Search found 18 matches

by DeWolf
Fri Nov 05, 2021 5:56 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 646703

Re: (Enriched Update) Ashes Afterglow TC

So is there a current way to play other wads without starting on the 4th level right now or do I have to wait for the weapon/enemies mods to come out first like with chapter 1? Also I played through ashes enriched dead man walking and found all the secrets which led me to find 308 ammo but not the ...
by DeWolf
Sat Jan 12, 2019 9:38 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1086505

Re: Hideous Destructor

What are the specifics for kicking down a door? Because I don't think thickness is the only factor as I kicked down something that was about chest high and much thicker that any standard door by accident.
by DeWolf
Wed Jan 09, 2019 9:25 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1086505

Re: Hideous Destructor

Very, very thin doors. It's not very useful at all and may go the way of using the chainsaw as a blunt instrument. EDIT: though it did only take me seven kicks in god mode to take down the red door in the range just now... I was also able to kick down the red door/gate? to the switch in the sewers ...
by DeWolf
Sat Jan 05, 2019 12:47 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1086505

Re: Hideous Destructor

I noticed that there is a new "attempt to kick down door" action. What or I guess rather where is it useful?
by DeWolf
Sat Dec 30, 2017 11:58 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1086505

Re: Hideous Destructor [Release version 3.2.4.1]

That's even weirder, because I was doing this with unpacked folders this whole time. What version of Slade are you using? I believe it is version 3.1.1 the latest stable from the site. Also new item idea: Fire extinguisher with a joke companion item the fire distinguisher with the latter being used ...
by DeWolf
Sat Dec 30, 2017 12:38 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1086505

Re: Hideous Destructor [Release version 3.2.4.1]

Died while spraying with the zm66 and that is a really nice touch that the gun keeps firing even while dropped on the ground and I found it very amusing. With that said anyone ever manage to kill something by dropping the cooking off assault rifle and having it kill something while on the ground ...
by DeWolf
Thu Dec 28, 2017 1:50 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1086505

Re: Hideous Destructor [Release version 3.2.4.1]

So I was the ability to pick up backpacks disabled for non carry weight users? I ask as every time I found one I have essentially dumped it out dissappointed that I could not carry more shotgun shells.
by DeWolf
Mon Dec 25, 2017 2:03 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1086505

Re: Hideous Destructor [Release version 3.2.4]

Well the good news seems to be that retextures can be in png format which I appreciate however I have found some quirks both with the texture mod and slade. Texture mod even though there were no entries for anything resembling the rifle scope for the sniper rifle for some reason when ever the mod ...
by DeWolf
Sun Dec 24, 2017 10:37 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1086505

Re: Hideous Destructor [Release version 3.2.4]

Thank you and by the way the new assault rifle textures look great.
by DeWolf
Sat Dec 23, 2017 10:01 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1086505

Re: Hideous Destructor [Release version 3.2.4]

So do I download off of github again or something else?
by DeWolf
Sat Dec 23, 2017 1:30 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1086505

Re: Hideous Destructor [Release version 3.2.4]

So all those files that don't have a file extension (no .png or .jpeg) can be opened in slade if I am reading you right yes? If that is the case Guess I'll have to fenangle the graphics in myself then, either that or find one of said texture mods for your mod. I am wondering how the doom one v0.4.1 ...
by DeWolf
Sat Dec 23, 2017 10:50 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1086505

Re: Hideous Destructor [Release version 3.2.4]

So what image editing software did you use to make the few weapons you added? I ask since the only png files are for the scopes, nvgs and smoke. Also since it looks like mostly vanilla graphics for weapons are used is this mod compatible with weapon texture mods?
by DeWolf
Sun Aug 16, 2015 2:19 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 884806

Re: [Update] The Guncaster - Magic happens

Am I to assume that if the strucker only appears when you fire it is to just restart the game or should I do something else?
by DeWolf
Sat Aug 15, 2015 8:13 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 884806

Re: [Update] The Guncaster - Magic happens

Is it possible, yes. Is PillowBlaster going to do it, no. Fair enough. It was just something that I thought this mod would be even better with. Although what was the hud used in the videos as if it was supposed to be part of the mod I can't seem to use it? Just use the minus or plus on your ...
by DeWolf
Sat Aug 15, 2015 8:08 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 667375

Re: Smooth Doom

Is it possible to disable this mods version of the HUD? I like using UDV which is why I ask. I just tested SD with UDV and it works without issues for me. If I recall correctly, the only thing SD modifies about HUD is mugshot. Could you give me a load order for ZDL? Every combination I tried either ...

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