Search found 78 matches
- Fri Oct 18, 2019 10:34 am
- Forum: Graphic/Audio Patches
- Topic: Interactive Intervals : Ep 1
- Replies: 3
- Views: 3362
Interactive Intervals : Ep 1
DJqbocFyuac INTERACTIVE INTERVALS Episode 1: Horizontal & Vertical Development __________ Last year I posted briefly about a dynamic music engine I was working on within zdoom . I've wanted to go back and polish it up ever since. So - I did. This demonstration shows off a small handful of basic ...
- Thu Jul 12, 2018 12:38 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Dynamic Music
- Replies: 11
- Views: 4646
Dynamic Music
what's up ZDOOM FORUMS, it's been like 8 years or something.
anyways, here's a dynamic music engine i'm working on. more coming later...sometime. PEACE
anyways, here's a dynamic music engine i'm working on. more coming later...sometime. PEACE
- Wed Oct 10, 2012 5:50 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30880
- Views: 2147156
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Have you been lurking all this time Travis? Good to see you back anyway. Excellent beard BTW. Nah, I've been in other places doing other things. I kind had to force myself to put Doom down permanently, since - I know it sounds dramatic, but - it was bordering an addiction that was obviously leading ...
- Wed Oct 10, 2012 12:09 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30880
- Views: 2147156
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
D'awwww and look at the baby chin on that avatar...that's since been replaced with a much more masculine situation (and I suppose it belongs in this thread also, since I've been working on it for 4+ years!)
Spoiler:
- Wed Oct 10, 2012 10:50 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30880
- Views: 2147156
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Nice to see you too, Xaser 

- Wed Oct 10, 2012 9:43 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30880
- Views: 2147156
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Hi Zdoom forums, I made this .gif 7 years ago and forgot about it - EDIT: Wow...a lot of the same names I remember seeing around here when I was back in high school . PDF, Enriance, Woolie Wool, Nash, Esselfortium, Enjay...keep doin' yo thang, gents! Haha man, this is totally a trip down memory lane ...
- Tue Jun 05, 2007 8:08 pm
- Forum: Editing (Archive)
- Topic: GZDOOM Related question about models. (I know I shouldn't :(
- Replies: 4
- Views: 403
- Tue May 29, 2007 12:53 pm
- Forum: Editing (Archive)
- Topic: A Zoomed View as a Second Attack
- Replies: 24
- Views: 1306
- Sat May 05, 2007 8:50 am
- Forum: General
- Topic: RPG-ish or non-fps like mods
- Replies: 42
- Views: 3120
- Fri Apr 06, 2007 3:38 pm
- Forum: Editing (Archive)
- Topic: Need opinions on new monster
- Replies: 27
- Views: 1341
- Thu Apr 05, 2007 5:26 pm
- Forum: Editing (Archive)
- Topic: New Gzdoom Mod - Small Update.
- Replies: 35
- Views: 2375
- Mon Apr 02, 2007 2:34 pm
- Forum: Editing (Archive)
- Topic: Arrays for dummies
- Replies: 9
- Views: 594
Bear with me here, guys. You all appear to think that necro's code is what should work, which it doesnt...meaning I'm most likely doing something wrong elsewhere. Let me go back and troubleshoot a few minutes...I'll edit this post if I can't seem to get it working. EDIT:: Yeah, I'm just not getting ...
- Mon Apr 02, 2007 1:00 pm
- Forum: Editing (Archive)
- Topic: Arrays for dummies
- Replies: 9
- Views: 594
After declaration, you can only access one member of an array at a time. That's why you have to do something like what Necro posted. Argh. That's gonna be a problem, since I'm looking for something that constantly moniters an array. Thanks for the efforts though, I'll play around with what you've ...
- Sun Apr 01, 2007 7:02 pm
- Forum: Editing (Archive)
- Topic: Arrays for dummies
- Replies: 9
- Views: 594
Arrays for dummies
Alright, up until this point, I've only used arrays for strings. I never even realised it would be possible to store integers within them. After doing a few searches and looking through about 15 threads, I'm still a little confused. Let me get a few things straight here. int arrayfour[4]; Sets four ...
- Mon Mar 19, 2007 7:36 pm
- Forum: Editing (Archive)
- Topic: Getting an actor to constantly face another
- Replies: 5
- Views: 513