Search found 19 matches
- Thu Jul 08, 2021 2:03 pm
- Forum: Levels
- Topic: Twisted Reality (Hexen - Gzdoom only)
- Replies: 0
- Views: 685
Twisted Reality (Hexen - Gzdoom only)
Story intro: Something is wrong here. Very very wrong. Nothing makes sense. Why does nothing make sense? Twisted Reality is a Hexen map for Gzdoom (only) that takes place during Korax's occupation of Cronos. It contains a new weapon and a few modifications to some of the enemies. Download link ...
- Mon May 03, 2021 5:34 am
- Forum: Levels
- Topic: DBK01: Dungeon Synths - looking for mappers!
- Replies: 30
- Views: 8599
Re: DBK01: Dungeon Synths - looking for mappers!
I might join but it depends on how well I get on with the hexen map I'm making.
- Thu Apr 29, 2021 11:47 am
- Forum: Scripting
- Topic: Confusion on the Hudmessage Section of the Zdoom Wiki
- Replies: 6
- Views: 501
Re: Confusion on the Hudmessage Section of the Zdoom Wiki
Thanks for you help! : )
- Tue Apr 27, 2021 11:08 am
- Forum: Scripting
- Topic: Confusion on the Hudmessage Section of the Zdoom Wiki
- Replies: 6
- Views: 501
Re: Confusion on the Hudmessage Section of the Zdoom Wiki
The trouble is is that I still don't 100% understand what it says but I do understand it well enough now for me to get the desired result on the map I am working on. (Or at least, I think I have some understanding of it as long as it says what I think it is supposed to say, if that makes sense.)
- Mon Apr 26, 2021 1:35 am
- Forum: Scripting
- Topic: Confusion on the Hudmessage Section of the Zdoom Wiki
- Replies: 6
- Views: 501
Re: Confusion on the Hudmessage Section of the Zdoom Wiki
Thanks Player701! : ) I probably won't contribute much to the zdoom wiki other than this change I'd like to suggest so it's probably not worth it for them to create an account for me.
- Sun Apr 25, 2021 3:57 am
- Forum: Scripting
- Topic: Confusion on the Hudmessage Section of the Zdoom Wiki
- Replies: 6
- Views: 501
Confusion on the Hudmessage Section of the Zdoom Wiki
Hello. I'm not quite sure if this is the right place to post something like this so sorry if this is the wrong place. Here is a link the zdoom wiki page in question: https://zdoom.org/wiki/HudMessage I've been reading the zdoom wiki and, for a small while, I've been confused about the 'x and y ...
- Mon Feb 01, 2021 8:04 am
- Forum: Levels
- Topic: Heretic: Temple Entrance (my first WAD)
- Replies: 10
- Views: 1937
Re: Heretic: Temple Entrance (my first WAD)
Hey Zedonk, thanks for the thoughtful playthrough and reply – I really appreciate this! I agree with a lot of what you wrote here, especially about variation with texture color and ceiling heights. I’m planning to go back and rework a lot of those early green rooms – most of those were designed with ...
- Tue Jan 26, 2021 10:02 am
- Forum: Levels
- Topic: Heretic: Temple Entrance (my first WAD)
- Replies: 10
- Views: 1937
Re: Heretic: Temple Entrance (my first WAD)
I've put my feedback inside the spoiler so as to not the ruin the map for anyone else. I'm not an 'experienced' tester by any stretch of imagination so take what I say with a grain of salt. Playtested in zdoom 2.8.1. (I cheated so I could take screenshots, for anyone else there's no phoenix rod in ...
- Thu Apr 11, 2019 2:45 pm
- Forum: Mapping
- Topic: Line Set Portal and Fast Projectiles
- Replies: 5
- Views: 686
Re: Line Set Portal and Fast Projectiles
Ok I've submitted a bug report 

- Thu Apr 11, 2019 2:43 pm
- Forum: Bugs [GZDoom]
- Topic: Possible bug Line_Set_Portal used with fast projectiles
- Replies: 0
- Views: 416
Possible bug Line_Set_Portal used with fast projectiles
When the sapphire wand is shot through an interactive, the projecile exits at an angle. Though this only seems to happen if the portal entrance and the portal are at different orientations. (E.g. when the exit is at 90 degrees to the entrance.) I made a thread in the Editing help - mapping section ...
- Thu Apr 11, 2019 7:45 am
- Forum: Mapping
- Topic: Line Set Portal and Fast Projectiles
- Replies: 5
- Views: 686
Re: Line Set Portal and Fast Projectiles
Thanks for your investigation enjay.
I find this all very bizarre. I wonder if I should submit a bug report.

I find this all very bizarre. I wonder if I should submit a bug report.
- Wed Apr 10, 2019 2:20 pm
- Forum: Mapping
- Topic: Line Set Portal and Fast Projectiles
- Replies: 5
- Views: 686
Re: Line Set Portal and Fast Projectiles
Just in case I wasn't clear, here is a video that shows the problem I encountered. Does anyone have any ideas on what I should do?
https://www.youtube.com/watch?v=KJvIo2q ... e=youtu.be
https://www.youtube.com/watch?v=KJvIo2q ... e=youtu.be
- Thu Apr 04, 2019 9:27 am
- Forum: Mapping
- Topic: Line Set Portal and Fast Projectiles
- Replies: 5
- Views: 686
Line Set Portal and Fast Projectiles
I am not sure if I'm supposed to be able to rotate portals so that is why I haven't submitted a bug report. My question is this: Are rotated 'line set portals' (action 156) supported? I checked the wiki but I could not find my answer. :( The portal seems to be work fine in my test wad until you ...
- Tue Mar 19, 2019 1:38 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Hexen Cleric Flechette Bug
- Replies: 6
- Views: 633
Re: Hexen Cleric Flechette Bug
Awesome! Thanks Grah Zahl 

- Sun Mar 17, 2019 7:16 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Hexen Cleric Flechette Bug
- Replies: 6
- Views: 633
Hexen Cleric Flechette Bug
I've noticed that the cleric flechette gas bombs' range in gzdoom 3.7.2 is double that of the range in zdoom (and also in chocolate hexen.) Whilst not particularly important, I do find it quite frustrating when I keep dying trying to sneak past my own poison clouds :P One thing to note, monsters ...