Search found 111 matches

by durbdoogle
Wed Jun 23, 2021 2:52 am
Forum: Gameplay Mods
Topic: [UPDATED 5/1] Modes of Destruction 0.4.1
Replies: 98
Views: 20176

Re: [UPDATED 5/1] Modes of Destruction 0.4.1

64palm wrote:can you give a new link ??? cuz all links are dead
This is from wolfman's personal archive: just the main mod, I didn't see the HUD

https://www.mediafire.com/file/wogufqnk ... 1.pk3/file
by durbdoogle
Fri Sep 27, 2019 7:08 pm
Forum: Gameplay Mods
Topic: Faspons [JULY 20 2023] - Now Monster Pack Compatible!
Replies: 828
Views: 155252

Re: Faspons [REL: AUG 25 2019 / DEV: AUG 30 2019]

Could you please make the release a wad or pk3 file instead of a bunch of files? I don't know how to make this into a playable and I shouldn't have to. There is absolutely no reason to not do this whatsoever and the readme is a filetype I can't open without another program. The link that was posted ...
by durbdoogle
Fri Sep 06, 2019 9:07 pm
Forum: Gameplay Mods
Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
Replies: 157
Views: 70901

Re: [WIP] BorderDooM: Doom + Borderlands gameplay (new video

Hi guys! I just uploaded a new video with an overview of the mod's new gameplay features. The video is in the first post. Have fun! :) By the way: Would anyone of you guys be interested in a "behind the scenes" video explaining the technical aspects of the mod? Cool, I remember you posting about ...
by durbdoogle
Fri Aug 30, 2019 8:16 pm
Forum: Gameplay Mods
Topic: [v2.1.1] Satanic Gameshow Deluxe
Replies: 24
Views: 11662

Re: [Public Beta] Satanic Gameshow Deluxe

Is this better for slaughter maps because I like the concept but the amount of "finisher tokens" seems a bit low. Maybe a combo counter with a visual representation of combo decay to help encourage "gotta go fast" Demonsteele had something like that.
by durbdoogle
Fri Aug 30, 2019 3:28 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 257595

Re: Lithium 1.6.1 (Jan. 24, 2019)

Yume Dragoon wrote:Hey It seems That from GZDoom 4.1.0 And Beyond the mod doesn't work and gives 1 error on startup on line 60.
Please fix this soon!
Lol, does nobody at least read at least the last few replies in a thread before posting?
Marrub wrote:Use the Git version of Lithium or downgrade GZDoom to 3.7.2.
by durbdoogle
Fri Aug 30, 2019 2:01 pm
Forum: Gameplay Mods
Topic: Immoral Conduct: Decorate Edition [UPDATE: 8-1-2019]
Replies: 183
Views: 29847

Re: Immoral Conduct: Decorate Edition [UPDATE: 8-1-2019]

I hate to bring this up at this moment, but the current download is a little busted. Either somethign was wrong, or the Plasma gun was still being spawned (even with the Infantry gun sprite as its pickup sprite), the Double barrel was nowhere to be found, and other such weird errors. Crux Cruo had ...
by durbdoogle
Sat Aug 24, 2019 7:42 pm
Forum: Gameplay Mods
Topic: Dead Marine REDUX (V1.9.2)
Replies: 138
Views: 26206

Re: Dead Marine REDUX Mobile

MOBILE UPDATE! Aim Assist implemented! Damage Numbers and Directional Overlay for pain implemented! NoSlide removed! Autofire for Rifle added! go to settings in aim assist and set On Obstruction to Aim Correction. Click here to download Dead Marine REDUX Mobile for Delta Touch! Oh neat, thanks for ...
by durbdoogle
Sat Aug 24, 2019 9:25 am
Forum: Gameplay Mods
Topic: [1.9a] Insanity's Requiem Mk.2 | Updated Credits.
Replies: 592
Views: 130654

Re: [1.9a] Insanity's Requiem Mk.2 | Join my Discord

So... I've migrated to a mix of Discord/ModDB there's really no reason for this to be open to replies anymore but I'll leave it to the @Staff to decide. Download : Get The Latest Mk.2 Build on ModDB A Link To : Join my Discord Server I've noticed that the spent magazines spin endlessly when they ...
by durbdoogle
Sat Aug 24, 2019 9:23 am
Forum: Gameplay Mods
Topic: Dead Marine REDUX (V1.9.2)
Replies: 138
Views: 26206

Re: Dead Marine REDUX (V1.3) - FIRE EVERYWHERE

LOLANONIMUS wrote:
I always use it and well it didn't work
I've tried this on Delta Touch with the Dev version selected and it works for me. This is without any other mods loaded, just Dead Marine Redux.
by durbdoogle
Sat Aug 10, 2019 6:48 pm
Forum: Gameplay Mods
Topic: Legion of Bones [1.05]
Replies: 73
Views: 46493

Re: Legion of Bones [1.0]

I tested this with xenoxols's Army of Darkness weapons mod and they go together like peanut butter and jelly https://forum.zdoom.org/viewtopic.php?f=43&t=49701&hilit=army+of+darkness+simple Super quick though and I didn't get to check double death though. The difficulty selection was slightly off ...
by durbdoogle
Thu Aug 08, 2019 6:43 am
Forum: Gameplay Mods
Topic: Immoral Conduct: Decorate Edition [UPDATE: 8-1-2019]
Replies: 183
Views: 29847

Re: Immoral Conduct: Decorate Edition [UPDATE: 8-1-2019]

Hellzer, looks like you have a significantly outdated codebase before many errors were fixed, not sure what's good or not, but here's MY current build and everything works that I can tell: For you testers, please play THIS version until we get this sorted out 8-) Specifically, this will have the ...
by durbdoogle
Wed Aug 07, 2019 8:58 pm
Forum: Gameplay Mods
Topic: Immoral Conduct: Decorate Edition [UPDATE: 8-1-2019]
Replies: 183
Views: 29847

Re: Immoral Conduct: Decorate Edition [UPDATE: 8-1-2019]

Ok so I had a quick go with this after a rough day at work and needing to blow off some steam. Like I said all I have is Touch Delta so bear with me. I loaded up the original Doom 2 campaign. Did the silenced handgun still alarm enemies in the original EDGE version because it does here. Also picking ...
by durbdoogle
Wed Aug 07, 2019 1:31 pm
Forum: Gameplay Mods
Topic: Immoral Conduct: Decorate Edition [UPDATE: 8-1-2019]
Replies: 183
Views: 29847

Re: Immoral Conduct: Decorate Edition [UPDATE: 8-1-2019]

There's so little left to do honestly, the monsters were basically vanilla except for the zombies. I had been meaning to try to press on earlier back but i had so many things happen between now and then, projects and life... the others too. If you want to help you're more than welcome to do so ...
by durbdoogle
Tue Aug 06, 2019 11:13 pm
Forum: Gameplay Mods
Topic: Immoral Conduct: Decorate Edition [UPDATE: 8-1-2019]
Replies: 183
Views: 29847

Re: Immoral Conduct: Decorate Edition [UPDATE: 8-1-2019]

Wow a flurry of activity after a long sleep. Super excited that this might be completed!
by durbdoogle
Tue Aug 06, 2019 12:42 pm
Forum: Gameplay Mods
Topic: Lt. Typhon v6: massive guns
Replies: 227
Views: 103300

Re: Lt. Typhon v4: massive guns

Awesome work Skelegant! Pulling up the chaingun and having it rev up is a great touch.

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