Search found 183 matches

by Tango
Sun Jun 05, 2022 8:53 pm
Forum: Resources
Topic: [Monsters/Weapon/Sprites] Things and whatnot
Replies: 24
Views: 17022

Re: [Monsters/Weapon/Sprites] Things and whatnot

apologies for the bump, but I don't suppose anyone has backups of all the wads in the OP?
by Tango
Sat Mar 20, 2021 1:44 pm
Forum: Scripting
Topic: [Decorate] Forcing "weapons stay" for random spawner weapons
Replies: 1
Views: 274

[Decorate] Forcing "weapons stay" for random spawner weapons

I have a randomizer skill setting in my mod, which alters monster and weapon spawns a bit. For weapons, in some cases I spawn an alternative version of a weapon in addition to the original weapon spawn. So for example, in the "Ultra Randomized" skill setting, I use ZMAPINFO to replace the ...
by Tango
Fri May 29, 2020 5:07 pm
Forum: Resources
Topic: [Sprites] SoniK.O.Fan's sprites
Replies: 303
Views: 130073

Re: [Sprites] SoniK.O.Fan's sprites

your spritework is seriously amazing Sonik.o.fan, such great work. and osjclatchford's edit of the GL above looks fantastic :D
by Tango
Tue Dec 31, 2019 8:59 pm
Forum: Graphic/Audio Patches
Topic: CRT HUD/Statusbar
Replies: 11
Views: 11284

Re: CRT HUD/Statusbar

Lippeth you are a gem, thanks so much :D
by Tango
Tue Dec 31, 2019 7:14 pm
Forum: Graphic/Audio Patches
Topic: CRT HUD/Statusbar
Replies: 11
Views: 11284

Re: CRT HUD/Statusbar

this HUD is really, really fantastic, definitely the best take on the vanilla HUD that I've seen. is it permitted for folks to use this as a base for their own HUD graphics in other mods?
by Tango
Sat Dec 21, 2019 3:01 pm
Forum: Gameplay Mods
Topic: BDLite [V1.2 RELEASED - 2019-12-20]
Replies: 212
Views: 68664

Re: BDLite [V1.2 RELEASED - 2019-12-20]

fantastic work mate, this project is excellent :D
by Tango
Thu Nov 21, 2019 9:42 pm
Forum: Gameplay Mods
Topic: Angled Doom TRIPLE UPDATE is out!
Replies: 249
Views: 86607

Re: Angled Doom v0.5! Updated 11/15/2019

these all look amazing :D
by Tango
Wed Sep 04, 2019 7:46 pm
Forum: Resources
Topic: [Sprites] SoniK.O.Fan's sprites
Replies: 303
Views: 130073

Re: SoniK.O.Fan's sprites

your work is really incredible mate. I'm not looking for any right now but, out of curiosity, would you ever be open to doing commissioned requests for weapon sprites?
by Tango
Sun Aug 11, 2019 12:51 am
Forum: Scripting
Topic: Disabling decals on switch textures in ANIMDEFS
Replies: 3
Views: 359

Re: Disabling decals on switch textures in ANIMDEFS

Gez you are an angel as always, thank you so much. I'll try going with this method then. Is it worth me also adding a note to the ANIMDEFS wiki page about this? Seems like pretty related/relevant info, and other curious folks like myself might not know to look in TEXTURES for a way to force disable ...
by Tango
Thu Aug 08, 2019 3:45 pm
Forum: Scripting
Topic: Disabling decals on switch textures in ANIMDEFS
Replies: 3
Views: 359

Disabling decals on switch textures in ANIMDEFS

I know that in UDMF, you can specify that certain sides of lines can be decal-free, but I was wondering if there's a better, game-wide method for disabling decals on certain textures, since half of my mappack is in Doom format. I've read in the ANIMDEFS wiki page that decals are off by default on ...
by Tango
Thu Aug 01, 2019 12:57 am
Forum: Gameplay Mods
Topic: BDLite [V1.2 RELEASED - 2019-12-20]
Replies: 212
Views: 68664

Re: BDLite [V1.1 RELEASED - 2019-02-15]

for sure, no worries! I'll make sure to have a look through the credits and carry em over accordingly for anything I use. cheers mate, thanks so much :D
by Tango
Wed Jul 31, 2019 6:44 pm
Forum: Gameplay Mods
Topic: BDLite [V1.2 RELEASED - 2019-12-20]
Replies: 212
Views: 68664

Re: BDLite [V1.1 RELEASED - 2019-02-15]

I meant to post at some point earlier in this thread, around the time you first released this, but this is really fantastic work. I think I'm equally impressed by the work on the mod itself as I am with all your effort in tooling and documentation - it's all top quality. this mod is quickly becoming ...
by Tango
Wed Jul 03, 2019 1:20 am
Forum: Levels
Topic: Paradise (3 maps + gameplay mod)
Replies: 24
Views: 10371

Re: Paradise (3 maps + gameplay mod)

Astonishing WAD - the amount of content is incredible! mate you are entirely too kind, thank you so much for the kind words and for recording your playthrough :D it was a total treat to watch, not only because it's fun to watch folks play through maps I made, but also because you yourself made ...
by Tango
Mon Jul 01, 2019 2:42 pm
Forum: Levels
Topic: Paradise (3 maps + gameplay mod)
Replies: 24
Views: 10371

Re: Paradise (3 maps + gameplay mod)

...wow, Hyper Safari is HARD cheers mate, thanks so much for the kind words! :D yeah, Hyper Safari is kind of nuts in this version. if you're playing the 2018 version, I'd definitely recommend checking out the 2019 update to Paradise - linked now in the OP of this thread - as its a lot more ...
by Tango
Mon May 20, 2019 7:40 pm
Forum: Gameplay Mods
Topic: [WIP] AIM: Make Every Shot Count
Replies: 17
Views: 4007

Re: [WIP] AIM: Make Every Shot Count

this sounds cool as hell mate, excited to try it out!

Go to advanced search