Search found 15 matches
- Mon Jul 24, 2017 3:54 pm
- Forum: Resources
- Topic: A Last Rites rip, and why nobody has bothered
- Replies: 3
- Views: 2056
Re: A Last Rites rip, and why nobody has bothered
Some of the .LIF files' details were discussed here , but TL;DR: palettes are located at offset 0x50000 within the .LIF files themselves and they're RGB 6bpp, so they might need some adjustment in case TM doesn't support that format or the sprites/images will appear too dark; here 's the palette ...
- Tue May 02, 2017 6:23 pm
- Forum: Resources
- Topic: [Sprites] Weapons from Disruptor.
- Replies: 6
- Views: 3092
Re: [Sprites] Weapons from Disruptor.
Ive recently converted some sprites from the Playstation game disruptor to be more doomified. ... Anyone can freely use these, i only ask they be credited to insomniac games, the developers of disruptor. Since the topic author doesn't appear to be kind enough to credit who spent a significant ...
- Sun Feb 05, 2017 7:44 am
- Forum: Resources
- Topic: Dynamo's One-Stop Resources Shop(NEW!Realms of the Haunting)
- Replies: 79
- Views: 42035
Re: Dynamo's One-Stop Resources Shop(NEW!Realms of the Haunt
http://realmsofthehaunting.com/downloads.php Take a look at the "GDV Player" section. Keep in mind that the suggested -z0 parameter doesn't seem to work well for all the files(expecially the menu-related ones I extracted), in case that happens try playing the video without the -z0 parameter, and if ...
- Sat Oct 29, 2016 8:35 am
- Forum: Resources
- Topic: Dynamo's One-Stop Resources Shop(NEW!Realms of the Haunting)
- Replies: 79
- Views: 42035
Re: Dynamo's One-Stop Resources Shop(NEW!Realms of the Haunt
Hey, I just wanted to say thanks for doing all of this, these are great :) Ive recreated the Fajita Maker from Quiver for zdoom using some of these rips, I've credited you aswell, Heres the topic I started at realm: http://realm667.com/index.php/en/forum-board/armory/631-fajita-maker-quiver Id love ...
- Tue Sep 27, 2016 5:36 pm
- Forum: Resources
- Topic: Dynamo's One-Stop Resources Shop(NEW!Realms of the Haunting)
- Replies: 79
- Views: 42035
Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
Have any success in converting them? not yet, I have quite a busy schedule as of late and that game has proven to be quite a bit harder than I originally anticipated, so I've temporarily put it on hold for the time being. At the moment I'm tinkering on and off with realms of the haunting(found out ...
- Tue May 24, 2016 11:29 am
- Forum: Resources
- Topic: Dynamo's One-Stop Resources Shop(NEW!Realms of the Haunting)
- Replies: 79
- Views: 42035
Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
MISSIONS folder contains plain text files which can be opened with notepad++(or any other text editor I guess), defining level names/level music/briefing text/etc. Nothing relevant As of the .CLF files I'll have to take a deeper look, they might contain some hints for sure(at this point the size ...
- Tue May 24, 2016 10:38 am
- Forum: Resources
- Topic: Dynamo's One-Stop Resources Shop(NEW!Realms of the Haunting)
- Replies: 79
- Views: 42035
Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
my plan was to extract the sprites/textures on their own rather than the whole sheet containing them, but I haven't been able to find their widthxheight values anywhere... seems like i'll have to analyze the exe, but I don't have the time to spare to reverse it for the time being
- Tue May 24, 2016 7:58 am
- Forum: Resources
- Topic: Dynamo's One-Stop Resources Shop(NEW!Realms of the Haunting)
- Replies: 79
- Views: 42035
Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
Well, just in case someone wants to give it a look here's what I discovered about Last Rites' .LIF files so far http://pastebin.com/q6L6nJPN I pretty much fully understood the weapon files (.SIF) , the .DSF speech/music files are ADPCM and gotta figure out a way to convert them; as of the rest ...
- Fri May 20, 2016 5:14 am
- Forum: Resources
- Topic: Killing Time Assets Complete
- Replies: 18
- Views: 5319
Re: Killing Time Assets Complete
A few wav files are corrupt(from what I've seen it looks like you've put the ChunkSize field twice rather than once), also the images in \MenusAndHud don't have transparent background(but that can be fixed from slade quite easily, so no big deal I guess)
Aside from that, good job
Aside from that, good job

- Wed May 18, 2016 7:43 am
- Forum: Resources
- Topic: Dynamo's One-Stop Resources Shop(NEW!Realms of the Haunting)
- Replies: 79
- Views: 42035
Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
I suppose your right in that I could make the pad bytes another color, I would just have to add an array for already found colors and choose something not included. Yeah, pretty much :) I thought I could make an example on how to do it but it looks like you figured it out on your own already. Let ...
- Wed May 18, 2016 5:44 am
- Forum: Resources
- Topic: Dynamo's One-Stop Resources Shop(NEW!Realms of the Haunting)
- Replies: 79
- Views: 42035
Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
The 'alpha' color in game is set to black in the pallet. Technically, I think the black used inside of the sprites is sopposed to be a different pallet color number, but because both it and the alpha map to the same color PIL treats them the same when converting alpha. Its the same black value Can ...
- Sat May 14, 2016 11:58 am
- Forum: Resources
- Topic: Dynamo's One-Stop Resources Shop(NEW!Realms of the Haunting)
- Replies: 79
- Views: 42035
Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
Alright, I'll search the widthxheight values of a few sample textures/sprites to see if I can find the archive's file allocation table, so that I can automate the extraction process. Thanks 

- Sat May 14, 2016 10:11 am
- Forum: Resources
- Topic: Dynamo's One-Stop Resources Shop(NEW!Realms of the Haunting)
- Replies: 79
- Views: 42035
Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
If you're not practical with coding your own tools the easiest way is saving the palette with .pal extension, import it in slade then right click->Palette->Tweak, then set Luminosity to 200% twice. Anyway I checked the beginning with 8x8 tile size like you suggested, but all I see is http://imgur ...
- Sat May 14, 2016 7:03 am
- Forum: Resources
- Topic: Dynamo's One-Stop Resources Shop(NEW!Realms of the Haunting)
- Replies: 79
- Views: 42035
Re: Dynamo's One-Stop Resources Shop (NEW! Damage Incorporat
I tried to rip LR, but TiledGGD messes up the palette making it too dark. That's because like most DOS games, LR's palette intensity values range between 0-63 rather than 0-255... Multiply each palette color's RGB components by 4, problem solved :wink: Also if you could share what you discovered so ...
- Sun Dec 06, 2015 12:18 pm
- Forum: Resources
- Topic: [RESOURCES] Target
- Replies: 22
- Views: 2641
Re: [RESOURCES] Target
I might as well address the issues you're experiencing: -The "excess pixels" on PSP7 are most likely the header and/or the palette data at the beginning of the file, the palette is 4 bytes per pixel(ABGR) instead of 3 but it looks like PSP doesn't like it -As of GIMP I have no idea, I've used a few ...