Search found 71 matches
- Thu Mar 01, 2018 1:14 am
- Forum: Graphic/Audio Patches
- Topic: Back to Saturn X graphic/audio enhancements
- Replies: 29
- Views: 17471
Re: Back to Saturn X graphic/audio enhancements (+ droplets!
Is there by chance a brightmap fix for this? Certain mods have vanilla brightmaps hardcoded into them which makes vanilla brightmaps flicker/swap small candle sprites and make vanilla switch brightmaps appear on btsx switches occasionally.
- Thu Jan 05, 2017 10:36 pm
- Forum: General
- Topic: Is there a cel shaded mod for Doom out there?
- Replies: 1
- Views: 301
Is there a cel shaded mod for Doom out there?
Nothing changed at all but just a cartoony look for doom.
- Sun Jan 01, 2017 8:40 am
- Forum: Graphic/Audio Patches
- Topic: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)
- Replies: 195
- Views: 167634
Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo
Found only one minor bug so far, the rounds for the default HMG mode are Anti-Personal. fixed. Also made hud appear after helmet Download (MediaFire) Just wondering but have you made any compatibility packs for Daarkons pb by chance? Then again it might be too hard to keep up with him since it ...
- Tue Dec 27, 2016 5:49 pm
- Forum: Graphic/Audio Patches
- Topic: [WIP] 2K UltraHD Texture Pack for Doom in the works.
- Replies: 163
- Views: 55537
Re: [WIP] 2K UltraHD Texture Pack for Doom in the works.
Oh man I am drooling right now. I personally love how the nukage looks but if people do have a problem with it it might be a good idea to make it as a separate package.
- Tue Dec 27, 2016 5:37 pm
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 318435
Re: D4D - v2.0.3(11/03/16)
Was thinking of trying this mod out. Can anybody recommend what D4D related mod combinations I should try out? There seems to be quite a few things you can use with this mod now.
- Sun Dec 25, 2016 4:16 am
- Forum: Gameplay Mods
- Topic: Trailblazer patch for WolfenDoom
- Replies: 4
- Views: 1949
Re: Trailblazer patch for WolfenDoom
I can see where you are coming from but personally I love the whole idea of The All American Bad Ass giving the nazi's hell.The Thing Thing wrote:Umm, Okay Nice to see that this can be done but I don't see why you'd need to.
but at least you have proven that this can happen
- Sun Dec 04, 2016 4:32 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7026
- Views: 1715202
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I know I am a bit late but can anybody please explain to me why Bethesda is attacking this mod or point me in the direction of this subject being discussed? They're not attacking this mod. You can read more about what's going on here: http://forum.zdoom.org/viewtopic.php?f=12&t=54440 Ahh thanks.
- Sun Dec 04, 2016 4:28 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7026
- Views: 1715202
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I know I am a bit late but can anybody please explain to me why Bethesda is attacking this mod or point me in the direction of this subject being discussed?
- Tue Nov 22, 2016 9:51 pm
- Forum: Gameplay Mods
- Topic: Grabimod DEnhance v1.1 - NEW update
- Replies: 26
- Views: 4596
Re: Grabimod DEnhance v1.0
Off-topic question, what wad is that first screenshot from?
- Sun Oct 30, 2016 3:33 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [ALPHA] Doom Defense
- Replies: 6
- Views: 3161
Re: Doom Defense
Amazing idea for a mod/wad. This is pretty much the only kind of mode I touch in Left 4 Dead 2 anymore because its soo much fun.
- Wed Sep 28, 2016 7:34 am
- Forum: Levels
- Topic: KinsMaps v1 - Diamonds from the DUMP
- Replies: 19
- Views: 3137
Re: KinsMaps v1 - Diamonds from the DUMP
Loved the maps, its a shame they weren't part of a megawad but eh. What can you do when its a heavy community project?
- Mon Aug 01, 2016 7:09 pm
- Forum: Levels
- Topic: [WIP] Descent Into Darkness 0.4 (4 maps in one year...)
- Replies: 22
- Views: 5226
Re: [WIP] Dark 0.2.1 Second map bug fix
I just found out that the current version has no sound effects on the first map, here's a quick fix: replace "PALACEIN" in the SNDINFO with "PALACE" and it should work. Wonder if that had anything to do with the problem I had before. On certain Gzdooms the wind on the first map was 10 times louder ...
- Tue Jul 26, 2016 11:57 pm
- Forum: Gameplay Mods
- Topic: [WIP]God Hand Doom (TRAILER UPDATE)! 9/04
- Replies: 39
- Views: 9206
Re: [WIP]God Hand Doom
Hah this seriously became a thing? Really nice work.
- Wed Jul 20, 2016 4:59 am
- Forum: General
- Topic: What is the difference between HQ and HQ MMX?
- Replies: 2
- Views: 584
What is the difference between HQ and HQ MMX?
A few days ago I decided to give the new gzdoom dev build a shot. Then I noticed this new feature going through the high quality resize setting. What exactly is this and how does it differ from the original HQ settings? Usually I just stick to my custom gzdoom with brz scaling instead but its nice ...
- Mon Jul 18, 2016 7:23 pm
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 318435
Re: D4D - Released! (Download 1st post)
Awww I can't use my GZDoom with BRZ highquality resizing on this? This cannot be, Noooooooooooooooooooooooooooooooooooooooooooo..........