Search found 9 matches

by CoolSkeleton95
Sat Nov 07, 2015 11:08 am
Forum: Gameplay Mods
Topic: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Replies: 223
Views: 83568

Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Not for me, unfortunately. That just puts it at the very bottom of the screen with most of it out of view.
by CoolSkeleton95
Fri Nov 06, 2015 5:36 pm
Forum: Gameplay Mods
Topic: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Replies: 223
Views: 83568

Re: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)

Any plans to try fixing the HUD? It's a real nice lookin' thing but it kills me that it's in such an obtrusive spot. Especially when you pick up keys.
by CoolSkeleton95
Fri Nov 06, 2015 9:41 am
Forum: Gameplay Mods
Topic: [spooky] It's a Goodtimesans!
Replies: 72
Views: 27159

Re: [spooky] It's a Goodtimesans!

So, to clarify, are the new gloves in the latest version? Or...? Either way, I think either adding an option or offering two different versions to allow people to choose between the gloves and the hands would be a good idea.
by CoolSkeleton95
Thu Nov 05, 2015 11:40 pm
Forum: Gameplay Mods
Topic: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Replies: 223
Views: 83568

Re: [spooky] sans. (Version 1.351 - MEGALOBLOOK Update)

Thanks! That seems to have gotten me the proper HUD...but...er, it's having some... (Hiding images due to size) http://i.imgur.com/Af2I55t.png http://i.imgur.com/Id2r2hb.png ...issues. Dunno if this is something to do with me specifically or a glitch created by something changed for 1.35/1.351 In ...
by CoolSkeleton95
Thu Nov 05, 2015 10:46 pm
Forum: Gameplay Mods
Topic: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Replies: 223
Views: 83568

Re: [spooky] sans. (Version 1.351 - MEGALOBLOOK Update)

=/-? Sorry, I'm pretty new at this. :oops: I'd assume it's either the = key or the - key, but I'd rather be sure...
by CoolSkeleton95
Thu Nov 05, 2015 3:59 pm
Forum: Off-Topic
Topic: New Member Introductions
Replies: 794
Views: 202862

Re: New Member Introductions

:shock:

Teach me, master.
by CoolSkeleton95
Thu Nov 05, 2015 2:19 pm
Forum: Off-Topic
Topic: New Member Introductions
Replies: 794
Views: 202862

Re: New Member Introductions

Well, hopefully I don't drive any of you so insane with my startling shrilly screams. Just let me know if I'm being a pest, I'd hate to end up giving the impression I just won't leave you be. :P Don't get into a pun fight with me, friendo, I'll send you straight to the bone zone. Anyhow, thanks for ...
by CoolSkeleton95
Thu Nov 05, 2015 9:27 am
Forum: Off-Topic
Topic: New Member Introductions
Replies: 794
Views: 202862

Re: New Member Introductions

GREETINGS, HUMANS! I, THE GREAT PAPYRUS, HAVE DECIDED TO GRACE YOUR FORUMS!! NYEH HEH H- Yeah, no that'd get old real fast. :p In all seriousness, hello! I suppose if you're looking for something to call me for short Skelly, or perhaps Papyrus would do. Either way, if it wasn't obvious, I mostly ...
by CoolSkeleton95
Thu Nov 05, 2015 8:00 am
Forum: Gameplay Mods
Topic: [spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Replies: 223
Views: 83568

Re: [spooky] sans. (Version 1.35 - MEGALOBLOOK Update)

Okay, so. This mod's pretty freakin' amazing. However, for me, the HUD isn't working. The custom HUD, that is. Instead, it's the standard DOOM HUD, but with Sans's face in the middle. Running v1.35 in the latest devbuild of ZDoom on Windows 7 with The Ultimate DOOM's doom.wad from the Steam version ...

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