Search found 71 matches

by wpninja
Thu Mar 01, 2018 1:14 am
Forum: Graphic/Audio Patches
Topic: Back to Saturn X graphic/audio enhancements
Replies: 29
Views: 17471

Re: Back to Saturn X graphic/audio enhancements (+ droplets!

Is there by chance a brightmap fix for this? Certain mods have vanilla brightmaps hardcoded into them which makes vanilla brightmaps flicker/swap small candle sprites and make vanilla switch brightmaps appear on btsx switches occasionally.
by wpninja
Thu Jan 05, 2017 10:36 pm
Forum: General
Topic: Is there a cel shaded mod for Doom out there?
Replies: 1
Views: 301

Is there a cel shaded mod for Doom out there?

Nothing changed at all but just a cartoony look for doom.
by wpninja
Sun Jan 01, 2017 8:40 am
Forum: Graphic/Audio Patches
Topic: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)
Replies: 195
Views: 167634

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Found only one minor bug so far, the rounds for the default HMG mode are Anti-Personal. fixed. Also made hud appear after helmet Download (MediaFire) Just wondering but have you made any compatibility packs for Daarkons pb by chance? Then again it might be too hard to keep up with him since it ...
by wpninja
Tue Dec 27, 2016 5:49 pm
Forum: Graphic/Audio Patches
Topic: [WIP] 2K UltraHD Texture Pack for Doom in the works.
Replies: 163
Views: 55537

Re: [WIP] 2K UltraHD Texture Pack for Doom in the works.

Oh man I am drooling right now. I personally love how the nukage looks but if people do have a problem with it it might be a good idea to make it as a separate package.
by wpninja
Tue Dec 27, 2016 5:37 pm
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 318435

Re: D4D - v2.0.3(11/03/16)

Was thinking of trying this mod out. Can anybody recommend what D4D related mod combinations I should try out? There seems to be quite a few things you can use with this mod now.
by wpninja
Sun Dec 25, 2016 4:16 am
Forum: Gameplay Mods
Topic: Trailblazer patch for WolfenDoom
Replies: 4
Views: 1949

Re: Trailblazer patch for WolfenDoom

The Thing Thing wrote:Umm, Okay Nice to see that this can be done but I don't see why you'd need to.

but at least you have proven that this can happen :?
I can see where you are coming from but personally I love the whole idea of The All American Bad Ass giving the nazi's hell.
by wpninja
Sun Dec 04, 2016 4:32 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7026
Views: 1715202

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

I know I am a bit late but can anybody please explain to me why Bethesda is attacking this mod or point me in the direction of this subject being discussed? They're not attacking this mod. You can read more about what's going on here: http://forum.zdoom.org/viewtopic.php?f=12&t=54440 Ahh thanks.
by wpninja
Sun Dec 04, 2016 4:28 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7026
Views: 1715202

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

I know I am a bit late but can anybody please explain to me why Bethesda is attacking this mod or point me in the direction of this subject being discussed?
by wpninja
Tue Nov 22, 2016 9:51 pm
Forum: Gameplay Mods
Topic: Grabimod DEnhance v1.1 - NEW update
Replies: 26
Views: 4596

Re: Grabimod DEnhance v1.0

Off-topic question, what wad is that first screenshot from?
by wpninja
Sun Oct 30, 2016 3:33 am
Forum: TCs, Full Games, and Other Projects
Topic: [ALPHA] Doom Defense
Replies: 6
Views: 3161

Re: Doom Defense

Amazing idea for a mod/wad. This is pretty much the only kind of mode I touch in Left 4 Dead 2 anymore because its soo much fun.
by wpninja
Wed Sep 28, 2016 7:34 am
Forum: Levels
Topic: KinsMaps v1 - Diamonds from the DUMP
Replies: 19
Views: 3137

Re: KinsMaps v1 - Diamonds from the DUMP

Loved the maps, its a shame they weren't part of a megawad but eh. What can you do when its a heavy community project?
by wpninja
Mon Aug 01, 2016 7:09 pm
Forum: Levels
Topic: [WIP] Descent Into Darkness 0.4 (4 maps in one year...)
Replies: 22
Views: 5226

Re: [WIP] Dark 0.2.1 Second map bug fix

I just found out that the current version has no sound effects on the first map, here's a quick fix: replace "PALACEIN" in the SNDINFO with "PALACE" and it should work. Wonder if that had anything to do with the problem I had before. On certain Gzdooms the wind on the first map was 10 times louder ...
by wpninja
Tue Jul 26, 2016 11:57 pm
Forum: Gameplay Mods
Topic: [WIP]God Hand Doom (TRAILER UPDATE)! 9/04
Replies: 39
Views: 9206

Re: [WIP]God Hand Doom

Hah this seriously became a thing? Really nice work.
by wpninja
Wed Jul 20, 2016 4:59 am
Forum: General
Topic: What is the difference between HQ and HQ MMX?
Replies: 2
Views: 584

What is the difference between HQ and HQ MMX?

A few days ago I decided to give the new gzdoom dev build a shot. Then I noticed this new feature going through the high quality resize setting. What exactly is this and how does it differ from the original HQ settings? Usually I just stick to my custom gzdoom with brz scaling instead but its nice ...
by wpninja
Mon Jul 18, 2016 7:23 pm
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 318435

Re: D4D - Released! (Download 1st post)

Awww I can't use my GZDoom with BRZ highquality resizing on this? This cannot be, Noooooooooooooooooooooooooooooooooooooooooooo..........

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