Search found 21 matches

by The Nameless Watcher
Fri Apr 26, 2024 5:29 pm
Forum: Gameplay Mods
Topic: Scalliano Shuffle GOLD! V1.4 (2024 Update)
Replies: 28
Views: 12396

Re: Scalliano Shuffle GOLD! V1.4 (2024 Update)

Confirming was able to download successfully.
by The Nameless Watcher
Mon Jan 08, 2024 6:58 pm
Forum: Gameplay Mods
Topic: KD1MB- Kal's Doom 1 Meg Beast
Replies: 13
Views: 3601

Re: KD1MB- Kal's Doom 1 Meg Beast

Pretty fun! Gun sound nice and punchy. Pretty impressive especially considering the file size. Only bug I noticed was throwing a grenade switches to the trench gun after throwing regardless of weapon selected previously. (Also it makes the rocket launcher whoosh when throwing) On the more personal ...
by The Nameless Watcher
Sun Dec 31, 2023 1:45 pm
Forum: Gameplay Mods
Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
Replies: 237
Views: 164956

Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)

Fairly sure the grenade is cooldown based. Don't think you have more than the one, but it is infinite
by The Nameless Watcher
Sun Dec 05, 2021 3:36 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Replies: 1393
Views: 333450

Re: Walpurgis 0.95 (For Doom/Heretic/Hexen) [0.95 IS OUT!]

Lovely stuff! Sadly a bug to report. With dimensional instability the spawners don't seem to disappear. I can still see them with a health bar mod. This broke "Dead Simple" until I console killed the spawners manually. I will say the dimensional instability stays true to its name. It's all kinds of ...
by The Nameless Watcher
Sun Jul 11, 2021 10:03 pm
Forum: Gameplay Mods
Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
Replies: 214
Views: 84074

Re: [WIP] Malice - Version 1.0pre [SPRINT ANIM TOGGLE]

Much appreciated. Turning the sprinting stuff off increased my enjoyment of this by a surprisingly large amount
by The Nameless Watcher
Mon May 03, 2021 12:19 am
Forum: Gameplay Mods
Topic: [Release] The Trailblazer - 1.5e
Replies: 1535
Views: 484578

Re: [Release] The Trailblazer - 1.5e

Minor Bug Report Key Display on the HUD is not clearing in between maps. Key functionality works as normal, seems to be purely a display issue. This happens with both versions of the HUD. Tested with a fresh GZDoom (4.5 and the latest dev build) install and the issue persisted. Also tried altering ...
by The Nameless Watcher
Wed Jan 29, 2020 10:08 pm
Forum: Gameplay Mods
Topic: Doom Exp
Replies: 145
Views: 60223

Re: Doom Exp

I've had a blast with this mod. The weapons feel good for the most part, the extra monsters provide a nice variety, and I really enjoy the new method of weapon upgrades not being tied to rank up. I also enjoy the way graphics have been setup and the simplicity of the "buy" menu Had a few notes to ...
by The Nameless Watcher
Fri Apr 26, 2019 9:42 pm
Forum: Gameplay Mods
Topic: [mini-mod] Universal Guncaster Adapter 1.8
Replies: 66
Views: 36461

Re: Universal Guncaster Adapter 1.5 [mini-mod]

I am also getting the error reported by mpcomp. Using Guncaster and its addon, Colourful Hell 0.97ccc fiiix , and 1.5 of this addon. Playing on Ancient Aliens if that helps at all. I am using GZdoom 4.0 however. The same spells caused the problems for me, but prism laser caused it as well. Can't ...
by The Nameless Watcher
Mon Aug 01, 2016 6:00 pm
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 317876

Re: D4D - v1.01.4 released (Aug 1st)

I have to say, I was against changes to the SSG when the poll went up, but playing with the changes, it feels right. I'm doing a good amount of damage and not dropping to empty on shells in less than 4 seconds. Well played D4D team.
by The Nameless Watcher
Mon Jul 25, 2016 5:37 pm
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 317876

Re: D4D - Released! (Poll added. We need feeback! )

Removing the second shotgun would make more sense to me. Maybe make the fourth upgrade an alt fire able to shoot both barrels (for 4 ammo) and have a slightly slower reload versus standard fire.
by The Nameless Watcher
Fri Jul 22, 2016 1:05 am
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 317876

Re: D4D - Released! (New Version Jul-21, pg1)

I don't mind if the weapon is lowered. I essentially want the multiple keystrokes of switching to chainsaw, alt-firing, and switching back to previous weapon streamlined into one keypress. I wouldn't even mind if that process took a little longer than actually hitting the buttons and/or using some ...
by The Nameless Watcher
Thu Jul 21, 2016 11:17 pm
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 317876

Re: D4D - Released! (New Version Jul-21, pg1)

So after trying the chainsaw alt fire to maintain ammo it does indeed work rather well. However would it be possible to make a quick execute type of attack for it, i.e. being able to chainsaw someone while blasting away with the gauss cannon? Switching to chainsaw then back is a little awkward. And ...
by The Nameless Watcher
Wed Jul 20, 2016 5:06 pm
Forum: Gameplay Mods
Topic: D4D - Announcement in 1st post (Jan 4th 2017)
Replies: 2116
Views: 317876

Re: D4D - Released! (New Version Jul-19, pg1)

So this is pretty awesome. Haven't had the chance to play the actual new DOOM yet, so my enjoyment of this is based purely on what is presented. To those not finding the damage and health of monsters to their liking, remember Custom Doom, http://forum.zdoom.org/viewtopic.php?f=19&t=51446 is our ...
by The Nameless Watcher
Tue Jun 07, 2016 10:54 pm
Forum: TCs, Full Games, and Other Projects
Topic: Shadow Of The Wool Ball :3 (v1.3 Released!)
Replies: 148
Views: 60015

Re: Shadow Of The Wool Ball :3 (v1.1 Released!)

Just took this for a spin, many delights to be had. Was expecting a standard Wolf clone, but there were quite a few interesting things going on. Won't give anything away but color me impressed

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