Search found 114 matches

by Bofubutt
Sat Mar 09, 2024 9:56 am
Forum: Levels
Topic: Dominus Diabolicus - 33-map megawad - RELEASED (3/8/2024)
Replies: 40
Views: 10957

Re: Dominus Diabolicus - 33-map megawad - RELEASED (3/8/2024)

Damn I just played through the old version the other day, real excited to play this full one. EDIT: So the OP says mouselook isn't forced off, but its forced off. This is now fixed in the final release here ! There's a few other changes I've made in other maps, particularly early ones, but also ...
by Bofubutt
Wed Mar 06, 2024 3:31 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 467406

Re: [5.5] Corruption Cards - 200+ Gameplay warping cards!

Quick question - what can I do to make this DEHACKED enemy's name show up in card descriptions? I've set the Name = field in the Thing block and even have it as part of a monstergroup (which does get picked up, but this card in particular seems to only use the classname).

by Bofubutt
Sat Mar 02, 2024 2:53 am
Forum: Levels
Topic: Dominus Diabolicus - 33-map megawad - RELEASED (3/8/2024)
Replies: 40
Views: 10957

Re: Dominus Diabolicus - 33-map megawad - RC3 available! (Updated 2/21/24)

RC5 is now available here, containing some rebalancing, simplification of some particularly grating secrets in MAP14/MAP16, and other quality of life improvements.

This is likely to be the final version of the wad, pending any showstoppers found.
by Bofubutt
Thu Feb 22, 2024 1:12 pm
Forum: Levels
Topic: Dominus Diabolicus - 33-map megawad - RELEASED (3/8/2024)
Replies: 40
Views: 10957

Re: Dominus Diabolicus - 33-map megawad - RC3 available! (Updated 2/21/24)

Damn I just played through the old version the other day, real excited to play this full one. EDIT: So the OP says mouselook isn't forced off, but its forced off. Ah, that's unintentional. I tested with mouselook to make sure nothing broke, but I might have been overriding the settings in the wad ...
by Bofubutt
Wed Feb 21, 2024 10:54 pm
Forum: Levels
Topic: Dominus Diabolicus - 33-map megawad - RELEASED (3/8/2024)
Replies: 40
Views: 10957

Re: Dominus Diabolicus - 33-map megawad - RC3 available! (Updated 2/21/24)

Long time no post, but I promise this isn't a Necropost - because this wad is DONE (or rather, is in RC form)! 33 maps! Grab it here ! There have been a lot of changes since the last update to this thread, including new enemies, overhauling of existing levels, adding of all new levels, you name it ...
by Bofubutt
Fri Oct 28, 2022 7:30 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1713931

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Would using the "Change in-game difficulty to" option be a good one for preserving UV spawns in a mapset while possibly forcing the enemy variants to be a bit less deadly? The reason I ask is because I've been playing through some of my own maps which are very very doable in vanilla, but become ...
by Bofubutt
Fri Jun 10, 2022 1:47 pm
Forum: Levels
Topic: Dominus Diabolicus - 33-map megawad - RELEASED (3/8/2024)
Replies: 40
Views: 10957

Re: Dominus Diabolus - Episode 1 released (updated 5/18)

looks interesting, very impressive for your first map set :) will give it a try sometime and report back Let me know what you think! I'm looking forward to it. I'm making some good progress on MAP12, which is the start of the Hell episode (what's the episode after Hell? that's a secret). Expect ...
by Bofubutt
Mon May 23, 2022 8:13 pm
Forum: Levels
Topic: Dominus Diabolicus - 33-map megawad - RELEASED (3/8/2024)
Replies: 40
Views: 10957

Re: Dominus Diabolus - In-Progress mapset (Updated 3/6)

Excellent! Thank you. I will check it out as soon as possible. :thumb: I look forward to hearing your thoughts on it! I'm particularly fond of the new music tracks, and Lee Jackson wrote the music for MAP11. I'm also a lot happier with some of the early levels, which are less grindy in terms of ...
by Bofubutt
Wed May 18, 2022 12:40 pm
Forum: Levels
Topic: Dominus Diabolicus - 33-map megawad - RELEASED (3/8/2024)
Replies: 40
Views: 10957

Re: Dominus Diabolus - In-Progress mapset (Updated 3/6)

MAP11 is now available, completing Episode 1, and multiple significant changes have been made to previous maps: MAP01 New MIDI track. Made some layout changes, particularly to the yellow key area. Added a handful of enemies. Increased weapon, armor, health, and ammunition availability. Made visual ...
by Bofubutt
Wed Mar 09, 2022 9:56 pm
Forum: Levels
Topic: Dominus Diabolicus - 33-map megawad - RELEASED (3/8/2024)
Replies: 40
Views: 10957

Re: Dominus Diabolus - In-Progress mapset (Updated 3/6)

Yeah, I can live with the instagib trap if I am given more than cryptic clues. The other problem with the coloured torches is that I had to memorize the whole sequence. And yes, getting the BFG in MAP10 is slightly annoying indeed. I was not going to complain about it, but now that you mention it ...
by Bofubutt
Wed Mar 09, 2022 8:46 pm
Forum: Levels
Topic: Dominus Diabolicus - 33-map megawad - RELEASED (3/8/2024)
Replies: 40
Views: 10957

Re: Dominus Diabolus - In-Progress mapset (Updated 3/6)

Then again, the teleporter puzzle in TNT's MAP30 is really easy to figure out, as you only need to look at the automap and notice the pattern with the teleporter lines. In any case, marine corpses as a warning sign would be an intuitive solution. On my way to the puzzle, I did not notice the clues ...
by Bofubutt
Tue Mar 08, 2022 1:10 pm
Forum: Levels
Topic: Dominus Diabolicus - 33-map megawad - RELEASED (3/8/2024)
Replies: 40
Views: 10957

Re: Dominus Diabolus - In-Progress mapset (Updated 3/6)

I see. Still not a fan of that kind of trap, especially in an early non-secret level. I had originally made the trap teleport the player to the very first room, but the three or so playtesters I had thought that was too frustrating because they couldn't tell that they were being returned to the ...
by Bofubutt
Tue Mar 08, 2022 11:13 am
Forum: Levels
Topic: Dominus Diabolicus - 33-map megawad - RELEASED (3/8/2024)
Replies: 40
Views: 10957

Re: Dominus Diabolus - In-Progress mapset (Updated 3/6)

Given how you keep ramping up the monster count with every map, I am afraid MAP29 might end up breaking Doom! :lol: Anyway, MAP09's teleporter puzzle strikes me as deeply unfair: I do not mind trial and error if the penalty is not too harsh, but here, if you pick the wrong teleporter, you instantly ...
by Bofubutt
Tue Mar 08, 2022 8:13 am
Forum: Levels
Topic: Dominus Diabolicus - 33-map megawad - RELEASED (3/8/2024)
Replies: 40
Views: 10957

Re: Dominus Diabolus - In-Progress mapset (Updated 3/6)

JohnnyTheWolf wrote:Got it, thanks! Boy, you sure love those thin switches. :lol:
Only ever for secrets, I promise!
by Bofubutt
Mon Mar 07, 2022 9:45 pm
Forum: Levels
Topic: Dominus Diabolicus - 33-map megawad - RELEASED (3/8/2024)
Replies: 40
Views: 10957

Re: Dominus Diabolus - In-Progress mapset (Updated 3/6)

How do I get the blue keycard in MAP08? You don't need it to beat the level, but there are a few clues around the level. If you do some switch hunting, you may find it. Hint 1: Have you noticed a door anywhere that doesn't open when you try to open it, perhaps in the red key area? There's a switch ...

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