Search found 183 matches
- Sun Jun 05, 2022 8:53 pm
- Forum: Resources
- Topic: [Monsters/Weapon/Sprites] Things and whatnot
- Replies: 24
- Views: 17022
Re: [Monsters/Weapon/Sprites] Things and whatnot
apologies for the bump, but I don't suppose anyone has backups of all the wads in the OP?
- Sat Mar 20, 2021 1:44 pm
- Forum: Scripting
- Topic: [Decorate] Forcing "weapons stay" for random spawner weapons
- Replies: 1
- Views: 274
[Decorate] Forcing "weapons stay" for random spawner weapons
I have a randomizer skill setting in my mod, which alters monster and weapon spawns a bit. For weapons, in some cases I spawn an alternative version of a weapon in addition to the original weapon spawn. So for example, in the "Ultra Randomized" skill setting, I use ZMAPINFO to replace the ...
- Fri May 29, 2020 5:07 pm
- Forum: Resources
- Topic: [Sprites] SoniK.O.Fan's sprites
- Replies: 303
- Views: 130073
Re: [Sprites] SoniK.O.Fan's sprites
your spritework is seriously amazing Sonik.o.fan, such great work. and osjclatchford's edit of the GL above looks fantastic 

- Tue Dec 31, 2019 8:59 pm
- Forum: Graphic/Audio Patches
- Topic: CRT HUD/Statusbar
- Replies: 11
- Views: 11284
Re: CRT HUD/Statusbar
Lippeth you are a gem, thanks so much 

- Tue Dec 31, 2019 7:14 pm
- Forum: Graphic/Audio Patches
- Topic: CRT HUD/Statusbar
- Replies: 11
- Views: 11284
Re: CRT HUD/Statusbar
this HUD is really, really fantastic, definitely the best take on the vanilla HUD that I've seen. is it permitted for folks to use this as a base for their own HUD graphics in other mods?
- Sat Dec 21, 2019 3:01 pm
- Forum: Gameplay Mods
- Topic: BDLite [V1.2 RELEASED - 2019-12-20]
- Replies: 212
- Views: 68664
Re: BDLite [V1.2 RELEASED - 2019-12-20]
fantastic work mate, this project is excellent 

- Thu Nov 21, 2019 9:42 pm
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 249
- Views: 86607
Re: Angled Doom v0.5! Updated 11/15/2019
these all look amazing 

- Wed Sep 04, 2019 7:46 pm
- Forum: Resources
- Topic: [Sprites] SoniK.O.Fan's sprites
- Replies: 303
- Views: 130073
Re: SoniK.O.Fan's sprites
your work is really incredible mate. I'm not looking for any right now but, out of curiosity, would you ever be open to doing commissioned requests for weapon sprites?
- Sun Aug 11, 2019 12:51 am
- Forum: Scripting
- Topic: Disabling decals on switch textures in ANIMDEFS
- Replies: 3
- Views: 359
Re: Disabling decals on switch textures in ANIMDEFS
Gez you are an angel as always, thank you so much. I'll try going with this method then. Is it worth me also adding a note to the ANIMDEFS wiki page about this? Seems like pretty related/relevant info, and other curious folks like myself might not know to look in TEXTURES for a way to force disable ...
- Thu Aug 08, 2019 3:45 pm
- Forum: Scripting
- Topic: Disabling decals on switch textures in ANIMDEFS
- Replies: 3
- Views: 359
Disabling decals on switch textures in ANIMDEFS
I know that in UDMF, you can specify that certain sides of lines can be decal-free, but I was wondering if there's a better, game-wide method for disabling decals on certain textures, since half of my mappack is in Doom format. I've read in the ANIMDEFS wiki page that decals are off by default on ...
- Thu Aug 01, 2019 12:57 am
- Forum: Gameplay Mods
- Topic: BDLite [V1.2 RELEASED - 2019-12-20]
- Replies: 212
- Views: 68664
Re: BDLite [V1.1 RELEASED - 2019-02-15]
for sure, no worries! I'll make sure to have a look through the credits and carry em over accordingly for anything I use. cheers mate, thanks so much 

- Wed Jul 31, 2019 6:44 pm
- Forum: Gameplay Mods
- Topic: BDLite [V1.2 RELEASED - 2019-12-20]
- Replies: 212
- Views: 68664
Re: BDLite [V1.1 RELEASED - 2019-02-15]
I meant to post at some point earlier in this thread, around the time you first released this, but this is really fantastic work. I think I'm equally impressed by the work on the mod itself as I am with all your effort in tooling and documentation - it's all top quality. this mod is quickly becoming ...
- Wed Jul 03, 2019 1:20 am
- Forum: Levels
- Topic: Paradise (3 maps + gameplay mod)
- Replies: 24
- Views: 10371
Re: Paradise (3 maps + gameplay mod)
Astonishing WAD - the amount of content is incredible! mate you are entirely too kind, thank you so much for the kind words and for recording your playthrough :D it was a total treat to watch, not only because it's fun to watch folks play through maps I made, but also because you yourself made ...
- Mon Jul 01, 2019 2:42 pm
- Forum: Levels
- Topic: Paradise (3 maps + gameplay mod)
- Replies: 24
- Views: 10371
Re: Paradise (3 maps + gameplay mod)
...wow, Hyper Safari is HARD cheers mate, thanks so much for the kind words! :D yeah, Hyper Safari is kind of nuts in this version. if you're playing the 2018 version, I'd definitely recommend checking out the 2019 update to Paradise - linked now in the OP of this thread - as its a lot more ...
- Mon May 20, 2019 7:40 pm
- Forum: Gameplay Mods
- Topic: [WIP] AIM: Make Every Shot Count
- Replies: 17
- Views: 4007
Re: [WIP] AIM: Make Every Shot Count
this sounds cool as hell mate, excited to try it out!