i think it fits more as a boss from some special map/invasion/etc than a random boss of lcaMetal_Spaghetti wrote:(Legendary Complex Addon I N T E N S I F I E S)
Fantastic, i will update you when i done the rotations
Search found 80 matches
- Sun Oct 01, 2017 4:10 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4657204
Re: [SPRITES] Spriting Carnival!!
- Mon Sep 18, 2017 2:32 pm
- Forum: Gameplay Mods
- Topic: [WIP] The Trooper - 0.3.4 [INFINITE HIATUS]
- Replies: 352
- Views: 71779
Re: [WIP] The Trooper - 0.2.4.10 [ARSENALS & ADVERSARIES]
yay finally i can test this with my monster pack 

- Mon Sep 18, 2017 12:40 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4657204
Re: [SPRITES] Spriting Carnival!!
emm and D4T?XLightningStormL wrote:Now we just need a set of Praetor Armor player sprites, and it will all be set.
- Fri Aug 11, 2017 9:37 pm
- Forum: Gameplay Mods
- Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
- Replies: 658
- Views: 263677
Re: High Noon Drifter v1 - Dancing With Spiders
https://www.twitch.tv/videos/164783302Gollgagh wrote:Mind sharing a link?
I have no idea where that is.
- Fri Aug 11, 2017 9:07 pm
- Forum: Gameplay Mods
- Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
- Replies: 658
- Views: 263677
Re: High Noon Drifter v1 - Dancing With Spiders
lol he already did both, heretic and hexen support in the next version, check the stream of term
- Sat Jul 29, 2017 12:01 am
- Forum: Levels
- Topic: The Invasion of Hell [07/08/17 New Screen][Map 1 released]
- Replies: 16
- Views: 5815
Re: The Invasion of Hell (17/06/17 Alpha 2 released)
maybe because is hard to notice every project since the update of zdoom forumsMajor Cooke wrote:Now why didn't I notice this beautiful little gem...
I'll give it a try, may even throw a link to it from D4D's thread.
- Thu Jul 27, 2017 5:25 pm
- Forum: Gameplay Mods
- Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
- Replies: 658
- Views: 263677
Re: High Noon Drifter v1 - Oops, I slipped.
Term I love this mod, simply put. The thematically-fitting tight weapons, whip, grenades and summoning Basillisa are just oh so fun to use. Like others have posted here, the SSG replacement is really cool, too. Only problem I have is throwing the hat alarms monsters on the map which I'm not sure is ...
- Wed Jul 26, 2017 10:23 am
- Forum: Gameplay Mods
- Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
- Replies: 658
- Views: 263677
Re: High Noon Drifter v1 - Oops, I slipped.
Primary complaint so far is that it's impossible to access the options for custom monsters like Bratwurst or gameplay modifiers like Legendoom Lite. That's the fault of gzdoom, not him edit: can be fixed removing the "custom" optionsmenu and adding AddOptionMenu "OptionsMenu" { StaticText ...
- Tue Jul 25, 2017 9:51 am
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 415201
Re: [WIP]Colourful Hell 0.90 terror and gibs
himJojo_195 wrote:How do I kill the white archvile? Do I have to shoot him normally or kill all his ghosts? does he spawn infinite ghosts? can he resurrect ghosts of imps as ghosts again?
- Tue Jul 25, 2017 9:48 am
- Forum: Gameplay Mods
- Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
- Replies: 658
- Views: 263677
Re: High Noon Drifter v1 - Oops, I slipped.
>cowboy mod
>error 404 winchester not found
but oh the whip is amazing
>error 404 winchester not found
but oh the whip is amazing

- Fri Jul 21, 2017 1:44 am
- Forum: Gameplay Mods
- Topic: High Noon Drifter v1.2 - Between God, the Devil, and a .500
- Replies: 658
- Views: 263677
Re: High Noon Drifter v1 - Oops, I slipped.
I've been really looking forward to this mod and i'm super excited it got released early......but I can't play it. everytime I launch it I get this error with the bow, here's the full error: "Script error, "HighNoonDrifter-v1.pk3:zscript.txt" line 1: Unexpected identifier Expecting end of file or ...
- Mon May 29, 2017 2:51 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4657204
Re: [SPRITES] Spriting Carnival!!
Finally Sawcubus is finished! Gibbing animation is not included since this guy is only for the Kinsie's Metadoom!wooow thats amazing, good job

- Sun Mar 05, 2017 6:10 pm
- Forum: Gameplay Mods
- Topic: Doom behavior
- Replies: 4
- Views: 2824
Re: Doom behavior
screenshots?
- Fri Mar 03, 2017 10:29 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4657204
Re: [SPRITES] Spriting Carnival!!
DIMOShunter wrote:Simply replace head and recoloring![]()
cool i love the details of his head

- Tue Feb 28, 2017 7:43 am
- Forum: Gameplay Mods
- Topic: Doomjoshuaboy's mod 2 v12 Patch for Fixing Weapon Slots
- Replies: 2
- Views: 992