Search found 98 matches

by eyesoftheworld94
Wed Oct 09, 2019 8:46 am
Forum: Gameplay Mods
Topic: Duke Nuke 3D v10b
Replies: 76
Views: 43696

Re: Duke Nuke 3D v10b

Have you thought about remaking the episodes from Duke Nukem 3D for a full-on remake in the GZDoom Engine?
by eyesoftheworld94
Mon May 27, 2019 4:18 pm
Forum: General
Topic: [Sigil] Romero's fifth Doom episode released
Replies: 99
Views: 11270

Re: Fifth Romero's Doom episode to be released

Really great Episode! Sigil soundtrack rocks too.

Has anyone in the community thought of creating an animated INTERPIC for the episode?
by eyesoftheworld94
Tue Dec 11, 2018 3:21 pm
Forum: General
Topic: [Sigil] Romero's fifth Doom episode released
Replies: 99
Views: 11270

Re: Fifth Romero's Doom episode to be released

it's named Sigil. It's exciting [...] 9 SP maps of course plus 9 DM maps. Just want to clarify that on the Twitch Stream he did yesterday, that the full 5th Episode is titled Sigil Of The Baphomet along with the game only having 9 levels included in the release - as stated on his webpage: Q: You ...
by eyesoftheworld94
Wed Sep 12, 2018 9:48 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 659971

Re: Resource Request thread *Read 1st post*

Hi all, I'm working on a personal project - targeting limited hardware (16-bit colour palette for textures that can range in size from 32x32 - 64x64 depending on the Colour Index.... I have a team of ~30 people - Programmers, 3D Modellers, Play-testers, and sound design , but am in need of some ...
by eyesoftheworld94
Sat Aug 18, 2018 4:19 am
Forum: Off-Topic
Topic: Nintendo 64 Homebrew Development Discord...
Replies: 0
Views: 463

Nintendo 64 Homebrew Development Discord...

Hey All, I couldn't find a thread for something like this,but anyhow, wanted to post this since I know the ZDoom Community has a lot of talented individuals here on the forums, as well as a lot of members whom are interested in Retro Hardware and the development of such hardware, along with game ...
by eyesoftheworld94
Sat Dec 23, 2017 7:40 pm
Forum: Off-Topic
Topic: Looking for some Sprite artists for a Demake/Hack?
Replies: 2
Views: 464

Looking for some Sprite artists for a Demake/Hack?

So, as the title states, I'm looking for some sprite artists that could help me with a rom hack demake for Paper Mario 64. I'm looking to demake TTYD (and it's characters) into the PM64 style (so 16 colours max per sprite, same height as other PM64 characters, and the same art-style). Let me know if ...
by eyesoftheworld94
Tue Nov 07, 2017 4:26 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38034
Views: 4643312

Re: [SPRITES] Spriting Carnival!!

https://orig00.deviantart.net/e59a/f/2017/311/7/a/spear1_by_vexidavulpine-dbt1py9.png spear Very nice work, although to my eyes it looks like it would be too "Flat" in game and lacks a bit more shading for the effect of it not being pointed upwards (like holding a stick straight up in the air like ...
by eyesoftheworld94
Mon Oct 30, 2017 3:42 pm
Forum: TCs, Full Games, and Other Projects
Topic: Castlevania: Simon's Destiny [V1.4 OUT!]
Replies: 256
Views: 243470

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

So happy it's released! Thank you! playing it now!
by eyesoftheworld94
Fri Oct 27, 2017 9:48 am
Forum: General
Topic: ZDoom project ideas you have
Replies: 5359
Views: 689272

Re: ZDoom project ideas you have

A Community Mapping Project based upon the listening of the Bonus Music from Aubrey's soundtracks that weren't in any of the games. Style the map (and name it) after the track itself. (example: "Clawing The Terminal" (Bonus track from D64 20th Anniversary Soundtrack)
by eyesoftheworld94
Wed Oct 25, 2017 9:15 pm
Forum: Off-Topic
Topic: DUSK - an actually-authentic retro shooter wtf
Replies: 141
Views: 14868

Re: DUSK - an actually-authentic retro shooter wtf

Have been watching playthroughs of the first episode a-lot. With the impending release incoming very soon (Halloween), is it still too soon to gather a group effort and create a faithful TC to this game for GZDoom yet?
by eyesoftheworld94
Sat Oct 07, 2017 6:43 pm
Forum: Levels
Topic: [DM] Morgenstern - Released!
Replies: 41
Views: 11004

Re: [DM] Morgenstern - Released!

Great work SiberianTiger, I'm wondering though if it would be much to ask to make it compatible with D4T ?
by eyesoftheworld94
Sat Oct 07, 2017 5:11 pm
Forum: Levels
Topic: Medieval Madness DM [DHH - D4T - QC:DE] New Update
Replies: 6
Views: 3738

Re: Medieval Madness [-DHHx and D4T- DM maps]

I really love these maps! it would be very cool if you could possibly demake some of the D'16 Multiplayer maps for D4T as well! Thoughts on doing something like that? Great work none-the-less
by eyesoftheworld94
Sat Oct 07, 2017 4:13 pm
Forum: Levels
Topic: Maps4D4T - Heatwave Demake
Replies: 12
Views: 4107

Re: Maps4D4T - Heatwave Demake

Very amazing work on this Mr.Enchanter. Is there any other DM maps from D'16 you'd work on as well? I know DbThanatos had demaked The Chasm for D4T and it would be cool if more of the D'16 Maps were de-made. (which would be: Excavation Infernal Disposal Helix Perdition Sacrilegious Beneath Ritual ...
by eyesoftheworld94
Sat Sep 02, 2017 3:03 pm
Forum: TCs, Full Games, and Other Projects
Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
Replies: 355
Views: 130541

Re: [WIP] Quake Champions: Doom Edition

This looks hella sweet! Any chance you'll gather up some mappers to recreate the maps from QC? That would be even sweeter!

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