Search found 98 matches
- Wed Oct 09, 2019 8:46 am
- Forum: Gameplay Mods
- Topic: Duke Nuke 3D v10b
- Replies: 76
- Views: 43696
Re: Duke Nuke 3D v10b
Have you thought about remaking the episodes from Duke Nukem 3D for a full-on remake in the GZDoom Engine?
- Mon May 27, 2019 4:18 pm
- Forum: General
- Topic: [Sigil] Romero's fifth Doom episode released
- Replies: 99
- Views: 11270
Re: Fifth Romero's Doom episode to be released
Really great Episode! Sigil soundtrack rocks too.
Has anyone in the community thought of creating an animated INTERPIC for the episode?
Has anyone in the community thought of creating an animated INTERPIC for the episode?
- Sun Feb 17, 2019 3:55 am
- Forum: General
- Topic: [Sigil] Romero's fifth Doom episode released
- Replies: 99
- Views: 11270
- Tue Dec 11, 2018 3:21 pm
- Forum: General
- Topic: [Sigil] Romero's fifth Doom episode released
- Replies: 99
- Views: 11270
Re: Fifth Romero's Doom episode to be released
it's named Sigil. It's exciting [...] 9 SP maps of course plus 9 DM maps. Just want to clarify that on the Twitch Stream he did yesterday, that the full 5th Episode is titled Sigil Of The Baphomet along with the game only having 9 levels included in the release - as stated on his webpage: Q: You ...
- Wed Sep 12, 2018 9:48 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 659971
Re: Resource Request thread *Read 1st post*
Hi all, I'm working on a personal project - targeting limited hardware (16-bit colour palette for textures that can range in size from 32x32 - 64x64 depending on the Colour Index.... I have a team of ~30 people - Programmers, 3D Modellers, Play-testers, and sound design , but am in need of some ...
- Sat Aug 18, 2018 4:19 am
- Forum: Off-Topic
- Topic: Nintendo 64 Homebrew Development Discord...
- Replies: 0
- Views: 463
Nintendo 64 Homebrew Development Discord...
Hey All, I couldn't find a thread for something like this,but anyhow, wanted to post this since I know the ZDoom Community has a lot of talented individuals here on the forums, as well as a lot of members whom are interested in Retro Hardware and the development of such hardware, along with game ...
- Sat Dec 23, 2017 7:40 pm
- Forum: Off-Topic
- Topic: Looking for some Sprite artists for a Demake/Hack?
- Replies: 2
- Views: 464
Looking for some Sprite artists for a Demake/Hack?
So, as the title states, I'm looking for some sprite artists that could help me with a rom hack demake for Paper Mario 64. I'm looking to demake TTYD (and it's characters) into the PM64 style (so 16 colours max per sprite, same height as other PM64 characters, and the same art-style). Let me know if ...
- Tue Nov 07, 2017 4:26 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38034
- Views: 4643312
Re: [SPRITES] Spriting Carnival!!
https://orig00.deviantart.net/e59a/f/2017/311/7/a/spear1_by_vexidavulpine-dbt1py9.png spear Very nice work, although to my eyes it looks like it would be too "Flat" in game and lacks a bit more shading for the effect of it not being pointed upwards (like holding a stick straight up in the air like ...
- Mon Oct 30, 2017 3:42 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Castlevania: Simon's Destiny [V1.4 OUT!]
- Replies: 256
- Views: 243470
Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]
So happy it's released! Thank you! playing it now!
- Fri Oct 27, 2017 9:48 am
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5359
- Views: 689272
Re: ZDoom project ideas you have
A Community Mapping Project based upon the listening of the Bonus Music from Aubrey's soundtracks that weren't in any of the games. Style the map (and name it) after the track itself. (example: "Clawing The Terminal" (Bonus track from D64 20th Anniversary Soundtrack)
- Wed Oct 25, 2017 9:15 pm
- Forum: Off-Topic
- Topic: DUSK - an actually-authentic retro shooter wtf
- Replies: 141
- Views: 14868
Re: DUSK - an actually-authentic retro shooter wtf
Have been watching playthroughs of the first episode a-lot. With the impending release incoming very soon (Halloween), is it still too soon to gather a group effort and create a faithful TC to this game for GZDoom yet?
- Sat Oct 07, 2017 6:43 pm
- Forum: Levels
- Topic: [DM] Morgenstern - Released!
- Replies: 41
- Views: 11004
Re: [DM] Morgenstern - Released!
Great work SiberianTiger, I'm wondering though if it would be much to ask to make it compatible with D4T ?
- Sat Oct 07, 2017 5:11 pm
- Forum: Levels
- Topic: Medieval Madness DM [DHH - D4T - QC:DE] New Update
- Replies: 6
- Views: 3738
Re: Medieval Madness [-DHHx and D4T- DM maps]
I really love these maps! it would be very cool if you could possibly demake some of the D'16 Multiplayer maps for D4T as well! Thoughts on doing something like that? Great work none-the-less
- Sat Oct 07, 2017 4:13 pm
- Forum: Levels
- Topic: Maps4D4T - Heatwave Demake
- Replies: 12
- Views: 4107
Re: Maps4D4T - Heatwave Demake
Very amazing work on this Mr.Enchanter. Is there any other DM maps from D'16 you'd work on as well? I know DbThanatos had demaked The Chasm for D4T and it would be cool if more of the D'16 Maps were de-made. (which would be: Excavation Infernal Disposal Helix Perdition Sacrilegious Beneath Ritual ...
- Sat Sep 02, 2017 3:03 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: QC:DE v2.7 is out! (With 100% more Dusk Dude)
- Replies: 355
- Views: 130541
Re: [WIP] Quake Champions: Doom Edition
This looks hella sweet! Any chance you'll gather up some mappers to recreate the maps from QC? That would be even sweeter!