Search found 162 matches

by Carrotear
Tue May 06, 2025 11:29 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]
Replies: 1393
Views: 333450

Re: Walpurgis 1.0 (For Doom/Heretic/Hexen) [GOLD RELEASE!]

I found a bug where I can't upgrade Parias's weapons with the whetstone. It keeps aborting.

EDIT: Never mind, I'm stupid. I'm using Jmod and I kept thinking the whetstone was used for everyone.
by Carrotear
Fri Mar 14, 2025 1:46 pm
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4966
Views: 1221798

Re: Mod Download Broken? Request Reuploads Here

I'm searching for a weapons mod that was made by Nailz the Ravager. It's tricky for me to memorize it, but I know the starting gun was some submachinegun and the chaingun replacement was a heavy machinegun with the super nailgun sfx from Quake. I think it was some cyborg protagonist?
by Carrotear
Mon Mar 03, 2025 12:09 pm
Forum: Resources
Topic: [Weapon Sprites] Bullets 'n Bombs: H.D.A
Replies: 13
Views: 4977

Re: [Weapon Sprites] Bullets 'n Bombs: H.D.A

HOLY HOT DAMN...
by Carrotear
Sat Feb 22, 2025 12:26 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 746
Views: 161487

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

Then it's likely a mod you have loaded that's causing it.
by Carrotear
Fri Feb 21, 2025 1:59 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 746
Views: 161487

Re: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading

anthraxthanasimos wrote: Fri Feb 21, 2025 5:41 am I tried to run GB, but this error pops up when I try to use any HUD. I did not have any issues before. What happened?
Are you running the dev builds of gzdoom?
by Carrotear
Tue Nov 12, 2024 12:49 am
Forum: TCs, Full Games, and Other Projects
Topic: JMod - Mod Testing Suite
Replies: 9
Views: 7646

Re: JMod - Mod Testing Suite

Holy crap. I just happen to be back in the GMod saddle over the past month then this gets release.

Played it...I'm extremely impressed by this! Only thing missing is a Physgun and/or Tool gun counterpart. I think the bfg could be the physgun and the pistol or shotgun could be the tool gun.
by Carrotear
Tue Oct 15, 2024 11:51 am
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
Replies: 181
Views: 41250

Re: DOOMablo: a looter-shooter DOOM (v.0.4a - Eviternity fix)

Personally, I'd like to discover them first. But if anyone else wants to know what they are, that's ok too.
by Carrotear
Fri Oct 11, 2024 10:38 am
Forum: Gameplay Mods
Topic: Hell Lord, The Infernal Stalker
Replies: 2
Views: 2331

Re: Hell Lord, The Infernal Stalker

My experience: "Alright, let's blow through Map01" *4 minutes in* "Well, I killed all the enemies, found all the secrets and items. Where is this thing?" *6 minutes in* "Hm...I think this mod doesn't work. I should probably tell Oby-" *Screen flashes* "The hell was that?" *Music stops and is ...
by Carrotear
Wed Oct 09, 2024 2:39 pm
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (v0.3.0a - I heard you needed something powerful and precise, eh?)
Replies: 181
Views: 41250

Re: DOOMablo: a looter-shooter DOOM (first alpha release)

Oh my f***ing god, yes.

So far, I feel the info text at them bottom should be somewhere like the upper right corner or maybe just leave it as hold "R" key. But I'll be watching this progress like a hawk, I love diablo-like games.
by Carrotear
Mon Sep 23, 2024 4:06 am
Forum: Gameplay Mods
Topic: Doom Encounter Assault Recon- upd Jun 2 25
Replies: 19
Views: 4965

Re: Doom Encounter Assault Recon

I guess that's on me since I have Rocket Trails set to sprite and particles.
by Carrotear
Mon Sep 23, 2024 12:26 am
Forum: Gameplay Mods
Topic: Doom Encounter Assault Recon- upd Jun 2 25
Replies: 19
Views: 4965

Re: Doom Encounter Assault Recon

I've played this mod and the other ones you made. I didn't want to say anything, but this, I have to come out and just say it. Nearly everything is janky. Example, why are the quake hitscan puffs there when I fire guns? I can sorta see it as a way to simulate muzzle smoke, but it doesn't look right ...
by Carrotear
Tue Sep 17, 2024 11:09 pm
Forum: Graphic/Audio Patches
Topic: DSDamNum v1.0.1 - Damage Numbers
Replies: 8
Views: 2288

Re: DSDamNum v1.0.1 - Damage Numbers

It's all good. That being said, I like this one! I even added a custom font using Kenyan Italic. Although, when damage reaches the 3 digits the 3rd digit vears to the right a little when using the custom font. But I just probably need to adjust it a bit more.
by Carrotear
Tue Sep 17, 2024 8:37 pm
Forum: Graphic/Audio Patches
Topic: DSDamNum v1.0.1 - Damage Numbers
Replies: 8
Views: 2288

Re: DSDamNum v1.0.1 - Damage Numbers

What happened to the link?
by Carrotear
Thu Sep 05, 2024 9:48 pm
Forum: General
Topic: A list of City/Urban/Real Place Like Focused Map Packs or Megawads
Replies: 18
Views: 4456

Re: A list of City/Urban/Real Place Like Map Packs or Megawads

Here, viewforum.php?f=4 It's kinda hard to miss on the front page.

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