Search found 21 matches
- Fri Apr 25, 2025 6:13 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1393
- Views: 333450
Re: Walpurgis 0.99 (For Doom/Heretic/Hexen) [NEW RELEASE!!!]
Awesome. Can't wait.
- Fri Apr 26, 2024 5:29 pm
- Forum: Gameplay Mods
- Topic: Scalliano Shuffle GOLD! V1.4 (2024 Update)
- Replies: 28
- Views: 12396
Re: Scalliano Shuffle GOLD! V1.4 (2024 Update)
Confirming was able to download successfully.
- Mon Jan 08, 2024 6:58 pm
- Forum: Gameplay Mods
- Topic: KD1MB- Kal's Doom 1 Meg Beast
- Replies: 13
- Views: 3601
Re: KD1MB- Kal's Doom 1 Meg Beast
Pretty fun! Gun sound nice and punchy. Pretty impressive especially considering the file size. Only bug I noticed was throwing a grenade switches to the trench gun after throwing regardless of weapon selected previously. (Also it makes the rocket launcher whoosh when throwing) On the more personal ...
- Sun Dec 31, 2023 1:45 pm
- Forum: Gameplay Mods
- Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
- Replies: 237
- Views: 164956
Re: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
Fairly sure the grenade is cooldown based. Don't think you have more than the one, but it is infinite
- Sun Dec 05, 2021 3:36 pm
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1393
- Views: 333450
Re: Walpurgis 0.95 (For Doom/Heretic/Hexen) [0.95 IS OUT!]
Lovely stuff! Sadly a bug to report. With dimensional instability the spawners don't seem to disappear. I can still see them with a health bar mod. This broke "Dead Simple" until I console killed the spawners manually. I will say the dimensional instability stays true to its name. It's all kinds of ...
- Sun Jul 11, 2021 10:03 pm
- Forum: Gameplay Mods
- Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
- Replies: 214
- Views: 84074
Re: [WIP] Malice - Version 1.0pre [SPRINT ANIM TOGGLE]
Much appreciated. Turning the sprinting stuff off increased my enjoyment of this by a surprisingly large amount
- Mon May 03, 2021 12:19 am
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1535
- Views: 484578
Re: [Release] The Trailblazer - 1.5e
Minor Bug Report Key Display on the HUD is not clearing in between maps. Key functionality works as normal, seems to be purely a display issue. This happens with both versions of the HUD. Tested with a fresh GZDoom (4.5 and the latest dev build) install and the issue persisted. Also tried altering ...
- Wed Jan 29, 2020 10:08 pm
- Forum: Gameplay Mods
- Topic: Doom Exp
- Replies: 145
- Views: 60223
Re: Doom Exp
I've had a blast with this mod. The weapons feel good for the most part, the extra monsters provide a nice variety, and I really enjoy the new method of weapon upgrades not being tied to rank up. I also enjoy the way graphics have been setup and the simplicity of the "buy" menu Had a few notes to ...
- Fri Apr 26, 2019 9:42 pm
- Forum: Gameplay Mods
- Topic: [mini-mod] Universal Guncaster Adapter 1.8
- Replies: 66
- Views: 36461
Re: Universal Guncaster Adapter 1.5 [mini-mod]
I am also getting the error reported by mpcomp. Using Guncaster and its addon, Colourful Hell 0.97ccc fiiix , and 1.5 of this addon. Playing on Ancient Aliens if that helps at all. I am using GZdoom 4.0 however. The same spells caused the problems for me, but prism laser caused it as well. Can't ...
- Mon Aug 01, 2016 6:00 pm
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 317876
Re: D4D - v1.01.4 released (Aug 1st)
I have to say, I was against changes to the SSG when the poll went up, but playing with the changes, it feels right. I'm doing a good amount of damage and not dropping to empty on shells in less than 4 seconds. Well played D4D team.
- Mon Jul 25, 2016 5:37 pm
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 317876
Re: D4D - Released! (Poll added. We need feeback! )
Removing the second shotgun would make more sense to me. Maybe make the fourth upgrade an alt fire able to shoot both barrels (for 4 ammo) and have a slightly slower reload versus standard fire.
- Fri Jul 22, 2016 1:05 am
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 317876
Re: D4D - Released! (New Version Jul-21, pg1)
I don't mind if the weapon is lowered. I essentially want the multiple keystrokes of switching to chainsaw, alt-firing, and switching back to previous weapon streamlined into one keypress. I wouldn't even mind if that process took a little longer than actually hitting the buttons and/or using some ...
- Thu Jul 21, 2016 11:17 pm
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 317876
Re: D4D - Released! (New Version Jul-21, pg1)
So after trying the chainsaw alt fire to maintain ammo it does indeed work rather well. However would it be possible to make a quick execute type of attack for it, i.e. being able to chainsaw someone while blasting away with the gauss cannon? Switching to chainsaw then back is a little awkward. And ...
- Wed Jul 20, 2016 5:06 pm
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 317876
Re: D4D - Released! (New Version Jul-19, pg1)
So this is pretty awesome. Haven't had the chance to play the actual new DOOM yet, so my enjoyment of this is based purely on what is presented. To those not finding the damage and health of monsters to their liking, remember Custom Doom, http://forum.zdoom.org/viewtopic.php?f=19&t=51446 is our ...
- Tue Jun 07, 2016 10:54 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Shadow Of The Wool Ball :3 (v1.3 Released!)
- Replies: 148
- Views: 60015
Re: Shadow Of The Wool Ball :3 (v1.1 Released!)
Just took this for a spin, many delights to be had. Was expecting a standard Wolf clone, but there were quite a few interesting things going on. Won't give anything away but color me impressed