:10 am
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4990
- Views: 1250716
Re: Mod Download Broken? Request Reuploads Here
Does anyone could reupload the 1.1 version of this map?
viewtopic.php?t=71247
viewtopic.php?t=71247
- Sun Apr 28, 2024 6:04 am
- Forum: Gameplay Mods
- Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
- Replies: 247
- Views: 173438
Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
I can confirm that version 4.12.1 of GZDoom also freezes a lot with this mod.
- Tue Jun 02, 2020 6:02 am
- Forum: Gameplay Mods
- Topic: Nightshift v2.1 (01/12/20) Stable changes
- Replies: 240
- Views: 68103
Re: Nightshift v1.6 (30/05/20) - Want some fog too?
I just noticed the skybox bug only occurs when NSMusic is set to 1, at 0 there is no bug, tested on latest GZDoom.
I've fixed it myself by removing If (GetCvar("NSMusic") == 0) on the 9th line of the SnowOnly ACS script.
I've fixed it myself by removing If (GetCvar("NSMusic") == 0) on the 9th line of the SnowOnly ACS script.
- Tue Apr 04, 2017 4:39 pm
- Forum: General
- Topic: FluidSynth ends music abruptly
- Replies: 0
- Views: 187
FluidSynth ends music abruptly
When using FluidSynth the main menu music from Doom or Doom II cuts abruptly, while using Timidity++ it fades nicely. Is it an issue or is it normal?
- Mon Sep 26, 2016 9:03 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1099428
Re: Hideous Destructor [last update dated September 26, 2016
Everytime an enemy is hit by my bullets I get this message VM EXECUTION ABORTED: INVALID SELF POINTER in the console on the latest SVN versions of GZDoom.
- Mon Dec 21, 2015 8:19 am
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 527
- Views: 249232
Re: Beautiful Doom 6.0.9.5 (Dec 20, 2015)
Couldn't reproduce this. You must be selecting Vanilla Guns class. Vanilla Guns has fully vanilla weapons, no alt. attacks since version 6.0.7. Enhanced Guns includes alt. attacks. Also, in case you've been playing some wad with the mod, saved your game, then loaded the new version of the mod and ...