Search found 78 matches

by Travis
Fri Oct 18, 2019 10:34 am
Forum: Graphic/Audio Patches
Topic: Interactive Intervals : Ep 1
Replies: 3
Views: 3362

Interactive Intervals : Ep 1

DJqbocFyuac INTERACTIVE INTERVALS Episode 1: Horizontal & Vertical Development __________ Last year I posted briefly about a dynamic music engine I was working on within zdoom . I've wanted to go back and polish it up ever since. So - I did. This demonstration shows off a small handful of basic ...
by Travis
Thu Jul 12, 2018 12:38 am
Forum: TCs, Full Games, and Other Projects
Topic: Dynamic Music
Replies: 11
Views: 4646

Dynamic Music

what's up ZDOOM FORUMS, it's been like 8 years or something.

anyways, here's a dynamic music engine i'm working on. more coming later...sometime. PEACE

by Travis
Wed Oct 10, 2012 5:50 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30880
Views: 2147156

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Have you been lurking all this time Travis? Good to see you back anyway. Excellent beard BTW. Nah, I've been in other places doing other things. I kind had to force myself to put Doom down permanently, since - I know it sounds dramatic, but - it was bordering an addiction that was obviously leading ...
by Travis
Wed Oct 10, 2012 12:09 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30880
Views: 2147156

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

D'awwww and look at the baby chin on that avatar...that's since been replaced with a much more masculine situation (and I suppose it belongs in this thread also, since I've been working on it for 4+ years!)
Spoiler:
by Travis
Wed Oct 10, 2012 10:50 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30880
Views: 2147156

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Nice to see you too, Xaser :P
by Travis
Wed Oct 10, 2012 9:43 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30880
Views: 2147156

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Hi Zdoom forums, I made this .gif 7 years ago and forgot about it - EDIT: Wow...a lot of the same names I remember seeing around here when I was back in high school . PDF, Enriance, Woolie Wool, Nash, Esselfortium, Enjay...keep doin' yo thang, gents! Haha man, this is totally a trip down memory lane ...
by Travis
Tue Jun 05, 2007 8:08 pm
Forum: Editing (Archive)
Topic: GZDOOM Related question about models. (I know I shouldn't :(
Replies: 4
Views: 403

Just an observation - if you walk into it while looking straight up or down, it renders fine; only when you start to center your pitch will it dissapear.
by Travis
Tue May 29, 2007 12:53 pm
Forum: Editing (Archive)
Topic: A Zoomed View as a Second Attack
Replies: 24
Views: 1306

Which shows a *gasp* actual use for skulltag's Consolecommand() ?
by Travis
Sat May 05, 2007 8:50 am
Forum: General
Topic: RPG-ish or non-fps like mods
Replies: 42
Views: 3120

solarsnowfall wrote:I want a classic FF3 style rpg (and yes, I just got done playing FF3).
*looks at Apothem*
by Travis
Fri Apr 06, 2007 3:38 pm
Forum: Editing (Archive)
Topic: Need opinions on new monster
Replies: 27
Views: 1341

Shinjanji wrote:It's good, but do you think it might be possible to go with something more like a clawed hoof instead of the spindly toes it has now? The way they look (especially when on the floor) is very odd.
by Travis
Thu Apr 05, 2007 5:26 pm
Forum: Editing (Archive)
Topic: New Gzdoom Mod - Small Update.
Replies: 35
Views: 2375

Voice acting = here and here.
by Travis
Mon Apr 02, 2007 2:34 pm
Forum: Editing (Archive)
Topic: Arrays for dummies
Replies: 9
Views: 594

Bear with me here, guys. You all appear to think that necro's code is what should work, which it doesnt...meaning I'm most likely doing something wrong elsewhere. Let me go back and troubleshoot a few minutes...I'll edit this post if I can't seem to get it working. EDIT:: Yeah, I'm just not getting ...
by Travis
Mon Apr 02, 2007 1:00 pm
Forum: Editing (Archive)
Topic: Arrays for dummies
Replies: 9
Views: 594

After declaration, you can only access one member of an array at a time. That's why you have to do something like what Necro posted. Argh. That's gonna be a problem, since I'm looking for something that constantly moniters an array. Thanks for the efforts though, I'll play around with what you've ...
by Travis
Sun Apr 01, 2007 7:02 pm
Forum: Editing (Archive)
Topic: Arrays for dummies
Replies: 9
Views: 594

Arrays for dummies

Alright, up until this point, I've only used arrays for strings. I never even realised it would be possible to store integers within them. After doing a few searches and looking through about 15 threads, I'm still a little confused. Let me get a few things straight here. int arrayfour[4]; Sets four ...
by Travis
Mon Mar 19, 2007 7:36 pm
Forum: Editing (Archive)
Topic: Getting an actor to constantly face another
Replies: 5
Views: 513

Oh wow, that simple, huh? *smacks forehead*

Thanks LWM!

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