I found a bug where I can't upgrade Parias's weapons with the whetstone. It keeps aborting.
EDIT: Never mind, I'm stupid. I'm using Jmod and I kept thinking the whetstone was used for everyone.
Search found 162 matches
- Tue May 06, 2025 11:29 am
- Forum: Gameplay Mods
- Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
- Replies: 1393
- Views: 333450
- Mon Apr 14, 2025 7:54 pm
- Forum: Graphic/Audio Patches
- Topic: [v1.3.0] Helmeter - Dynamic, reactive visor HUD
- Replies: 15
- Views: 3060
Re: Helmeter - Dynamic, reactive visor HUD
Oooh, me likey.
- Fri Mar 14, 2025 1:46 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4966
- Views: 1221798
Re: Mod Download Broken? Request Reuploads Here
I'm searching for a weapons mod that was made by Nailz the Ravager. It's tricky for me to memorize it, but I know the starting gun was some submachinegun and the chaingun replacement was a heavy machinegun with the super nailgun sfx from Quake. I think it was some cyborg protagonist?
- Mon Mar 03, 2025 12:09 pm
- Forum: Resources
- Topic: [Weapon Sprites] Bullets 'n Bombs: H.D.A
- Replies: 13
- Views: 4977
Re: [Weapon Sprites] Bullets 'n Bombs: H.D.A
HOLY HOT DAMN...
- Sat Feb 22, 2025 12:26 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 746
- Views: 161487
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Then it's likely a mod you have loaded that's causing it.
- Fri Feb 21, 2025 1:59 pm
- Forum: Gameplay Mods
- Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
- Replies: 746
- Views: 161487
Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Are you running the dev builds of gzdoom?anthraxthanasimos wrote: ↑Fri Feb 21, 2025 5:41 am I tried to run GB, but this error pops up when I try to use any HUD. I did not have any issues before. What happened?
- Tue Nov 12, 2024 12:49 am
- Forum: TCs, Full Games, and Other Projects
- Topic: JMod - Mod Testing Suite
- Replies: 9
- Views: 7646
Re: JMod - Mod Testing Suite
Holy crap. I just happen to be back in the GMod saddle over the past month then this gets release.
Played it...I'm extremely impressed by this! Only thing missing is a Physgun and/or Tool gun counterpart. I think the bfg could be the physgun and the pistol or shotgun could be the tool gun.
Played it...I'm extremely impressed by this! Only thing missing is a Physgun and/or Tool gun counterpart. I think the bfg could be the physgun and the pistol or shotgun could be the tool gun.
- Tue Oct 15, 2024 11:51 am
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
- Replies: 181
- Views: 41250
Re: DOOMablo: a looter-shooter DOOM (v.0.4a - Eviternity fix)
Personally, I'd like to discover them first. But if anyone else wants to know what they are, that's ok too.
- Fri Oct 11, 2024 10:38 am
- Forum: Gameplay Mods
- Topic: Hell Lord, The Infernal Stalker
- Replies: 2
- Views: 2331
Re: Hell Lord, The Infernal Stalker
My experience: "Alright, let's blow through Map01" *4 minutes in* "Well, I killed all the enemies, found all the secrets and items. Where is this thing?" *6 minutes in* "Hm...I think this mod doesn't work. I should probably tell Oby-" *Screen flashes* "The hell was that?" *Music stops and is ...
- Wed Oct 09, 2024 2:39 pm
- Forum: Gameplay Mods
- Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
- Replies: 181
- Views: 41250
Re: DOOMablo: a looter-shooter DOOM (first alpha release)
Oh my f***ing god, yes.
So far, I feel the info text at them bottom should be somewhere like the upper right corner or maybe just leave it as hold "R" key. But I'll be watching this progress like a hawk, I love diablo-like games.
So far, I feel the info text at them bottom should be somewhere like the upper right corner or maybe just leave it as hold "R" key. But I'll be watching this progress like a hawk, I love diablo-like games.
- Mon Sep 23, 2024 4:06 am
- Forum: Gameplay Mods
- Topic: Doom Encounter Assault Recon- upd Jun 2 25
- Replies: 19
- Views: 4965
Re: Doom Encounter Assault Recon
I guess that's on me since I have Rocket Trails set to sprite and particles.
- Mon Sep 23, 2024 12:26 am
- Forum: Gameplay Mods
- Topic: Doom Encounter Assault Recon- upd Jun 2 25
- Replies: 19
- Views: 4965
Re: Doom Encounter Assault Recon
I've played this mod and the other ones you made. I didn't want to say anything, but this, I have to come out and just say it. Nearly everything is janky. Example, why are the quake hitscan puffs there when I fire guns? I can sorta see it as a way to simulate muzzle smoke, but it doesn't look right ...
- Tue Sep 17, 2024 11:09 pm
- Forum: Graphic/Audio Patches
- Topic: DSDamNum v1.0.1 - Damage Numbers
- Replies: 8
- Views: 2288
Re: DSDamNum v1.0.1 - Damage Numbers
It's all good. That being said, I like this one! I even added a custom font using Kenyan Italic. Although, when damage reaches the 3 digits the 3rd digit vears to the right a little when using the custom font. But I just probably need to adjust it a bit more.
- Tue Sep 17, 2024 8:37 pm
- Forum: Graphic/Audio Patches
- Topic: DSDamNum v1.0.1 - Damage Numbers
- Replies: 8
- Views: 2288
Re: DSDamNum v1.0.1 - Damage Numbers
What happened to the link?
- Thu Sep 05, 2024 9:48 pm
- Forum: General
- Topic: A list of City/Urban/Real Place Like Focused Map Packs or Megawads
- Replies: 18
- Views: 4456
Re: A list of City/Urban/Real Place Like Map Packs or Megawads
Here, viewforum.php?f=4 It's kinda hard to miss on the front page.