Search found 1175 matches
- Sun Oct 05, 2025 1:13 pm
- Forum: Resources
- Topic: BouncyTEM's music albums: New - Spookyween 22!
- Replies: 7
- Views: 2983
Re: BouncyTEM's music albums: New - Spookyween 22!
Hey there! I really like your work and for fun I started working on a spin-off Big_Dordo's Aubrey Hodges Jukebox featuring your music. Now, it is not quite ready yet - I am still trying to figure out how to make a random playlist for the score, intermission and end screens using the more up-tempo ...
- Sun Oct 05, 2025 9:33 am
- Forum: Scripting
- Topic: Help with music randomiser
- Replies: 0
- Views: 55
Help with music randomiser
I am working on a spin-off of Big_Dordo's Aubrey Hodges Jukebox , which is working well as far as the level tracks are concerned, but I just cannot figure out how to get it to randomly play a specific group of tracks for the title, score screen, intermission and end screens. Any help would be ...
- Sun Oct 05, 2025 9:27 am
- Forum: Scripting
- Topic: A Simple Music Randomizer
- Replies: 1
- Views: 235
Re: A Simple Music Randomizer
I hope it is not too late, but here is a couple mods that you can use as templates: A Floppy Disk Full Of MIDI Files, Aubrey Hodges Jukebox and Orka's Orchestra.
- Sat Sep 27, 2025 12:00 pm
- Forum: Levels
- Topic: Woody World MegaWad released! [GZDoom 32 levels]
- Replies: 20
- Views: 1299
Re: Woody World MegaWad released! [GZDoom 32 levels]
I can check it out, but having to load custom texture packs separately is a bit of a hassle and I just do not understand why they are not all included in the same WAD file. Anyway, I believe I have played the first episode already. I like the creative geometry, short play time and reliance on ...
- Fri Sep 26, 2025 2:12 pm
- Forum: Off-Topic
- Topic: Latest Doom mapsets you have played
- Replies: 1
- Views: 101
Latest Doom mapsets you have played
I have been a roll lately and I played through several Doom mapsets. Alien Vendetta After many years, I finally mustered the courage to finish this one. The first 10 or so maps are pretty solid Plutonia-hard levels, but then the mapset pulls a bit of a bait and switch by forcing you through ...
- Fri Sep 26, 2025 8:00 am
- Forum: Scripting
- Topic: Custom Monster- Alternative Missile Attack Not Being Used
- Replies: 6
- Views: 125
Re: Custom Monster- Alternative Missile Attack Not Being Used
I have also stumbled upon older threads that might be of interest to you. Someone even appears to have made an example that might be just what you are looking for: Missile: ANNI A 0 A_JumpIfHealthLower(1,"Death") ANNI E 0 A_Jump(256,"Missile.RocketAttack","Missile.MancubusAttack","Missile.MixAttack ...
- Fri Sep 26, 2025 7:55 am
- Forum: Requests
- Topic: Looking for Doom 64 Pistol Zombieman sprites
- Replies: 3
- Views: 84
Re: Looking for Doom 64 Pistol Zombieman sprites
Of course, if anyone knows of sprite replacement mods that include full rotations for not just the Zombieman but all Doom 64 monsters, I would be more interested as well!
- Fri Sep 26, 2025 7:35 am
- Forum: Requests
- Topic: Full rotations for zombieman with pistol.
- Replies: 3
- Views: 1551
Re: Full rotations for zombieman with pistol.
It is a perfect companion for Nash's GZSprFix mod! Frankly, I am surprised Id itself never went back and edited the Zombieman and the player sprites to reflect the removal of the Rifle as the starting weapon. 

- Thu Sep 25, 2025 10:28 am
- Forum: Requests
- Topic: Full rotations for zombieman with pistol.
- Replies: 3
- Views: 1551
Re: Full rotations for zombieman with pistol.
I know it is late and you might have found something already yourself since, but I am bumping this with a link to just what you were looking for in case it might be of use to other people:
[Resource] Yet Another Pistol Zombie Sprites V3 (Fixed Download Link)
[Resource] Yet Another Pistol Zombie Sprites V3 (Fixed Download Link)
- Thu Sep 25, 2025 9:46 am
- Forum: Requests
- Topic: Looking for Doom 64 Pistol Zombieman sprites
- Replies: 3
- Views: 84
Re: Looking for Doom 64 Pistol Zombieman sprites
Awesome! Thank you! That is exactly what I have been looking for. 

- Thu Sep 25, 2025 7:21 am
- Forum: Requests
- Topic: Looking for Doom 64 Pistol Zombieman sprites
- Replies: 3
- Views: 84
Looking for Doom 64 Pistol Zombieman sprites
Hello everyone, I want to make a small sprite replacement addon for Doom 64: Unseen Evil that replaces the Former Zombieman with a Pistol Former Zombieman; while DrPyspy did an excellent job making the Doom 64 ShotgunGuy look distinct, it still bothers me that they have not updated the Doom 64 ...
- Thu Sep 25, 2025 6:46 am
- Forum: Scripting
- Topic: Custom Monster- Alternative Missile Attack Not Being Used
- Replies: 6
- Views: 125
Re: Custom Monster- Alternative Missile Attack Not Being Used
The Mother Demon does just that: she(?) will alternate between a volley of homing missiles and the Archvile's flame attack.
- Wed Sep 24, 2025 12:27 pm
- Forum: Scripting
- Topic: Custom Monster- Alternative Missile Attack Not Being Used
- Replies: 6
- Views: 125
Re: Custom Monster- Alternative Missile Attack Not Being Used
I am not sure I can help you, since I am still very much a newcomer myself when it comes to this sort of things, but I suggest you look at other monsters that use multiple attacks to see how it is done. Here is for instance the DECORATE file for Doom 64 For Doom II's Mother Demon: ACTOR Motherdemon ...
- Tue Sep 23, 2025 7:32 am
- Forum: Scripting
- Topic: Doom II Masterpack's MAPINFO trouble
- Replies: 0
- Views: 101
Doom II Masterpack's MAPINFO trouble
Elf-alchemist's fantastic-albeit-discontinued Doom II Masterpack features a completed 9-map Inferno series featuring Xaser Acheron's equally fantastic tribute to John 'Dr. Sleep' Anderson's lost LETHE.wad as its finale. However, maybe it is because the map was originally meant for The Ultimate Doom ...
- Tue Sep 23, 2025 5:45 am
- Forum: Levels
- Topic: <WIP> Doom II Superficial Update
- Replies: 21
- Views: 13946
Re: <WIP> Doom II Superficial Update
It works just fine on my end. Try redownloading it.
EDIT: I use 7-Zip myself.
EDIT: I use 7-Zip myself.